Files
settled-reach/server/src/bridge/mod.rs
T
jpmschweitzerandClaude Opus 4.6 e2f2f4e590 refactor(server): remove dead generate_snapshot function
Delete generate_snapshot from bridge/mod.rs — superseded by
perception::observer::compute_observer_snapshot. Not referenced
in any schedule or test.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 21:22:28 +01:00

165 lines
5.4 KiB
Rust

// Bridge module - Client-server communication
// Implements D-020 subprocess/IPC architecture
// MessagePack serialization for Rust<->Godot communication
use bevy_app::prelude::*;
use bevy_ecs::prelude::*;
use bevy_ecs::schedule::IntoScheduleConfigs;
pub mod framing;
pub mod local;
pub mod tcp;
pub mod types;
pub use types::*;
/// Error type for bridge operations
#[derive(Debug, thiserror::Error)]
pub enum BridgeError {
#[error("serialization error: {0}")]
Serialization(#[from] rmp_serde::encode::Error),
#[error("deserialization error: {0}")]
Deserialization(#[from] rmp_serde::decode::Error),
#[error("deserialization error (raw bytes logged): {0}")]
DeserializationWithDump(String),
#[error("io error: {0}")]
Io(#[from] std::io::Error),
#[error("transport error: {0}")]
Transport(String),
#[error("client disconnected")]
Disconnected,
#[error("internal mutex poisoned: {0}")]
MutexPoisoned(String),
}
/// Abstracts transport layer (D-020)
/// Implemented by LocalBridge (stdio) and future NetworkBridge
pub trait SimBridge: Send + Sync {
/// Send an observer snapshot to the client
fn send_snapshot(&self, snapshot: &ObserverSnapshot) -> Result<(), BridgeError>;
/// Receive player inputs from the client
fn receive_inputs(&self) -> Result<Vec<PlayerInput>, BridgeError>;
}
/// BridgeResource: Bevy Resource wrapper for SimBridge trait object
#[derive(Resource)]
pub struct BridgeResource {
inner: Box<dyn SimBridge>,
}
impl BridgeResource {
pub fn new(bridge: impl SimBridge + 'static) -> Self {
Self {
inner: Box::new(bridge),
}
}
pub fn send_snapshot(&self, snapshot: &ObserverSnapshot) -> Result<(), BridgeError> {
self.inner.send_snapshot(snapshot)
}
pub fn receive_inputs(&self) -> Result<Vec<PlayerInput>, BridgeError> {
self.inner.receive_inputs()
}
}
/// Receive inputs from bridge and push to InputQueue
pub fn receive_bridge_inputs(
bridge: Option<Res<BridgeResource>>,
mut input_queue: ResMut<crate::simulation::input::InputQueue>,
mut running: ResMut<ServerRunning>,
) {
let Some(bridge) = bridge else { return };
match bridge.receive_inputs() {
Ok(inputs) => {
for input in inputs {
input_queue.push(input);
}
}
Err(BridgeError::Disconnected) => {
tracing::info!("Client disconnected, shutting down");
running.0 = false;
}
Err(BridgeError::Io(ref e))
if e.kind() == std::io::ErrorKind::BrokenPipe
|| e.kind() == std::io::ErrorKind::ConnectionReset =>
{
tracing::info!("Pipe broken, shutting down cleanly");
running.0 = false;
}
Err(BridgeError::MutexPoisoned(ref msg)) => {
tracing::error!("Bridge mutex poisoned: {}. Shutting down.", msg);
running.0 = false;
}
Err(BridgeError::DeserializationWithDump(ref msg)) => {
// Recoverable: skip this frame's input, don't shut down
tracing::error!("Skipping malformed input frame: {}", msg);
}
Err(e) => {
tracing::error!("Bridge receive error: {}", e);
}
}
}
/// Send snapshot from buffer to bridge.
/// Any send error is fatal — the client cannot proceed without snapshots.
pub fn send_bridge_snapshot(
bridge: Option<Res<BridgeResource>>,
mut buffer: ResMut<SnapshotBuffer>,
mut running: ResMut<ServerRunning>,
) {
let Some(bridge) = bridge else { return };
if let Some(snapshot) = buffer.snapshot.take() {
if let Err(e) = bridge.send_snapshot(&snapshot) {
match &e {
BridgeError::Disconnected => {
tracing::info!("Client disconnected during send, shutting down");
}
BridgeError::MutexPoisoned(msg) => {
tracing::error!("Bridge mutex poisoned during send: {}", msg);
}
_ => {
tracing::error!("Bridge send error: {}", e);
}
}
running.0 = false;
}
}
}
/// Server running flag resource
#[derive(Resource, Debug, Clone)]
pub struct ServerRunning(pub bool);
impl Default for ServerRunning {
fn default() -> Self {
Self(true)
}
}
/// Bridge plugin for client-server communication
/// Abstracts transport layer (LocalBridge/NetworkBridge)
pub struct BridgePlugin;
impl Plugin for BridgePlugin {
fn build(&self, app: &mut App) {
app.init_resource::<SnapshotBuffer>()
.init_resource::<ServerRunning>()
.add_systems(
Update,
(
receive_bridge_inputs.before(crate::simulation::input::process_player_input),
crate::perception::observer::compute_observer_snapshot
.after(crate::simulation::movement::validate_movement)
.before(crate::simulation::time::advance_tick),
crate::perception::observation::emit_observation_events
.after(crate::perception::observer::compute_observer_snapshot),
send_bridge_snapshot
.after(crate::perception::observer::compute_observer_snapshot)
.after(crate::simulation::interaction::compute_nearby_interactions),
),
);
tracing::debug!("BridgePlugin initialized");
}
}