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jpmschweitzerandClaude Opus 4.6 7c4bdec83a chore(meta): add orient skill and project README
Added /orient skill for lightweight context bootstrapping — reads
README.md, skill frontmatters, and mod structure without flooding
context. Added a lean README.md as the entry point for orientation.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 15:33:09 +01:00

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# Lords of Ash
A Crusader Kings III total conversion mod set in Brandon Sanderson's Mistborn
universe during the Final Empire era. CK3 version 1.18.*.
## Structure
```
lords_of_ash/ # CK3 mod directory
common/ # Game data: traits, cultures, religions, decisions, etc.
events/ # Event chains (snapping, balls, Lord Ruler, hemalurgy, etc.)
history/ # Starting characters, provinces, title holders
localization/english/ # All display strings (l_english.yml)
lords-of-ash.mod # Outer mod descriptor
docs/
lore/ # Mistborn universe reference (metallic arts, factions, setting)
bookmarks/ # Story arc planning
ck3-modding/ # CK3 modding reference
.claude/skills/ # Claude Code skills (commit, orient, ck3-game-install, etc.)
CLAUDE.md # Full conventions, naming rules, and system details
```
## Core Systems
- **Allomancy** — Genetic trait system. Dormant potential activates via "snapping" into Misting types or full Mistborn.
- **Lord Ruler Attention** — Variable (0100) tracking defiance; escalating consequences.
- **Compounding** — Allomantic + Feruchemical overlap triggers on yearly pulse.
- **Hemalurgy** — Spike-based power transfer system.
## Key References
| What | Where |
|------|-------|
| Modding conventions | `CLAUDE.md` |
| Lore reference | `docs/lore/mistborn-universe.md` |
| Known issues | `lords_of_ash/REVIEW_NOTES.txt` |
| Game install / logs | `/orient` or `/ck3-game-install` skills |