docs(docs): add frontmatter to wiki-review workshop
Standardized YAML frontmatter on all 43 files. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
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---
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title: "Wiki Review Workshop — Summary & Long-Term Content Strategy"
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description: "Full workshop summary covering 4 rounds, lead interview, and key decisions"
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type: workshop
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status: archived
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workshop: wiki-review
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agent: ""
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round: 0
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created: 2026-02-12
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---
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# Wiki Review Workshop — Summary & Long-Term Content Strategy
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## Workshop Overview
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---
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title: "Lead Interview — Between Round 3 and Round 4"
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description: "Interactive interview with project lead on cultural groups, NPC composition, and game direction"
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type: workshop
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status: archived
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workshop: wiki-review
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agent: ""
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round: 0
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created: 2026-02-12
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---
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# Lead Interview — Between Round 3 and Round 4
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**Date:** 2026-02-12
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---
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title: "Round 1 — Gestalt (Systems Design)"
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description: "Systems design analysis of game triangles, mechanical decisions, and content structure"
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type: workshop
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status: archived
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workshop: wiki-review
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agent: "gestalt"
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round: 1
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created: 2026-02-12
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---
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# Round 1 — Gestalt (Systems Design)
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*cracks knuckles*
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---
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title: "Round 1 — Gore"
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description: "Thematic direction check on whether the wiki captures what the game is about"
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type: workshop
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status: archived
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workshop: wiki-review
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agent: "gore"
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round: 1
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created: 2026-02-12
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---
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# Round 1 — Gore
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## Topic 1: Direction Check — Is This the Game We Want?
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---
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title: "Round 1 — Mellanie (Librarian)"
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description: "Authoring conventions, style guide findings, and environmental text patterns"
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type: workshop
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status: archived
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workshop: wiki-review
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agent: "mellanie"
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round: 1
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created: 2026-02-12
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---
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# Round 1 Response: Mellanie (Librarian)
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**Topics:** 2 (Authoring Conventions / Style Guide), 3 (Environmental Text & Regional Culture)
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---
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title: "Round 1 — Miri (Worldbuilder / Setting Designer)"
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description: "Regional style guide template and Krenn System cultural brief"
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type: workshop
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status: archived
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workshop: wiki-review
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agent: "miri"
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round: 1
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created: 2026-02-12
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---
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# Workshop Round 1 — Miri (Worldbuilder / Setting Designer)
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**Topics assigned:** 3 (Regional Style Guide + Krenn System Cultural Brief), 4 (Growth Planning / Wiki Scaling)
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---
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title: "Round 1 — Nigel (Sandbox & Replayability)"
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description: "Mod structure analysis and replayability thesis for content pools"
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type: workshop
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status: archived
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workshop: wiki-review
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agent: "nigel"
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round: 1
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created: 2026-02-12
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---
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# Round 1 — Nigel (Sandbox & Replayability)
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## Topic 5: Mod Structure — "Add a new NPC to the bar"
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---
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title: "Round 1 — Ozzie (Player Experience / Wow Factor)"
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description: "Emotional impact assessment of NPCs and player experience moments"
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type: workshop
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status: archived
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workshop: wiki-review
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agent: "ozzie"
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round: 1
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created: 2026-02-12
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---
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# Round 1 — Ozzie (Player Experience / Wow Factor)
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## Topic 1: Emotional Impact — Who Makes Me Feel Something?
