feat(simulation): persist SelectedBookmark across save/load (#863, #862)

Adds Serialize/Deserialize to SelectedBookmark and wires it into
SaveStateV1 so a loaded game remembers which bookmark and starting
location the player picked. Replaces the TODO at bookmark/mod.rs:95
(originally deferred to Sprint 37 alongside #614).

Also refactors BookmarkPlugin to accept an injected BookmarkRegistry
via BookmarkPlugin::new(registry) (#862). The Default constructor
still wires the canonical tycoon registry — injection is for tests
and future TOML loading. Flagged in PR #132 review as a follow-up.

Updates bookmark spec §4.4 to remove the v0.2-deferred scope note.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-22 08:54:21 +02:00
co-authored by Claude Opus 4.6
parent 7c40067935
commit 9f755f2a62
4 changed files with 203 additions and 33 deletions
+10 -17
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@@ -213,15 +213,12 @@ Note: `ConfirmBookmark` is the **trigger** for transitioning from the character-
```rust
/// The confirmed bookmark selection for the current session.
/// Populated when `ConfirmBookmark` is processed. `None` during the
/// character-creation phase (before confirm) and always `None` in a
/// fresh session.
/// Populated when `ConfirmBookmark` is processed. `None` fields during the
/// character-creation phase (before confirm) and in a fresh session.
///
/// **v0.2 scope: transient only.** Not serialized — save/load of
/// `SelectedBookmark` is deferred to Sprint 37 (follow-up ticket
/// filed alongside #614). Add `Serialize`/`Deserialize` derives and
/// wire into `SaveState` when that ticket is claimed.
#[derive(Resource, Debug, Clone, Default)]
/// Serialized into `SaveStateV1.selected_bookmark` (#863) so that a loaded
/// game remembers which bookmark and starting location were chosen.
#[derive(Resource, Debug, Clone, Default, Serialize, Deserialize)]
pub struct SelectedBookmark {
pub bookmark_id: Option<String>,
pub starting_location_id: Option<String>,
@@ -231,15 +228,11 @@ pub struct SelectedBookmark {
Downstream systems (apartment generator, skill seeder) read from this
resource.
**Save/load scope (v0.2 deferred):** `SelectedBookmark` is transient for
v0.2 — it lives in-memory from `ConfirmBookmark` through session end and
is not persisted. A reload after quit returns the player to the
character-creation screen. Promotion to persistent state (adding
`Serialize`/`Deserialize` and threading into `SaveState` / #553) is
tracked in a follow-up ticket for Sprint 37. `SelectedBookmark` must
carry an inline `// TODO(sprint-37): serialize — see #<follow-up ticket>`
comment in `server/src/bookmark/mod.rs` pointing at the follow-up so the
omission is greppable.
**Save/load scope (Sprint 37, #863):** `SelectedBookmark` is persisted into
`SaveStateV1.selected_bookmark`. After `load_from_file` completes, the resource
reflects the bookmark confirmed at session-start. Saves created before Sprint 37
will deserialize the field as `SelectedBookmark::default()` (both fields `None`)
via `#[serde(default)]` on the `SaveStateV1` field.
## 5. Content source — how bookmarks get into the registry
+49 -15
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@@ -20,7 +20,11 @@ use crate::knowledge::{resolve_culture, CultureResolver};
///
/// Built once during `BookmarkPlugin::build`, read-only at runtime.
/// `BTreeMap` for deterministic iteration (D-010 principle 4, D-041).
#[derive(Resource, Debug, Default)]
///
/// `Clone` is required by `BookmarkPlugin::build` which moves the registry into
/// the Bevy `App` via `insert_resource` while retaining the value from `self`
/// (#862 injection pattern).
#[derive(Resource, Debug, Default, Clone)]
pub struct BookmarkRegistry {
entries: BTreeMap<String, BookmarkDefinition>,
}
@@ -88,18 +92,15 @@ impl BookmarkRegistry {
}
/// The confirmed bookmark selection for the current session.
/// Populated when `ConfirmBookmark` is processed. `None` during the
/// character-creation phase (before confirm) and always `None` in a
/// fresh session.
///
/// **v0.2 scope: transient only.** Not serialized — save/load of
/// `SelectedBookmark` is deferred to Sprint 37 (follow-up ticket
/// filed alongside #614). Add `Serialize`/`Deserialize` derives and
/// wire into `SaveState` when that ticket is claimed.
/// Populated when `ConfirmBookmark` is processed. `None` fields during the
/// character-creation phase (before confirm) and in a fresh session.
///
/// Serialized into `SaveStateV1.selected_bookmark` (#863) so that a loaded
/// game remembers which bookmark and starting location were chosen.
///
/// Downstream systems (apartment generator, skill seeder) read from this resource.
