refactor(data): restructure content directory for galaxy scale
Replace flat content/districts/ with hierarchical campaign/system/ station/district structure. Path mirrors canonical IDs, enables glob-based discovery, and is multi-campaign/DLC ready. - git mv 46 files preserving history - New metadata: campaign.yaml, system.yaml, station.yaml - Rewrite content.yaml with glob-based district discovery - Add campaign, system, station JSON schemas - Update district schema: hierarchy fields derived from path - Update npc-profile schema: accept district-scoped IDs - Add TODO to 17 dialogue/monologue pool files for generator revision - Update _meta/README.md with new hierarchy documentation Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -4,3 +4,47 @@ Directories prefixed with `_` are infrastructure, not game content. The server c
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- `_meta/` — Infrastructure metadata (this directory)
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- `_schema/` — JSON Schema validation files (draft 2020-12)
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## Directory Hierarchy
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Content is organized hierarchically to match the game universe:
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```
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content/
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content.yaml # Manifest: campaign list, glob discovery patterns
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global/ # Cross-campaign shared content (factions, enums, knowledge)
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campaigns/
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{campaign}/ # e.g., "main"
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campaign.yaml
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systems/
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{system}/ # e.g., "krenn"
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system.yaml
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stations/
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{station}/ # e.g., "sova"
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station.yaml
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districts/
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{district}/ # e.g., "transit"
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district.yaml
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npcs/
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locations/
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triangles/
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dialogue/
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monologue/
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routines/
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templates/
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```
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## Canonical ID Derivation
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Identity is derived from directory path at load time — no redundant ID fields in YAML.
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- **District:** `{system}.{station}.{district}` (e.g., `krenn.sova.transit`)
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- **NPC (within district):** `npc:{slug}` (e.g., `npc:kael-davan`)
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- **NPC (cross-district):** `npc:{district}.{slug}` (e.g., `npc:transit.kael-davan`)
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- **Location:** `{system}.{station}.{district}.location.{slug}`
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## Content Discovery
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The loader reads `content.yaml` for enabled campaigns and their glob patterns.
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District discovery uses `systems/**/districts/*/district.yaml` — no per-district
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manifest entry needed. Adding a district = creating a directory with district.yaml.
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@@ -0,0 +1,22 @@
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{
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"$schema": "https://json-schema.org/draft/2020-12/schema",
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"$id": "campaign.schema.json",
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"title": "Campaign Metadata",
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"description": "Campaign definition file — one per campaign directory (D-003).",
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"type": "object",
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"required": ["display_name", "description"],
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"additionalProperties": false,
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"properties": {
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"display_name": {
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"type": "string",
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"minLength": 1
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},
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"description": {
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"type": "string"
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},
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"version": {
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"type": "string",
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"pattern": "^[0-9]+\\.[0-9]+\\.[0-9]+$"
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}
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}
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}
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@@ -2,15 +2,15 @@
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"$schema": "https://json-schema.org/draft/2020-12/schema",
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"$id": "district.schema.json",
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"title": "District Metadata",
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"description": "District definition file — one per district directory (D-036).",
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"description": "District definition file — one per district directory (D-036). Identity derived from directory path.",
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"type": "object",
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"required": ["display_name", "system", "station", "district", "description", "locations", "npc_count"],
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"required": ["display_name", "description", "locations", "npc_count"],
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"additionalProperties": false,
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"properties": {
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"canonical_id": {
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"type": "string",
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"pattern": "^[a-z]+\\.[a-z]+\\.[a-z-]+$",
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"description": "Optional — derived from directory path at load time. If present, must match {system}.{station}.{district}."
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"description": "Deprecated — derived from directory path at load time. If present, must match {system}.{station}.{district}."
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},
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"display_name": {
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"type": "string",
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@@ -18,15 +18,18 @@
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},
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"system": {
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"type": "string",
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"pattern": "^[a-z]+$"
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"pattern": "^[a-z]+$",
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"description": "Deprecated — derived from directory path."
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},
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"station": {
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"type": "string",
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"pattern": "^[a-z]+$"
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"pattern": "^[a-z]+$",
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"description": "Deprecated — derived from directory path."
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},
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"district": {
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"type": "string",
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"pattern": "^[a-z-]+$"
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"pattern": "^[a-z-]+$",
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"description": "Deprecated — derived from directory path."
