diff --git a/CHANGELOG.md b/CHANGELOG.md index 91170718e..c4d473c80 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -7,6 +7,12 @@ Format based on [Keep a Changelog](https://keepachangelog.com/). ## [Unreleased] ### Added +- gdUnit4 CI runner script — headless test execution via `run_gdunit4.gd` with exit code for CI (#205) +- Scene testing utilities — SceneHelper class with node existence, signal, and path helpers for gdUnit4 (#206) +- GameState apply_snapshot tests — 14 tests covering v2+ fields: game_time, facing, interactions, monologue, stance, inventory (#206) +- Game session management — per-game save directories under `user://saves/-/` per D-085, SessionManager autoload, main menu scene (#258) +- Debug visualization overlay — F3-toggled dev overlay with LOS rays, vision cone arcs, NPC path trails, knowledge confidence tags, tick timing sparkline (#348) + - Protocol v14 — `poi_list`, `examine_result`, `player_knowledge` ObserverSnapshot wire types with live KG serialization (#151, #174, #264) - Minimap rendering — circular 160px diegetic insert overlay with POI dots (colored by category), border arrows for distant POIs, player-centered fixed-north (#151) - Dialogue UI hardening — confrontation italic voice (D-063), examine result overlay with 5s auto-dismiss and confidence coloring (#174)