// TODO(sprint-37): serialize see #863
#[derive(Resource, Debug, Clone, Default)]
#[derive(Resource, Debug, Clone, Default, serde::Serialize, serde::Deserialize)]
pub struct SelectedBookmark {
pub bookmark_id: Option<String>,
pub starting_location_id: Option<String>,
@@ -109,14 +110,47 @@ pub struct SelectedBookmark {
///
/// Registers `BookmarkRegistry`, `SelectedBookmark`, and the startup system that
/// stages the initial catalog in `SnapshotBuffer` for tick-0 delivery.
pub struct BookmarkPlugin;
///
/// **Default construction** uses the canonical tycoon registry:
/// ```ignore
/// app.add_plugins(BookmarkPlugin::default());
/// ```
///
/// **Injection** substitutes a custom registry (for tests and future TOML loading):
/// ```ignore
/// let mut registry = BookmarkRegistry::default();
/// // populate ...
/// app.add_plugins(BookmarkPlugin::new(registry));
/// ```
pub struct BookmarkPlugin {
registry: BookmarkRegistry,
}
impl BookmarkPlugin {
/// Create a plugin with an injected registry.
///
/// Useful in tests (inject a minimal registry with fixed entries) and
/// for future TOML loading (caller constructs the registry from disk,
/// then hands it to the plugin).
pub fn new(registry: BookmarkRegistry) -> Self {
Self { registry }
}
}
impl Default for BookmarkPlugin {
/// Default plugin pre-populates the canonical tycoon registry via
/// `register_default_bookmarks`. Equivalent to the v0.2 behaviour before
/// injection was introduced.
fn default() -> Self {
let mut registry = BookmarkRegistry::default();
register_default_bookmarks(&mut registry);
Self { registry }
}
}
impl Plugin for BookmarkPlugin {
fn build(&self, app: &mut App) {
let mut registry = BookmarkRegistry::default();
register_default_bookmarks(&mut registry);
app.insert_resource(registry)
app.insert_resource(self.registry.clone())
.init_resource::<SelectedBookmark>()
.add_systems(Startup, prime_initial_catalog);
+82 -1
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@@ -14,6 +14,7 @@ use std::path::{Path, PathBuf};
use bevy_ecs::prelude::*;
use thiserror::Error;
use crate::bookmark::SelectedBookmark;
use crate::bridge::types::SaveLoadResultWire;
use crate::bridge::types::SnapshotBuffer;
use crate::knowledge::graph::KnowledgeGraph;
@@ -160,6 +161,10 @@ pub fn save_to_file(path: &Path, world: &mut World) -> Result<(), SaveLoadError>
last_activation_tick: world
.get_resource::<ActivationState>()
.and_then(|a| a.last_activation_tick),
selected_bookmark: world
.get_resource::<SelectedBookmark>()
.cloned()
.unwrap_or_default(),
};
let bytes = state
@@ -285,6 +290,10 @@ pub fn load_from_file(path: &Path, world: &mut World) -> Result<(), SaveLoadErro
last_activation_tick: state.last_activation_tick,
});
// Restore bookmark selection (#863) — the player's confirmed bookmark and
// starting location survive save/load so downstream systems stay consistent.
world.insert_resource(state.selected_bookmark);
// Reset event queues and transient buffers — prevent stale events/history
// from the pre-load world leaking into the post-load simulation.
world.insert_resource(ContaminationEventQueue::default());
@@ -415,8 +424,11 @@ mod tests {
static COUNTER: AtomicU64 = AtomicU64::new(0);
fn temp_path() -> PathBuf {
// Include the process ID so nextest processes (each starts COUNTER at 0)
// do not collide on the same filename when running concurrently.
let pid = std::process::id();
let id = COUNTER.fetch_add(1, Ordering::Relaxed);
std::env::temp_dir().join(format!("settled_reach_save_io_test_{}.msgpack", id))
std::env::temp_dir().join(format!("settled_reach_save_io_test_{}_{}.msgpack", pid, id))
}
fn minimal_world() -> World {
@@ -623,6 +635,7 @@ mod tests {
contamination_active: false,
activated_count: 0,
last_activation_tick: None,
selected_bookmark: SelectedBookmark::default(),
};
let bytes = bad_state.to_bytes().expect("serialize");
let path = temp_path();
@@ -955,4 +968,72 @@ mod tests {
let _ = std::fs::remove_file(&path);
}
// -----------------------------------------------------------------------
// SelectedBookmark round-trip (#863)
// -----------------------------------------------------------------------
#[test]
fn save_load_preserves_selected_bookmark() {
let mut world = minimal_world();
// Set a bookmark selection before saving.
world.insert_resource(SelectedBookmark {
bookmark_id: Some("tycoon".to_string()),
starting_location_id: Some("new-stockholm".to_string()),
});
let path = temp_path();
save_to_file(&path, &mut world).expect("save");
// Clear the resource to prove load restores it, not the pre-existing value.
world.insert_resource(SelectedBookmark::default());
assert!(
world
.resource::<SelectedBookmark>()
.bookmark_id
.is_none(),
"bookmark must be cleared before load"
);
load_from_file(&path, &mut world).expect("load");
let restored = world.resource::<SelectedBookmark>();
assert_eq!(
restored.bookmark_id.as_deref(),
Some("tycoon"),
"bookmark_id must survive round-trip"
);
assert_eq!(
restored.starting_location_id.as_deref(),
Some("new-stockholm"),
"starting_location_id must survive round-trip"
);
let _ = std::fs::remove_file(&path);
}
#[test]
fn save_load_selected_bookmark_defaults_when_unset() {
// Save without a bookmark selection (default = both None).
