From 22d74ab6add30fb73c313559ba6437c7e13d0700 Mon Sep 17 00:00:00 2001 From: Jeroen Schweitzer Date: Sun, 5 Apr 2026 11:05:26 +0200 Subject: [PATCH] refactor(ui): star map registers as implant/map/starchart MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Deeper taxonomy: map is a family of views (starchart, system, station, planet, location), not one app. Same HudGroups mechanics — just a more specific path. Co-Authored-By: Claude Opus 4.6 (1M context) --- client/ui/star_map.gd | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/client/ui/star_map.gd b/client/ui/star_map.gd index e7abc2fd1..6fb5c2d9a 100644 --- a/client/ui/star_map.gd +++ b/client/ui/star_map.gd @@ -119,7 +119,7 @@ func _ready() -> void: add_child(_info_panel) # D-170: Register with HUD visibility groups - HudGroups.register(self, "implant/map") + HudGroups.register(self, "implant/map/starchart") _load_data() if _data_loaded: @@ -146,7 +146,7 @@ func set_insert_active(active: bool) -> void: ## Toggle visibility via HUD group system (D-170). ## Opens implant/map (hides gameplay) or closes it (returns to gameplay). func toggle_visible() -> void: - HudGroups.toggle_app("implant/map") + HudGroups.toggle_app("implant/map/starchart") if visible: _dirty = true