diff --git a/CHANGELOG.md b/CHANGELOG.md index e8afae084..c15edf78a 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -7,6 +7,12 @@ Format based on [Keep a Changelog](https://keepachangelog.com/). ## [Unreleased] ### Added +- Protocol v2 decoder — extracts game_time, player_facing, visible_tiles, and per-entity visibility sectors from ObserverSnapshot v2 +- D-033 entity color palette (#130) — relationship-based colors (teal/green/amber/red), Phase 1 defaults by entity kind +- Peripheral vision dimming — entities in peripheral vision rendered at 50% alpha (D-015) +- Player facing direction indicator — Polygon2D triangle on player entity showing 8-directional facing +- GameState v2 fields — game_time, player_facing, visibility_sectors stored from snapshot data +- Test snapshot updated to v2 format with visibility sectors, game_time, and player_facing - Observer visibility query (#112) — replaces unfiltered generate_snapshot with LOS-filtered compute_observer_snapshot combining shadowcasting + vision cone - Vision cone system (#111) — forward/peripheral/blind sectors per D-015, Facing component updated on movement - Symmetric shadowcasting (#110, #359) — Albert Ford algorithm with rational fraction slopes, benchmarked 1.2-10.5x faster than recursive, symmetry guaranteed (D-035)