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feat(copy): Sprint 14 — monologue architecture, line pools, voice guide, schema, overheard dialogue
feat(simulation): Sprint 14 — NPC mood, trust, routines, conversations, invariants
feat(client): #122 monologue display — multi-line, priority queue, 34 tests
docs(visual): Sprint 14 visual spec suite — 6 design documents
feat(simulation): Sprint 14 — NPC mood, trust, routines, conversations, invariants
PR Review: server -> main (type: code)
Hoshe (Code Quality): REQUEST_CHANGES
The Sprint 14 NPC systems are well-structured, clearly documented, and heavily tested. The state machine…
feat(simulation): Sprint 14 — NPC mood, trust, routines, conversations, invariants
PR Review: server -> main (type: code)
Hoshe (Code Quality): REQUEST_CHANGES
The Sprint 14 NPC systems are well-structured, clearly documented, and heavily tested. The state machine…
docs(visual): Sprint 14 visual spec suite — 6 design documents
PR Review: visual -> main (type: visual)
Hoshe (QA): REQUEST_CHANGES
Well-structured documents with consistent formatting. Several reference accuracy issues.
feat(client): #122 monologue display — multi-line, priority queue, 34 tests
PR Review: client -> main (type: code)
Hoshe (Code Quality): REQUEST_CHANGES
Well-structured queue/priority/stagger architecture with solid test coverage. Several issues found.
feat(copy): Sprint 14 — monologue architecture, line pools, voice guide, schema, overheard dialogue
feat(simulation): Sprint 14 — NPC mood, trust, routines, conversations, invariants
feat(client): #122 monologue display — multi-line, priority queue, 34 tests