diff --git a/CHANGELOG.md b/CHANGELOG.md index 980b55221..23596fe71 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -6,6 +6,8 @@ Format based on [Keep a Changelog](https://keepachangelog.com/). ## [Unreleased] +## [v0.1.25] — 2026-03-07 + ### Fixed - Name pool first-pick bias — generator spike produced "Dav" as NPC 1 across all seeds; now uses derived RNG per zone+culture (#628) - Behavior dedup — same behavior string no longer assigned to multiple NPCs in one zone run (#629) @@ -16,6 +18,7 @@ Format based on [Keep a Changelog](https://keepachangelog.com/). - Q-057 open question: composable behavior generation — decompose hand-authored pools into role actions + culture modifiers + context tags (#633, #634) - Relationship-to-behavior pipeline — NPC behavior lines now reflect social connections (rivals ignore each other, friends gravitate, subordinates defer) (#631) - Want/State layer — NPCs have internal motives (Bored, Alert, Suspicious, AvoidingSomeone, LookingForInfo) that leak through observable micro-tells (#632) +- LLM voice pipeline — Spike 1 (sr-voice CLI) and Spike 2 (full pipeline integration) complete. Gemma 2B Q4_K_M via stdin/stdout JSONL pipes, composition engine with double-prompt technique, 39 quality test cases (#638-644, D-138) ## [v0.1.24] — 2026-03-06 diff --git a/project.yaml b/project.yaml index 898820d3d..1695df86b 100644 --- a/project.yaml +++ b/project.yaml @@ -1,5 +1,5 @@ name: The Settled Reach -version: 0.1.24 +version: 0.1.25 repository: settled-reach codename: commonwealth diff --git a/server/Cargo.toml b/server/Cargo.toml index e689d78a0..a9cbc69f7 100644 --- a/server/Cargo.toml +++ b/server/Cargo.toml @@ -1,6 +1,6 @@ [package] name = "settled-reach-server" -version = "0.1.24" +version = "0.1.25" edition = "2021" [dependencies]