192 lines
18 KiB
Markdown
192 lines
18 KiB
Markdown
# Changelog
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## [Unreleased]
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### Added
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- 12 custom tenets replacing vanilla placeholders: Steel Ministry (obligator_hierarchy, allomantic_oversight, imperial_mandate), Terris Worldbringers (keepers_vow, metalmic_preservation, worldbringer_mission), Survivorism (kelsiers_sacrifice, hope_in_ash, underground_network), Cult of Ruin (hemalurgic_rites, embrace_destruction, ruins_whispers)
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- 3 custom doctrine groups: Allomantic Stance (divine/controlled/forbidden), Caste Doctrine (divine order/irrelevant/tool), Gender Doctrine (male preference/equal/irrelevant)
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- 5 new holy sites with faith differentiation: Terris Homeland Peaks, Arguois Caverns, Ruin's Deposit, Kelsier's Pyre (conditional), Well of Ascension (conditional)
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- 3 faith-specific modifiers (steel_ministry, survivorism, cult_of_ruin) applied at game start via on_action
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- Cult of Ruin auto-hemalurgy: followers automatically receive trait_knows_hemalurgy at game start
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- Lord Ruler character (Rashek, ID 900100): immortal god-emperor holding e_final_empire, full Mistborn + Feruchemist with compounder_modifier, health=10 for immortality
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- Dynasty Rashek and House Rashek with localization
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- is_lord_ruler_trigger and is_playable_scadrian_trigger scripted triggers
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- Lord Ruler set as Steel Ministry religious head via d_steel_ministry_head title ("Sliver of Infinity") with doctrine_spiritual_head
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- Kelsier's crew: 10 canonical characters (Kelsier, Vin, Sazed, Breeze, Ham, Clubs, Dockson, Marsh, Yeden, OreSeur) with family relationships and lore-accurate traits
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- Kandra trait (trait_kandra) with shapeshifter stats: intrigue +8, diplomacy +2, health +2, attraction_opinion -10
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- Kandra-specific trigger (is_kandra_trigger) and kandra added to hemalurgic spike detection
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- Kandra Contract scripted effect (assign_kandra_contract_effect) for binding kandra to a master
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- 6 new noble dynasty names (Yomen, Ffnord, Getrue, Habren, Izenry, Ostlin)
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- Lore-accurate names from milestone spec: noble names with -en/-ren/-nd/-sh and -enne/-ine/-ise/-ette endings, skaa lore names (Mennis, Lestibournes, Lessie), and more
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### Changed
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- Terris names rewritten with lore-accurate patterns (-ed/-wyl/-ek) replacing algorithmic -end/-rel/-el suffixes
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- Removed misplaced names from wrong culture lists (Oreseur from noble, Sazed from skaa)
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- Localization Gotchas section in CK3 modding reference: religion mapping blocks, trait double-prefix, name list loc, county adjectives, culture extra keys, province history for TCs
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- Complete faith custom localization for all 4 religions: 128 deity/priest/term keys per faith with localization mapping blocks in religion definitions
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- Localization for all ~200 name list names, 50 county adjectives, culture/heritage/tradition keys, double-prefix trait keys, game rule keys, and holy site keys
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- Custom name lists for noble Scadrian, skaa, and Terris cultures with lore-appropriate names, dynasty names, and cadet dynasty names
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- Default province history for all 2,413 unused vanilla provinces (eliminates error log flooding)
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- 27 new modifier definitions: 6 base modifiers (mist_heavy, fertile_ashland, full_crew, eleventh_metal_insight, duel_veteran, atium_contract_holder) and 21 flavor event modifiers with localization
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- 4 Feruchemy/savant modifier icons (60x60 DDS, hammered-metal coin style): pewter metalmind (strength), copper metalmind (memories), gold metalmind (health), savant power surge
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- Character lore documentation for "The End of an Empire" bookmark: 19 character profiles (Lord Ruler, Kelsier's crew, Venture family, Shan Elariel, Kar, and 4 Great House heads) plus an index with relationship glossary and CK3 implementation notes
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- 16 event scene background illustrations (1592x848 DXT1 DDS) with scene-class system: noble interiors (court, ball, private chamber) with bright marble and colored fabrics, institutional interiors (temple, dungeon, ruins), noble arena (fighting pit as Colosseum-style spectacle), skaa/underclass (streets, plantation, underground, market), and exteriors (wilderness, battlefield, mists, ashmount close-up, clear night)
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- Event background scene-class overlay system in asset-gen skill: 5 overlays (Noble interior, Institutional interior, Noble arena, Skaa/underclass, Exterior) for consistent art direction
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- Flavor events registry (`docs/events-registry.md`) cataloging ~112 proposed events: 17 chain extensions, 32 new arc steps across 7 multi-event chains, 63 one-shot flavor events, and 8 artifact acquisition events
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- M7 task group 7.14 (Flavor Events Expansion) referencing the central events registry
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- 21 flavor event modifier icons (60x60 DDS, hammered-metal coin style) for underground network, keeper advisor, pewter gate champion, mist scholar/warden/denier, ruin pact, ministry insider, combat veteran, underground contacts, house rivalry, attention aftermath trio, mist sickness, ashfall crisis, metal shortage, skaa loyalty/resentment, double agent, artifact corruption
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- 21 new flavor event modifier icons planned in REQUIRED_ASSETS.md (underground network, keeper advisor, pewter gate champion, mist scholar, and more)
