From 0d46180e3929a20436a63e59dfda7837b36a8f66 Mon Sep 17 00:00:00 2001 From: Jeroen Schweitzer Date: Sun, 5 Apr 2026 11:30:35 +0200 Subject: [PATCH] fix(ui): remove cursor_renderer from gameplay group MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit CursorRenderer must always render on top — shouldn't have its z-index managed by HudGroups. It's a world-space renderer, not a HUD element. Co-Authored-By: Claude Opus 4.6 (1M context) --- client/scripts/main.gd | 1 - 1 file changed, 1 deletion(-) diff --git a/client/scripts/main.gd b/client/scripts/main.gd index ed511f34c..97dadffce 100644 --- a/client/scripts/main.gd +++ b/client/scripts/main.gd @@ -73,7 +73,6 @@ func _ready() -> void: news_ticker, examine_display, world_radial, - cursor_renderer, ]: if node and node is CanvasItem: HudGroups.register(node, "gameplay")