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---
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title: "Round 1 — Paula (Librarian)"
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description: "Honest trade-off assessment of wiki content, tier templates, and naming patterns"
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type: workshop
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status: archived
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workshop: wiki-review
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agent: "paula"
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round: 1
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created: 2026-02-12
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---
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# Round 1 — Paula (Librarian)
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**Topics**: 1 (Trade-offs), 2 (Tier Templates), 3 (Naming Patterns), 6 (PC Upgrade Fields)
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---
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title: "Round 1 Tracking Document"
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description: "Proposal registry, tensions, and open questions catalogued from Round 1 responses"
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type: workshop
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status: archived
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workshop: wiki-review
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agent: ""
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round: 1
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created: 2026-02-12
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---
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# Wiki Review Workshop — Round 1 Tracking Document
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**Compiled by:** Qatux (Documenter)
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---
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title: "Round 1 — Tyre (Technical Architect)"
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description: "Wiki taxonomy hardening and content directory structure with mod overlay"
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type: workshop
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status: archived
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workshop: wiki-review
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agent: "tyre"
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round: 1
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created: 2026-02-12
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---
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# Wiki Review Workshop — Round 1: Tyre (Technical Architect)
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**Topics:** 4 (Taxonomy Nesting) and 5 (Content Directory Structure + Mod Overlay)
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---
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title: "Round 2 — Gestalt (Systems Design)"
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description: "Cross-pollination synthesis reconciling five tensions from Round 1"
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type: workshop
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status: archived
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workshop: wiki-review
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agent: "gestalt"
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round: 2
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created: 2026-02-12
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---
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# Round 2 — Gestalt (Systems Design)
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*cracks knuckles*
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---
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title: "Round 2 — Gore (Cross-Pollination)"
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description: "FRIEND pool requirements, complicity theme refinement, and cross-agent tension resolution"
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type: workshop
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status: archived
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workshop: wiki-review
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agent: "gore"
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round: 2
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created: 2026-02-12
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---
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# Round 2 — Gore (Cross-Pollination)
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Four tensions to address. I'll take them in the order that builds on itself.
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---
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title: "Round 2 — Mellanie (Cross-Pollination)"
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description: "Environmental text examples using Miri's cultural brief and responses to all Round 1 proposals"
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type: workshop
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status: archived
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workshop: wiki-review
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agent: "mellanie"
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round: 2
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created: 2026-02-12
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---
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# Round 2 Response: Mellanie
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**Responding to:** Miri (cultural brief), Paula (tier templates), Gore (complicity + smuggler gap), Ozzie (gut-check line), Gestalt (mechanical constraints), Tyre (content directory), Nigel (mod authoring)
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---
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title: "Round 2 — Miri (Worldbuilder / Setting Designer)"
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description: "Full canonical NPC names and cross-pollination responses to all Round 1 files"
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type: workshop
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status: archived
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workshop: wiki-review
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agent: "miri"
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round: 2
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created: 2026-02-12
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---
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# Workshop Round 2 — Miri (Worldbuilder / Setting Designer)
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**Cross-pollination responses.** I've read all Round 1 files.
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---
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title: "Round 2 — Nigel (Sandbox & Replayability)"
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description: "Cross-pollination synthesis on FRIEND pool depth and convergence across tensions"
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type: workshop
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status: archived
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workshop: wiki-review
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agent: "nigel"
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round: 2
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created: 2026-02-12
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---
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# Round 2 — Nigel (Sandbox & Replayability)
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## Cross-Pollination Synthesis
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---
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title: "Round 2 — Ozzie (Player Experience / Wow Factor)"
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description: "Cross-pollination on Hael tier status and player experience tension responses"
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type: workshop
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status: archived
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workshop: wiki-review
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agent: "ozzie"
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round: 2
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created: 2026-02-12
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---
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# Round 2 — Ozzie (Player Experience / Wow Factor)
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## Response to Round 1 Proposals — Cross-Pollination
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---
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title: "Round 2 — Paula (Librarian, Cross-Pollination)"
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description: "Smuggler lens fix via complicity knowledge graph and cross-agent responses"
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type: workshop
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status: archived
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workshop: wiki-review
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agent: "paula"
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round: 2
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created: 2026-02-12
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---
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# Round 2 — Paula (Librarian, Cross-Pollination)
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**Responding to:** Gore, Gestalt, Ozzie, Miri, Nigel, Tyre, Mellanie
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---
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title: "Round 2 Tracking Document"
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description: "Tension resolution status and synthesis of Round 2 cross-pollination responses"
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type: workshop
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status: archived
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workshop: wiki-review
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agent: ""
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round: 2
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created: 2026-02-12
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---
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# Wiki Review Workshop — Round 2 Tracking Document
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**Compiled by:** Qatux (Documenter)
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---
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title: "Round 2 — Tyre (Technical Architect)"
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description: "Unified content directory structure and architectural reconciliation of Round 1 proposals"
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type: workshop
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status: archived
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workshop: wiki-review
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agent: "tyre"
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round: 2
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created: 2026-02-12
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---
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# Wiki Review Workshop — Round 2: Tyre (Technical Architect)
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Cross-pollination synthesis. Responding to all Round 1 outputs with architectural reconciliation.