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- 8 new event scene backgrounds planned in REQUIRED_ASSETS.md (underground hideout, fighting pit, ruins, plantation, private chamber, market, ashmount close-up, clear night)
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- 21 custom modifier icons (60x60 DDS, hammered-metal coin style) covering compounding, Lord Ruler attention tiers, Steel Ministry, ash blight, koloss, metal reserves, and future M4-M8 modifiers
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- Feruchemy activation event chain for Terris characters (discovery + first metalmind)
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- Allomantic training system: decisions and events for mentoring family Allomancers
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- Metal supply management: acquire metals, black market, wartime scarcity events
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- Savant acquisition and consequences events for long-term Allomancers
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- Late snapping event for characters age 17-30 (triggered by imprisonment/trauma)
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- Hemalurgy expansion: Inquisitor transformation, Ruin's whispers, Ministry discovery events
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- Sandbox mode decision to test for metallic arts potential (any culture)
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- Men-at-arms recruitment restrictions (culture, rank, Allomancer requirements)
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- Metal reserve modifiers (abundant/low/depleted) affecting Allomancer effectiveness
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- Feruchemy modifiers: Keeper of Terris, first metalmind variants (pewter/copper/gold)
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- Savant power surge modifier for uncontrolled metal-burning episodes
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- Atium reserve and brutal repression modifiers
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- Opinion modifiers for parent reactions to snapping outcomes
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- has_multiple_spikes_trigger for Inquisitor transformation eligibility
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- On-imprison hook for late snapping
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- Game start metal supply grants for starting Allomancers
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### Fixed
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- Tradition can_pick conditions restricted to appropriate cultures: noble_intrigue to noble_scadrian, skaa_resilience to skaa, terris_scholarship to terris
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- Dead tradition parameters removed (allomantic_potential_bonus, noble_intrigue_bonus, skaa_resilience_bonus, terris_scholarship_bonus) — never referenced by any trigger
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- Holy sites differentiated per faith: Steel Ministry gets 3, Terris 3, Survivorism 3, Cult of Ruin 3 (instead of all faiths sharing the same 5)
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- Modifier icon paths use bare names via `common/modifier_icons/` indirection (eliminates ~50 doubled-path warnings)
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- Game start initialization event uses correct `scope = none` with `every_living_character` (matches vanilla `on_game_start` pattern)
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- Negative `add_gold` replaced with `remove_short_term_gold` in hemalurgy bribe option
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- Single-item OR wrapper removed from Mistborn parent check in allomancy activation
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- Invalid `[ROOT.GetName]` data function removed from religious head title loc keys
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- `disappointed_opinion` renamed to `disappointed_by_snapping_opinion` to avoid collision with vanilla opinion modifier
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- Modifier icons and `on_game_start` scope documented in CK3 modding reference gotchas and pitfalls table
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- Added localization for 37 custom character names (eliminates all untidy warnings from ck3-tiger)
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- Removed deprecated `color2` field from all 78 landed titles (no longer used in CK3 1.18)
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- Duplicate localization key (breeding_for_allomancy_modifier) removed from decisions loc
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- Name list dynasty_names blocks added (CK3 requires both dynasty_names and cadet_dynasty_names)
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- 9 modifier icon paths pointing to wrong placeholder icons (compounder.dds, lord_ruler_attention.dds) now reference dedicated DDS files
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- Game crash on bookmark character select caused by cascading mod load failures
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- UTF-8 BOM encoding added to all .txt files (CK3 requires BOM for reliable parsing)
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- Trait groups without level field (CK3 unset the group, breaking mutual exclusivity)
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- genetic + inherit_chance conflict on all Allomantic/Feruchemical traits (CK3 1.18 error)
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- Doubled trait icon paths (gfx/interface/icons/traits/ prepended twice)
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- on_game_start effect block overriding vanilla (moved to event-based initialization)
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- Missing head_determination culture pillar on all three Scadrian cultures
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- Non-existent event background references (corridor.dds, battlefield.dds)
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- Missing localization keys for trait groups, trait_ prefix lookups, and Terris faith custom loc
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- Invalid event themes (skulduggery, mystery, learning_skill) replaced with valid CK3 themes
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- Loc key hash collision (mistborn_feruchemy.0010.c → opt_c)
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- county_opinion → county_opinion_add in brutal_repression modifier
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- Skaa allomancer recruitment now uses random Misting type instead of hardcoded Coinshot
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- Atium events use decrease_lord_ruler_attention_effect for consistency
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- Snapping effect redirected to event chain as single source of truth
