chore(meta): update changelog
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -6,6 +6,9 @@ Format based on [Keep a Changelog](https://keepachangelog.com/).
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## [Unreleased]
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### Added
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- `ticket team` command and `--team` filter — comma-separated team assignment for tickets (server, client, joint, content)
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### Fixed
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- `start-sprint` skill uses `git rev-parse --show-toplevel` for worktree-safe absolute paths — fixes "No such file or directory" errors on team branches
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@@ -126,12 +129,9 @@ Format based on [Keep a Changelog](https://keepachangelog.com/).
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- Rejected alternatives R-004 through R-010 documented (pure Bevy, pure Godot, GDExtension, C++ GDExtension, Fyrox, custom framework, protobuf)
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### Fixed
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<<<<<<< HEAD
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- create-skill references to nonexistent init_skill.py and package_skill.py scripts
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=======
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- SimBridge wire format: inputs now batch-encoded as Vec\<PlayerInput\> array per server protocol (was sending individual inputs per frame)
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- SimBridge server args: positional address format ("127.0.0.1:9876") matching server CLI, port default corrected to 9876
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>>>>>>> origin/client
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- Wire format mismatch: LocalBridge now uses rmp_serde::to_vec_named() (named maps) matching client Protocol.gd expectations
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- EOF on bridge read now returns BridgeError::Transport for disconnect detection instead of empty Vec
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- WalkabilityMap rewritten from flat Vec to chunk-based HashMap per D-012 architecture (Tyre review)
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