chore(meta): update changelog

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-28 12:20:21 +01:00
co-authored by Claude Opus 4.6
parent a862426f84
commit 1ead61ce99
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@@ -7,8 +7,17 @@ Format based on [Keep a Changelog](https://keepachangelog.com/).
## [Unreleased]
### Changed
- Simplified vision cone from 3-sector (forward/peripheral/blind) to forward-only 120° arc — server sends only forward-cone tiles, client renders explored tiles behind the player with light fog overlay
- Simplified fog shader from 5-layer to 3-layer model (clear, explored, unexplored)
- Fog texture resize now preserves exploration data — tiles behind the player stay as light fog instead of reverting to unexplored black
- Updated D-015/D-017 perception decisions to reflect simplified cone model
- Moved connector scripts from db/connectors/ to tooling/db/ (#274) — symlink at old path for backwards compatibility
### Added
- D-110 through D-112: z-level addressing, subterranean architecture, no instancing decisions
- Q-051: speech bubble indicator over speaking NPCs
- Sprint 22 "Wire" briefings (server, client, visual, CI, planning, joint)
## [v0.1.20] — 2026-02-25
### Added