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---
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title: "Round 3 — Gestalt (Systems Design)"
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description: "Long-term content strategy for scaling to 20+ districts without linear authoring effort"
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type: workshop
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status: archived
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workshop: wiki-review
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agent: "gestalt"
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round: 3
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created: 2026-02-12
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---
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# Round 3 — Gestalt (Systems Design): Long-Term Content Strategy
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*cracks knuckles*
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---
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title: "Round 3 — Gore (Long-Term Content Strategy)"
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description: "Reframing complicity as Sova-specific within a broader thematic framework"
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type: workshop
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status: archived
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workshop: wiki-review
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agent: "gore"
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round: 3
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created: 2026-02-12
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---
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# Round 3 — Gore (Long-Term Content Strategy)
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This is the conversation I've been waiting for. Everything before this was about Sova. This is about the game.
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---
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title: "Round 3 — Mellanie (Long-Term Content Strategy)"
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description: "Writer's perspective on scaling authored content across dozens of districts and cultural registers"
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type: workshop
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status: archived
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workshop: wiki-review
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agent: "mellanie"
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round: 3
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created: 2026-02-12
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---
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# Round 3 Response: Mellanie — Long-Term Content Strategy
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*The writer's perspective on building a game that requires thousands of authored lines across dozens of districts, hundreds of NPCs, and multiple cultural registers.*
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---
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title: "Round 3 — Miri (Worldbuilder / Setting Designer)"
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description: "Long-term worldbuilding content strategy and thematic scope analysis"
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type: workshop
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status: archived
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workshop: wiki-review
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agent: "miri"
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round: 3
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created: 2026-02-12
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---
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# Workshop Round 3 — Miri (Worldbuilder / Setting Designer)
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**Long-term content strategy from the worldbuilding perspective.**
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@@ -1,3 +1,14 @@
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---
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title: "Round 3 — Nigel (Sandbox & Replayability)"
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description: "Long-term replayability at scale without v0.1 constraints"
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type: workshop
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status: archived
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workshop: wiki-review
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agent: "nigel"
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round: 3
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created: 2026-02-12
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---
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# Round 3 — Nigel (Sandbox & Replayability)
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## Long-Term Content Strategy: Replayability at Scale
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@@ -1,3 +1,14 @@
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---
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title: "Round 3 — Ozzie (Player Experience / Wow Factor)"
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description: "Full game player experience vision across dozens of districts and multiple playthroughs"
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type: workshop
|
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status: archived
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workshop: wiki-review
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agent: "ozzie"
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round: 3
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created: 2026-02-12
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---
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# Round 3 — Ozzie (Player Experience / Wow Factor)
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## Long-Term Content Strategy: What Does the Full Game Feel Like?
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@@ -1,3 +1,14 @@
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---
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title: "Round 3 — Paula (Librarian, Long-Term Content Strategy)"
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description: "Long-term content strategy for multiple star systems, hundreds of NPCs, and years of content"
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type: workshop
|
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status: archived
|
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workshop: wiki-review
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agent: "paula"
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round: 3
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created: 2026-02-12
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---
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# Round 3 — Paula (Librarian, Long-Term Content Strategy)
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**Scope:** The full game. Multiple star systems, dozens of districts, hundreds of NPCs, years of content.