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},
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"description": {
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"type": "string",
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@@ -9,8 +9,8 @@
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"properties": {
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"canonical_id": {
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"type": "string",
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"pattern": "^npc:[a-z][a-z0-9-]*$",
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"description": "Short-form canonical ID: npc:{slug}"
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"pattern": "^npc:([a-z][a-z0-9-]+\\.)?[a-z][a-z0-9-]*$",
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"description": "Canonical ID: npc:{slug} (within district) or npc:{district}.{slug} (cross-district)"
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},
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"display_name": {
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"type": "string",
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@@ -167,7 +167,7 @@
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"properties": {
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"target": {
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"type": "string",
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"pattern": "^npc:[a-z][a-z0-9-]*$"
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"pattern": "^npc:([a-z][a-z0-9-]+\\.)?[a-z][a-z0-9-]*$"
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},
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"kind": {
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"type": "string",
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@@ -0,0 +1,26 @@
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{
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"$schema": "https://json-schema.org/draft/2020-12/schema",
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"$id": "station.schema.json",
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"title": "Station Metadata",
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"description": "Station definition file — one per station directory (D-036).",
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"type": "object",
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"required": ["display_name"],
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"additionalProperties": false,
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"properties": {
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"display_name": {
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"type": "string",
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"minLength": 1
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},
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"description": {
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"type": "string"
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},
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"districts": {
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"type": "array",
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"items": {
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"type": "string",
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"pattern": "^[a-z][a-z0-9-]*$"
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},
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"uniqueItems": true
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}
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}
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}
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@@ -0,0 +1,26 @@
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{
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"$schema": "https://json-schema.org/draft/2020-12/schema",
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"$id": "system.schema.json",
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"title": "Star System Metadata",
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"description": "System definition file — one per system directory (D-036).",
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"type": "object",
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"required": ["display_name"],
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"additionalProperties": false,
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"properties": {
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"display_name": {
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"type": "string",
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"minLength": 1
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},
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"description": {
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"type": "string"
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},
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"stations": {
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"type": "array",
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"items": {
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"type": "string",
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"pattern": "^[a-z][a-z0-9-]*$"
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},
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"uniqueItems": true
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}
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}
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}
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@@ -0,0 +1,7 @@
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# Main Campaign metadata (D-003)
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display_name: "The Settled Reach"
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description: >
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The core campaign. Set in a universe of wormhole-connected star systems,
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neural lattice technology, and faction-driven politics. Occlusion-based
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detective game with combat elements.
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version: "0.1.0"
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+2
@@ -0,0 +1,2 @@
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# TODO: Revise structure when automatic dialogue/monologue generators mature (D-028 Tier 2).
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# Dialogue: ring-operative at Maintenance Corridors
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+2
@@ -0,0 +1,2 @@
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# TODO: Revise structure when automatic dialogue/monologue generators mature (D-028 Tier 2).
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# Dialogue: bar-owner at The Last Shift
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+2
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# TODO: Revise structure when automatic dialogue/monologue generators mature (D-028 Tier 2).
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# Dialogue: bar-regular at The Last Shift
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+2
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# TODO: Revise structure when automatic dialogue/monologue generators mature (D-028 Tier 2).
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# Dialogue: bartender at The Last Shift
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+2
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# TODO: Revise structure when automatic dialogue/monologue generators mature (D-028 Tier 2).
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# Dialogue: courier at The Terminal
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+2
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# TODO: Revise structure when automatic dialogue/monologue generators mature (D-028 Tier 2).
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# Dialogue: dock-worker at The Terminal
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+2
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# TODO: Revise structure when automatic dialogue/monologue generators mature (D-028 Tier 2).
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# Dialogue: new-hire at The Terminal
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+2
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# TODO: Revise structure when automatic dialogue/monologue generators mature (D-028 Tier 2).
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# Dialogue: scheduler at The Terminal
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+2
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# TODO: Revise structure when automatic dialogue/monologue generators mature (D-028 Tier 2).
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# Dialogue: shift-supervisor at The Terminal
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+2
-5
@@ -1,10 +1,7 @@
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# Sova Transit District metadata (D-036)
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# Source of truth for identity: directory path (districts/sova-transit/).
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# canonical_id is derived from the path at load time by ContentValidator.
