diff --git a/content/global/culture-krenn.ron b/content/global/culture-krenn.ron index 11d8eb627..0dfe8b188 100644 --- a/content/global/culture-krenn.ron +++ b/content/global/culture-krenn.ron @@ -40,7 +40,7 @@ "Davan", "Sessik", "Korr", "Tamm", "Venn", "Lintar", "Darvo", "Kosse", // Extended - "Pellan", "Sorren", "Tessik", "Narek", "Brav", + "Pellan", "Sorren", "Tessik", "Morek", "Brav", "Ossel", "Rennick", "Harven", ], // Krenn culture is first-name-primary. @@ -66,7 +66,7 @@ "shift treating you alright?", "all good?", "what's the word?", - "you okay?", + "all in one piece?", ], farewells: [ "shift's calling", @@ -82,9 +82,9 @@ "void take it", "stars", "blood and void", - "unbelievable", + "void's sake", "damn all", - "not again", + "same drill", ], ), diff --git a/content/global/industrial-zone-spec.ron b/content/global/industrial-zone-spec.ron index 5db06b09d..6c5ba5e11 100644 --- a/content/global/industrial-zone-spec.ron +++ b/content/global/industrial-zone-spec.ron @@ -9,6 +9,9 @@ // // Generator contrast target: industrial vs rural (Sprint 25 proof). // If these produce NPCs that look the same, something is wrong. +// +// Heritage roots (D-104/D-105) overlay these base specs at generation time, +// modifying role weights, social site composition, and behavioral flavoring. ( zone_type: "industrial", @@ -52,6 +55,7 @@ "logs a fault code into a datapad before moving on", "presses an ear to a vibrating duct and listens", "argues quietly with a display that isn't giving the right numbers", + "queries a fault log through her insert without touching the terminal, eyes briefly unfocused", ], ), ( @@ -79,8 +83,8 @@ combat_eligible: true, typical_behaviors: [ "sweeps the access corridor on a timed circuit, same path each time", - "checks IDs at the freight elevator with a scanner and no eye contact", - "stands post near the restricted equipment bay, back to the wall", + "waves a regular through the checkpoint on sight — scans the one behind them out of procedure", + "leans at the restricted bay entrance, arms folded — been watching this corridor since the shift started", "notes something in a shift log without reacting to it outwardly", "watches a handover between crews from across the loading floor", ], diff --git a/content/global/rural-zone-spec.ron b/content/global/rural-zone-spec.ron index 1abe97060..009d84d3f 100644 --- a/content/global/rural-zone-spec.ron +++ b/content/global/rural-zone-spec.ron @@ -9,6 +9,9 @@ // // Generator contrast target: rural vs industrial (Sprint 25 proof). // If these produce NPCs that look the same, something is wrong. +// +// Heritage roots (D-104/D-105) overlay these base specs at generation time, +// modifying role weights, social site composition, and behavioral flavoring. ( zone_type: "rural", @@ -31,10 +34,10 @@ typical_behaviors: [ "tends rows of low-growing crops with a long-handled hoe", "lifts a crate of produce onto a flatbed with practiced ease", - "squints at the sky before deciding whether to water", + "checks the section's light cycle timer before deciding whether to water", "patches a cracked irrigation pipe with strips of bonding tape", "calls across a field to a neighbor without looking up from work", - "hauls produce to the market stall before the heat of the day", + "hauls produce to the market stall before the morning exchange opens", "checks seedling trays in a low prefab greenhouse", ], ),