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@@ -1,3 +1,14 @@
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---
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title: "Round 3 — SI (Project Manager)"
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description: "Production perspective on long-term content strategy and per-district thematic variation"
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type: workshop
|
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status: archived
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workshop: wiki-review
|
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agent: "si"
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round: 3
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created: 2026-02-12
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---
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# Round 3 — SI (Project Manager)
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Long-term content strategy from the production perspective. I don't design — I plan delivery. Here's what I see when I look at 20+ districts, 300+ NPCs, and years of content.
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@@ -1,3 +1,14 @@
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---
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title: "Round 3 Tracking — Long-Term Content Strategy"
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description: "Theme proposals and synthesis from all 9 Round 3 contributor responses"
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type: workshop
|
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status: archived
|
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workshop: wiki-review
|
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agent: ""
|
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round: 3
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created: 2026-02-12
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---
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# Round 3 Tracking — Long-Term Content Strategy
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**Round focus:** Long-term vision only. No v0.1 scoping. "What does the full game look like?"
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@@ -1,3 +1,14 @@
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---
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title: "Round 3 — Tyre (Technical Architect)"
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description: "Systems architecture perspective on full-game content strategy and mod ecosystem"
|
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type: workshop
|
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status: archived
|
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workshop: wiki-review
|
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agent: "tyre"
|
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round: 3
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created: 2026-02-12
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---
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# Round 3 — Tyre (Technical Architect)
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Long-term content strategy from the systems architecture perspective. Thinking about the full game: multiple star systems, dozens of districts, hundreds of NPCs, mod ecosystem, years of content production.
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@@ -1,3 +1,14 @@
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---
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title: "Round 4 — Gestalt (Systems Design)"
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description: "Generator-input reframe of content strategy for 300-world procedural scale"
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type: workshop
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status: archived
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workshop: wiki-review
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agent: "gestalt"
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round: 4
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created: 2026-02-12
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---
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# Round 4 — Gestalt (Systems Design): Generator-Input Reframe
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*cracks knuckles*
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@@ -1,3 +1,14 @@
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---
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title: "Round 4 — Gore (Responding to Lead's Direction)"
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description: "Reframing complicity and authoring for 300-world generator-driven scale"
|
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type: workshop
|
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status: archived
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workshop: wiki-review
|
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agent: "gore"
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round: 4
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created: 2026-02-12
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---
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# Round 4 — Gore (Responding to Lead's Direction)
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300 worlds.
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@@ -1,3 +1,14 @@
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---
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title: "Round 4 — Mellanie (300-World Generator-Input Scale)"
|
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description: "Reframing style briefs as generator inputs for 300-world procedural generation"
|
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type: workshop
|
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status: archived
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workshop: wiki-review
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agent: "mellanie"
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round: 4
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created: 2026-02-12
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---
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# Round 4 Response: Mellanie — 300-World Generator-Input Scale
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*Responding to the project lead's decisions. Reframing everything I proposed in Rounds 1-3 for a 300-world procedurally generated game where style briefs ARE generator inputs.*
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@@ -1,3 +1,14 @@
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---
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title: "Round 4 — Miri (Worldbuilder / Setting Designer)"
|
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description: "Worldbuilding reframe for 300-world generator-input scale"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: wiki-review
|
||||
agent: "miri"
|
||||
round: 4
|
||||
created: 2026-02-12
|
||||
---
|
||||
|
||||
# Workshop Round 4 — Miri (Worldbuilder / Setting Designer)
|
||||
|
||||
**Responding to the lead's decisions. Reframing for 300-world generator-input scale.**
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Round 4 — Nigel (Sandbox & Replayability)"
|
||||
description: "Replayability proposals reframed for 300-world generator-driven scale"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: wiki-review
|
||||
agent: "nigel"
|
||||
round: 4
|
||||
created: 2026-02-12
|
||||
---
|
||||
|
||||
# Round 4 — Nigel (Sandbox & Replayability)
|
||||
|
||||
## Responding to the Lead's Direction: 300 Worlds, Generators, and THE NOBODY
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Round 4 — Ozzie (Player Experience / Wow Factor)"
|
||||
description: "Player experience reframe for procedurally achieving wow moments at 300-world scale"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: wiki-review
|
||||
agent: "ozzie"
|
||||
round: 4
|
||||
created: 2026-02-12
|
||||
---
|
||||
|
||||
# Round 4 — Ozzie (Player Experience / Wow Factor)
|
||||
|
||||
## Responding to the Lead's Decisions — 300-World Scale
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Round 4 — Paula (Librarian, Response to Lead's Direction)"
|
||||
description: "Reality check on 300-world reframe for NPC composition and content pipelines"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: wiki-review
|
||||
agent: "paula"
|
||||
round: 4
|
||||
created: 2026-02-12
|
||||
---
|
||||
|
||||
# Round 4 — Paula (Librarian, Response to Lead's Direction)
|
||||
|
||||
**Responding to:** Lead's decisions on cultural ingredients, NPC composition, PC archetypes, Sacred/Profane/Middle Kingdom, and the 300-world reframe.
