From 190624267517cd13a1d87f165f3621f6adc9eb87 Mon Sep 17 00:00:00 2001 From: Jeroen Schweitzer Date: Thu, 12 Feb 2026 02:02:07 +0100 Subject: [PATCH] chore(meta): update changelog Co-Authored-By: Claude Opus 4.6 --- CHANGELOG.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 0f5a68bbd..da6ce3319 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -10,9 +10,13 @@ Format based on [Keep a Changelog](https://keepachangelog.com/). - Sprint 2 proof: fog of perception E2E tests (#357) — 3 tests verifying all 7 acceptance criteria through real server pipeline (movement, tiles, fog, wall hiding, corner reveal) - Server proof room — wall at (16,14) between player at (16,16) and NPC at (16,13) for LOS testing - Dynamic test snapshot in SimBridge — tracks player position from queued inputs, Bresenham LOS, Manhattan-distance visibility for standalone demo mode +- 4 Bresenham LOS unit tests — clear path, wall blocked, diagonal, same position (PR #13 review) ### Fixed - Type safety in GameState visible_tiles loop — validates Dictionary with x/y keys before access (PR #11 review) +- Consistent reset_test_state() usage across all test files (PR #13 review) +- E2E connection loop now detects server process death early (PR #13 review) +- Corner reveal test verifies NPC position at (16.5, 13.5) (PR #13 review) - Entity renderer skips redundant modulate.a writes when alpha unchanged (PR #11 review) ### Added