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# Identity derived from directory path: campaigns/main/systems/krenn/stations/sova/districts/transit/
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# canonical_id: krenn.sova.transit (derived at load time by ContentValidator)
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display_name: "Sova Transit District"
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system: "krenn"
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station: "sova"
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district: "transit"
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description: >
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A 40-year-old prefab-modular-retrofitted freight logistics hub on Station Sova.
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Three social sites: The Terminal (logistics hub), The Last Shift (bar),
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+2
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# TODO: Revise structure when automatic dialogue/monologue generators mature (D-028 Tier 2).
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# Monologue: detective at general
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+2
@@ -0,0 +1,2 @@
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# TODO: Revise structure when automatic dialogue/monologue generators mature (D-028 Tier 2).
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# Monologue: detective at maintenance-corridors
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+2
@@ -0,0 +1,2 @@
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# TODO: Revise structure when automatic dialogue/monologue generators mature (D-028 Tier 2).
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# Monologue: detective at the-last-shift
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+2
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# TODO: Revise structure when automatic dialogue/monologue generators mature (D-028 Tier 2).
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# Monologue: detective at the-terminal
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+2
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# TODO: Revise structure when automatic dialogue/monologue generators mature (D-028 Tier 2).
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# Monologue: smuggler at general
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+2
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# TODO: Revise structure when automatic dialogue/monologue generators mature (D-028 Tier 2).
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# Monologue: smuggler at maintenance-corridors
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+2
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# TODO: Revise structure when automatic dialogue/monologue generators mature (D-028 Tier 2).
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# Monologue: smuggler at the-last-shift
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+2
@@ -0,0 +1,2 @@
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# TODO: Revise structure when automatic dialogue/monologue generators mature (D-028 Tier 2).
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# Monologue: smuggler at the-terminal
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@@ -0,0 +1,7 @@
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# Station Sova metadata (D-036)
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display_name: "Station Sova"
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description: >
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A freight logistics station in the Krenn system. 40-year-old prefab-modular
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facility serving the span gate's cargo throughput. ~12,000 population.
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districts:
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- "transit"
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# Krenn System metadata (D-036)
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display_name: "Krenn System"
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description: >
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A mid-tier system connected via the Sova span gate. Industrial economy
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centered on freight logistics and lattice component trade. ~2.4M population,
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~180 years settled.
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stations:
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- "sova"
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@@ -1,7 +1,11 @@
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# Content manifest — The Settled Reach v0.1
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# The server reads this first to discover enabled districts and load order.
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# The server reads this first to discover campaigns and content layout.
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# District discovery uses glob patterns — no per-district listing needed.
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version: "0.1.0"
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districts:
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- id: "sova-transit"
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path: "districts/sova-transit"
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campaigns:
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- id: "main"
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path: "campaigns/main"
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enabled: true
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discovery:
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districts: "systems/**/districts/*/district.yaml"
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@@ -1 +0,0 @@
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# Dialogue: ring-operative at Maintenance Corridors
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@@ -1 +0,0 @@
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# Dialogue: bar-owner at The Last Shift
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@@ -1 +0,0 @@
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# Dialogue: bar-regular at The Last Shift
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@@ -1 +0,0 @@
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# Dialogue: bartender at The Last Shift
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@@ -1 +0,0 @@
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# Dialogue: courier at The Terminal
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@@ -1 +0,0 @@
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# Dialogue: dock-worker at The Terminal
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@@ -1 +0,0 @@
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# Dialogue: new-hire at The Terminal
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@@ -1 +0,0 @@
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# Dialogue: scheduler at The Terminal
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@@ -1 +0,0 @@
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# Dialogue: shift-supervisor at The Terminal
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@@ -1 +0,0 @@
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# Monologue: detective at general
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@@ -1 +0,0 @@
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# Monologue: detective at maintenance-corridors
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@@ -1 +0,0 @@
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# Monologue: detective at the-last-shift
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@@ -1 +0,0 @@
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# Monologue: detective at the-terminal
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@@ -1 +0,0 @@
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# Monologue: smuggler at general
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@@ -1 +0,0 @@
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# Monologue: smuggler at maintenance-corridors
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@@ -1 +0,0 @@
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# Monologue: smuggler at the-last-shift
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@@ -1 +0,0 @@
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# Monologue: smuggler at the-terminal
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@@ -1 +0,0 @@
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# Krenn System — regional metadata (D-036)
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