From c065d983253710fdad1848c0c6cc1069d638b656 Mon Sep 17 00:00:00 2001 From: Jeroen Schweitzer Date: Wed, 11 Feb 2026 23:02:27 +0100 Subject: [PATCH] chore(meta): update changelog Co-Authored-By: Claude Opus 4.6 --- CHANGELOG.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index fbc15aef9..98f1e39b1 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -6,6 +6,9 @@ Format based on [Keep a Changelog](https://keepachangelog.com/). ## [Unreleased] +### Added +- `ticket team` command and `--team` filter — comma-separated team assignment for tickets (server, client, joint, content) + ### Fixed - `start-sprint` skill uses `git rev-parse --show-toplevel` for worktree-safe absolute paths — fixes "No such file or directory" errors on team branches @@ -126,12 +129,9 @@ Format based on [Keep a Changelog](https://keepachangelog.com/). - Rejected alternatives R-004 through R-010 documented (pure Bevy, pure Godot, GDExtension, C++ GDExtension, Fyrox, custom framework, protobuf) ### Fixed -<<<<<<< HEAD - create-skill references to nonexistent init_skill.py and package_skill.py scripts -======= - SimBridge wire format: inputs now batch-encoded as Vec\ array per server protocol (was sending individual inputs per frame) - SimBridge server args: positional address format ("127.0.0.1:9876") matching server CLI, port default corrected to 9876 ->>>>>>> origin/client - Wire format mismatch: LocalBridge now uses rmp_serde::to_vec_named() (named maps) matching client Protocol.gd expectations - EOF on bridge read now returns BridgeError::Transport for disconnect detection instead of empty Vec - WalkabilityMap rewritten from flat Vec to chunk-based HashMap per D-012 architecture (Tyre review)