From 1ead61ce9956e6879044d98f5cb45d7af94b8b92 Mon Sep 17 00:00:00 2001 From: Jeroen Schweitzer Date: Sat, 28 Feb 2026 12:20:21 +0100 Subject: [PATCH] chore(meta): update changelog Co-Authored-By: Claude Opus 4.6 --- CHANGELOG.md | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index ab16a91c0..a6822b882 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -7,8 +7,17 @@ Format based on [Keep a Changelog](https://keepachangelog.com/). ## [Unreleased] ### Changed +- Simplified vision cone from 3-sector (forward/peripheral/blind) to forward-only 120° arc — server sends only forward-cone tiles, client renders explored tiles behind the player with light fog overlay +- Simplified fog shader from 5-layer to 3-layer model (clear, explored, unexplored) +- Fog texture resize now preserves exploration data — tiles behind the player stay as light fog instead of reverting to unexplored black +- Updated D-015/D-017 perception decisions to reflect simplified cone model - Moved connector scripts from db/connectors/ to tooling/db/ (#274) — symlink at old path for backwards compatibility +### Added +- D-110 through D-112: z-level addressing, subterranean architecture, no instancing decisions +- Q-051: speech bubble indicator over speaking NPCs +- Sprint 22 "Wire" briefings (server, client, visual, CI, planning, joint) + ## [v0.1.20] — 2026-02-25 ### Added