chore(meta): plan Sprint 32: Landfall
14 tickets across 4 teams + planning track: - Copy (4): cultural audit #784 (analysis only), batch edits #793 (blocked), system profiles #790, economic profiles #781 - Visual (4): heightmap spike #778, batch heightmaps #794 (blocked), screenshots #779, icon design #795 - Client (4): HUD layout #792, status/minimap/interaction → implant #786/#787/#788. #787 blocked by icon design. - Planning (1): Phase 2 economics kickoff #796 New tickets: #793, #794, #795, #796 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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# Sprint 32: Landfall — Visual Tasks
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**Goal:** Close Phase 1 — deliver remaining deliverables, validate pipelines with spikes, kick off Phase 2 economics design.
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**Branch:** `sprint-32/visual`
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**Agents:** Araminta (art direction)
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## New Tickets
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| # | Title | Blocked by |
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|---|-------|------------|
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| #778 | Heightmap pipeline spike — single example for review | — |
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| #794 | Heightmap batch — all inhabited planets | #778 |
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| #779 | Planetary shader screenshots for wiki/GTTR | — |
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| #795 | Icon set design for implant HUD components | — |
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Use `tooling/db/ticket show <id>` for full details.
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## Key Decisions
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- `decisions/perception.md` — D-086 (insert icon system — custom SVG constraints)
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- `decisions/architecture.md` — D-166 (development cascade), D-169 (implant UI component library)
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- `decisions/scope.md` — D-170 (HUD visibility groups)
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## Notes
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### #778 Heightmap spike — ONE example
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Produce a single annotated heightmap for one inhabited planet. The user wants to validate the approach and visual style before committing to batch production.
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**Deliverable:** One heightmap with annotations (cities, rivers, roads, biomes) + brief pipeline documentation describing how the batch will work.
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**Pick a planet with varied terrain** — a good candidate has mountains, water, and at least one major settlement to showcase all annotation types.
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### #794 Heightmap batch
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**Blocked by #778.** Do not start until the spike is reviewed and approved. Run the validated pipeline for all inhabited planets.
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### #779 Planetary shader screenshots
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Per-planet-type screenshots for GTTR arrival window content. These appear in the wiki/GTTR as the visual first impression of each world.
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### #795 Icon set design
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Design the icon vocabulary for the implant HUD. This **blocks #787** (client team's minimap + stance label conversion).
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**Output:** SVG icon set following D-086 constraints:
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- Custom SVG, not icon font
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- 1px stroke base weight
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- `#c8d0e0` chrome color (runtime-replaceable)
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- Minimal anchor points, clean geometry
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**Icons needed:**
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- Stance indicators (WALK, CAREFUL, SPRINT, CROUCH)
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- Status badges (health, perception mode)
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- Interaction prompt icons
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## Dependency Chain
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```
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#778 (heightmap spike) → #794 (batch heightmaps)
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#795 (icon design) → #787 (client: stance label, cross-team)
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#779 (screenshots) → standalone
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```
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## PR Workflow
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```bash
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tea pr create --repo jpmschweitzer/settled-reach --login schweitz \
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--title "feat(visual): Sprint 32 — heightmap spike, screenshots, icon design" \
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--description "body" --base main --head sprint-32/visual
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```
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