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- Duralumin and nicroburst added to compounding check triggers
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### Changed
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- Player test instructions in test protocol made more explicit for human testers
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- Men-at-arms rebalanced: Koloss max reduced (300→150), costs increased; Mistborn Agent damage reduced (100→80); Hazekiller counter multiplier doubled; Skaa Levy max halved
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- Narrative/Sandbox game mode toggle on the game setup screen
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- 34 vanilla decision suppression files — only Mistborn decisions appear
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- Bookmark group (bm_group_1020) and placeholder bookmark portraits
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- Bookmark background art for "End of an Empire" scenario
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- Vanilla bookmark suppression — all base-game bookmarks hidden for total conversion
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- 5 custom loading screen illustrations: Vin in the Mists, Luthadel Skyline, Kredik Shaw, Ashmounts, and Kelsier Overlooking — 1024x1024 DDS
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- Asset-gen skill (`.claude/skills/asset-gen/`) for AI-powered visual asset generation using Nano Banana (Gemini 2.5 Flash Image) MCP tool — includes style guide, category prompt templates, and DDS conversion reference
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- 26 trait icons for the full metallic arts system: 12 Misting types, Mistborn, 3 Allomantic strength tiers, 2 Allomantic potential tiers, Feruchemist + potential, and 6 Hemalurgy variants — dark fantasy painterly style at 120x120 uncompressed ARGB DDS
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- Visual asset requirements document (`docs/REQUIRED_ASSETS.md`) cataloguing all ~200+ assets needed across M1-M8: trait icons, modifier icons, decision illustrations, custom map files, loading screens, bookmark art, CoA emblems, religion icons, lifestyle assets, activity assets, event backgrounds, portraits, and workshop thumbnail — with verified specs from CK3 v1.18 game files
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### Fixed
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- Province history now uses correct vanilla map IDs (was 1-105, now 2030-3107)
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- Scripted triggers correctly distinguish active vs dormant Allomancers/Feruchemists
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- Lord Ruler attention unified on variable-based system with automatic tiered modifiers
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- Language pillars now have required color property
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- Vanilla bookmark suppression entries include required start_date field
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- Replaced 14 invalid negative add_gold calls with remove_short_term_gold
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- Synced project documentation with codebase: added missing directories to CLAUDE.md structure tree, removed resolved M1 item from MASTERPLAN, corrected stale cross-reference in REVIEW_NOTES
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### Added
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- Gender doctrine system planned for M3: male preference (Steel Ministry), equal (Survivorism, Terris), with full female participation in politics, council, and Allomancy
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- Gender preference on government types planned for M4: male preference under Imperial rule, equal post-rebellion
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- Custom education system (5 tracks mapped to lifestyles, 20 traits, snapping during Allomantic Training) planned for M3
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- Dynasty legacies (5 universal × 5 tiers + 10 house-specific × 3 tiers) planned for M3
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- Custom death reasons (12) and character nicknames (~15) planned for M3
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- Custom government types (Imperial Appointment, Theocratic Ministry, Post-Rebellion Elective) planned for M4
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- Custom factions (Skaa Rebellion, Ministry Loyalist, Noble Reform, Keeper Underground, Cult of Ruin) planned for M4
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- Custom vassal contracts (6 Mistborn-specific terms including Atium Tithe and Inquisition Access) planned for M4
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- Custom secret types (8) and hooks (3) planned for M4
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- Custom court types (Noble Keep, Ministry Canton, Underground Hideout) planned for M4
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- Portrait modifier system (10 triggers for M8 art) planned for M4
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- Testing protocol document (`docs/TESTING.md`) with debug decisions, log analysis, validation scripts, and Claude Code testing workflow
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- Testing protocol cross-reference added to all milestone docs (M1-M8)
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- ck3-tiger static analysis via Makefile (`make setup`, `make lint`) with auto-download of platform binary
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- Pre-commit lint step in commit skill
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- Custom religion system planned for M3: 12 custom tenets, 2 custom doctrine groups (Allomantic Stance, Caste Doctrine), expanded and faith-differentiated holy sites with conditional activation
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- Steel Inquisitor holy order and individual Inquisitor request mechanic planned for M3
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- Keeper Network secret society with progression, coppermind sharing, and Ministry discovery risk planned for M3
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- Full council retheme (5 positions, 10 custom tasks) and 7 court positions (Royal Court) planned for M4
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- Caste law system (Strict/Relaxed/Abolished) with cross-caste consequence events planned for M4
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- Cultural innovation system (Age of the Lord Ruler + Age of Liberation) planned for M4
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- Band council with 7 crew roles, vacancy penalties, and role-specific events planned for M5