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Round 4 — SI (Project Manager)"
|
||||
description: "Production plan rewrite for 300-world generator-driven project scope"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: wiki-review
|
||||
agent: "si"
|
||||
round: 4
|
||||
created: 2026-02-12
|
||||
---
|
||||
|
||||
# Round 4 — SI (Project Manager)
|
||||
|
||||
Responding to the lead's direction. The 300-world reframe changes everything I said in Round 3. Let me redo the math and the plan.
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Round 4 Tracking — 300-World Generator Reframe"
|
||||
description: "Synthesis of all 9 contributor responses to the 300-world generator reframe"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: wiki-review
|
||||
agent: ""
|
||||
round: 4
|
||||
created: 2026-02-12
|
||||
---
|
||||
|
||||
# Round 4 Tracking — 300-World Generator Reframe
|
||||
|
||||
**Round focus:** Apply the lead's decisions from the interview to all workshop topics. Reframe everything for 300-world generator-input scale.
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Round 4 — Tyre (Technical Architect)"
|
||||
description: "Architectural pivot from content loading to generator specification at 300-world scale"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: wiki-review
|
||||
agent: "tyre"
|
||||
round: 4
|
||||
created: 2026-02-12
|
||||
---
|
||||
|
||||
# Round 4 — Tyre (Technical Architect)
|
||||
|
||||
Responding to the lead's direction. *cracks knuckles* — the 300-world reframe is architecturally transformative. Let me be honest about what this means technically: it doesn't just scale up my Round 3 proposals. It changes what the architecture IS.
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Wiki Review Workshop — Ticket Changes"
|
||||
description: "Ticket updates and new ticket proposals from Round 2 workshop outputs"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: wiki-review
|
||||
agent: "si"
|
||||
round: 0
|
||||
created: 2026-02-12
|
||||
---
|
||||
|
||||
# Wiki Review Workshop — Ticket Changes
|
||||
|
||||
**Author:** SI (Project Manager)
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Workshop Brief: Wiki Review & Content Standards"
|
||||
description: "Workshop brief defining scope, participants, and topics for the wiki review"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: wiki-review
|
||||
agent: ""
|
||||
round: 0
|
||||
created: 2026-02-12
|
||||
---
|
||||
|
||||
# Workshop Brief: Wiki Review & Content Standards
|
||||
## Locking Down the Foundation
|
||||
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
---
|
||||
title: "Workshop Outcomes: Wiki Review & Content Standards"
|
||||
description: "Final outcomes document with all decisions filed and tickets created"
|
||||
type: workshop
|
||||
status: archived
|
||||
workshop: wiki-review
|
||||
agent: ""
|
||||
round: 0
|
||||
created: 2026-02-25
|
||||
---
|
||||
|
||||
# Workshop Outcomes: Wiki Review & Content Standards
|
||||
|
||||
**Workshop:** Wiki Review & Content Standards
|
||||
|
||||
Reference in New Issue
Block a user