chore(meta): update changelog

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-11 23:02:27 +01:00
co-authored by Claude Opus 4.6
parent edfb1bb93d
commit c065d98325
+3 -3
View File
@@ -6,6 +6,9 @@ Format based on [Keep a Changelog](https://keepachangelog.com/).
## [Unreleased]
### Added
- `ticket team` command and `--team` filter — comma-separated team assignment for tickets (server, client, joint, content)
### Fixed
- `start-sprint` skill uses `git rev-parse --show-toplevel` for worktree-safe absolute paths — fixes "No such file or directory" errors on team branches
@@ -126,12 +129,9 @@ Format based on [Keep a Changelog](https://keepachangelog.com/).
- Rejected alternatives R-004 through R-010 documented (pure Bevy, pure Godot, GDExtension, C++ GDExtension, Fyrox, custom framework, protobuf)
### Fixed
<<<<<<< HEAD
- create-skill references to nonexistent init_skill.py and package_skill.py scripts
=======
- SimBridge wire format: inputs now batch-encoded as Vec\<PlayerInput\> array per server protocol (was sending individual inputs per frame)
- SimBridge server args: positional address format ("127.0.0.1:9876") matching server CLI, port default corrected to 9876
>>>>>>> origin/client
- Wire format mismatch: LocalBridge now uses rmp_serde::to_vec_named() (named maps) matching client Protocol.gd expectations
- EOF on bridge read now returns BridgeError::Transport for disconnect detection instead of empty Vec
- WalkabilityMap rewritten from flat Vec to chunk-based HashMap per D-012 architecture (Tyre review)