// Load must produce SelectedBookmark::default(), not error.
let mut world = minimal_world();
// SelectedBookmark not explicitly inserted — should default to no selection.
let path = temp_path();
save_to_file(&path, &mut world).expect("save");
load_from_file(&path, &mut world).expect("load");
let restored = world.resource::<SelectedBookmark>();
assert!(
restored.bookmark_id.is_none(),
"unset bookmark_id must survive as None"
);
assert!(
restored.starting_location_id.is_none(),
"unset starting_location_id must survive as None"
);
let _ = std::fs::remove_file(&path);
}
}
+62
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@@ -51,6 +51,7 @@ use crate::npc::{
PersonalityTraits, Relationships, Secret, SecretSeverity, SkillSet, TellSystem,
ToleranceThreshold, Want, WantKind,
};
use crate::bookmark::SelectedBookmark;
use crate::simulation::modification::Modification;
use crate::simulation::movement::TilePosition;
use crate::simulation::time::TickRate;
@@ -122,6 +123,11 @@ pub struct SaveStateV1 {
/// `None` if no activation yet. Persisted alongside `activated_count`.
#[serde(default)]
pub last_activation_tick: Option<u64>,
/// Bookmark and starting location confirmed by the player at session start (#863, #614).
/// Both fields are `None` in saves created before #863 or before character creation
/// completes. Defaults to `SelectedBookmark::default()` for backward compatibility.
#[serde(default)]
pub selected_bookmark: SelectedBookmark,
}
/// Per-NPC state snapshot for `SaveStateV1`.
@@ -435,6 +441,7 @@ mod tests {
contamination_active: false,
activated_count: 0,
last_activation_tick: None,
selected_bookmark: crate::bookmark::SelectedBookmark::default(),
}
}
@@ -854,6 +861,7 @@ mod tests {
contamination_active: false,
activated_count: 0,
last_activation_tick: None,
selected_bookmark: crate::bookmark::SelectedBookmark::default(),
};
let bytes = save.to_bytes().expect("serialize");
@@ -878,6 +886,60 @@ mod tests {
assert!(result.is_err(), "must panic without StableEntityId");
}
// -----------------------------------------------------------------------
// SelectedBookmark round-trip (#863)
// -----------------------------------------------------------------------
#[test]
fn selected_bookmark_with_values_survives_roundtrip() {
// Spec (#863): SelectedBookmark persisted in SaveStateV1 must survive a
// full MessagePack serialize → deserialize cycle with field values intact.
let mut state = minimal_save_state();
state.selected_bookmark = crate::bookmark::SelectedBookmark {
bookmark_id: Some("tycoon".to_string()),
starting_location_id: Some("GJ 35".to_string()),
};
let bytes = state.to_bytes().expect("serialize");
let recovered = SaveStateV1::from_bytes(&bytes).expect("deserialize");
assert_eq!(
recovered.selected_bookmark.bookmark_id,
Some("tycoon".to_string()),
"bookmark_id must survive roundtrip"
);
assert_eq!(
recovered.selected_bookmark.starting_location_id,
Some("GJ 35".to_string()),
"starting_location_id must survive roundtrip"
);
// Idempotent re-serialize: bytes must be stable
let bytes2 = recovered.to_bytes().expect("re-serialize");
assert_eq!(bytes, bytes2, "SelectedBookmark roundtrip must be idempotent");
}
#[test]
fn selected_bookmark_default_survives_roundtrip() {
// Spec (#863): saves from before Sprint 37 (both fields None) must load
// cleanly via serde(default) on the SaveStateV1 field.
let state = minimal_save_state();
assert!(state.selected_bookmark.bookmark_id.is_none());
assert!(state.selected_bookmark.starting_location_id.is_none());
let bytes = state.to_bytes().expect("serialize");
let recovered = SaveStateV1::from_bytes(&bytes).expect("deserialize");
assert!(
recovered.selected_bookmark.bookmark_id.is_none(),
"default bookmark_id (None) must roundtrip"
);
assert!(
recovered.selected_bookmark.starting_location_id.is_none(),
"default starting_location_id (None) must roundtrip"
);
}
// -----------------------------------------------------------------------
// Modifications stub round-trip (#567, D-111/D-112)
// -----------------------------------------------------------------------