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- Advanced council interaction events (kandra replacement, Smoker vs Seeker, Obligator betrayal, Keeper reveal) planned for M7
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- Post-endgame choice: seize the Lord Ruler's throne or release the kingdoms planned for M7
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- Legend system suppression added to M4 vanilla suppression pass
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- Detailed milestone implementation documents (M1-M8) with tasks, acceptance criteria, and testing checkpoints
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- Milestone document template for consistent structure
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- Metal supply and scarcity system planned for M2
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- Royal Court artifact system (9 core types) planned for M3
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- 5 custom Mistborn lifestyles replacing vanilla planned for M5
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- 8 Mistborn-specific activities and rethemed vanilla activities planned for M5/M7
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- Orient skill (`/orient`) for lightweight context bootstrapping in new sessions
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- Project README.md as a lean entry point for orientation
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- "The End of an Empire" bookmark scenario with event planning
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- Province history for all Scadrian provinces
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- Bookmark localization
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- CK3 game install skill for log analysis and vanilla comparison
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- Commit skill for structured commit messages
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- Project masterplan and design ideas documents
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### Fixed
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- Fixed decision `picture` fields, `add_opinion` syntax, and `stress` cost placement
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- Used correct vanilla trait names in AI decision weights (`callous` not `cruel`, etc.)
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- Renamed deprecated modifier fields across traditions, modifiers, and events (`monthly_dynasty_prestige_mult`, `county_opinion_add`, `owned_personal_scheme_success_chance_add`)
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- Removed deprecated `hostile_scheme_power_mult` and `hostile_scheme_resistance_mult` modifiers
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- Moved opinion modifier (`disapproves_skaa_mercy`) to `common/opinion_modifiers/`
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- Fixed all doctrine keys to match CK3 1.18 (`doctrine_monogamy`, gender-split adultery, `doctrine_theocracy_lay_clergy`, etc.)
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- Fixed tenet keys (`tenet_legalism`, `tenet_religious_legal_pronouncements`, `tenet_unrelenting_faith`)
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- Removed invalid `reformed_icon` from non-pagan faiths
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- Created missing `rf_scadrial` religion family definition
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- Fixed holy site `is_active` from block to value syntax
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- Fixed `has_modifier`/`add_modifier` → `has_character_modifier`/`add_character_modifier` in events and on_actions
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- Moved bookmarks to `common/bookmarks/bookmarks/` subdirectory (CK3 1.18 path)
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- Removed no-op `ai_primary_priority` block from empire title
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- Moved `cultural_acceptance_gain_mult` to `culture_modifier` block in Terris tradition
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- Removed invalid `index` fields from all trait files (CK3 1.18 auto-assigns indices)
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- Fixed `opposite` → `opposites` keyword on allomantic strength traits
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- Fixed decision `picture` to use `reference` block syntax
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- Changed deprecated `beautiful` trait to `beauty_good_3` on characters
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- Removed redundant `male = yes` from character history (CK3 defaults to male)
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- Game crash on load caused by `@#` comment prefix in mod files
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- Game crash caused by missing `ethnicities` block on all three cultures
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- Cultures not appearing in-game due to empty pillar definitions (heritage and language missing required `type`, `is_shown`, and `ai_will_do` fields)
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- Stray province errors from map cleaner due to invalid province IDs
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### Changed
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- Expanded MASTERPLAN scope: added education, legacies, governments, factions, vassal contracts, secrets, court types, and portrait modifiers
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- Expanded MASTERPLAN scope: added council, religion, caste, innovation, and holy order systems
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- Standardized post-endgame flag to `lord_ruler_fallen` across all milestone docs
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- Expanded MASTERPLAN scope: added metal supply, artifacts, lifestyles, and activities across milestones
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- Added Royal Court DLC as a dependency
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- Bumped supported CK3 version from 1.12 to 1.18 (Crane)
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- Added Roads to Power DLC as a mod dependency
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- Added commit skill instructions to CLAUDE.md
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- Renamed mod directory from `mistborn_final_empire` to `lords_of_ash` and mod descriptor to `lords-of-ash.mod`
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- Province IDs remapped from placeholders (1-105) to vanilla CK3 provinces centered on Switzerland (Kredik Shaw = Bern)
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- Updated review notes to reflect current mod status
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- Added missing modifier definitions
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