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feat(copy): Sprint 15 — opening hooks, dialogue layer 1-2, schema fixes
feat(simulation): Sprint 15 React — server deliverables
feat(copy): Sprint 15 — opening hooks, dialogue layer 1-2, schema fixes
Review Round 4: copy -> main (type: copy) — PR #53
Hoshe (QA): APPROVE
All 6 round 3 items verified fixed. Full QA pass clean.
feat(simulation): Sprint 15 React — server deliverables
Review Round 2: server -> main (type: code) — PR #55
Hoshe (QA): APPROVE
All 4 required fixes and both suggestions from round 1 verified. Full QA pass clean — 6 new systems with…
feat(copy): Sprint 15 — opening hooks, dialogue layer 1-2, schema fixes
Review Round 3: copy -> main (type: copy) — PR #53
Hoshe (QA): APPROVE
All round 2 fixes verified: ID collision resolved (_d_050-053), wary/tired moods removed, greeting added to…
feat(simulation): Sprint 15 React — server deliverables
Review: server -> main (type: code) — PR #55
Hoshe (QA): REQUEST_CHANGES
Large, well-structured sprint — 6 new systems, comprehensive unit tests across all. Code quality is high. Three…
feat(client): Sprint 15 React — tilemap, entity, camera, UI validation
feat(client): Sprint 15 React — tilemap, entity, camera, UI validation
Review Round 3: client -> main (type: code) — PR #54
Hoshe (QA): APPROVE (with caveat)
All round 2 fixes verified: stale comment removed, D-076 regression test added, GROUND_FLOOR named…
feat(simulation): Sprint 15 React — server deliverables
feat(client): Sprint 15 React — tilemap, entity, camera, UI validation
Review Round 2: client -> main (type: code) — PR #54
Hoshe (QA): REQUEST_CHANGES
Round 1 critical (DIALOGUE_MAX_WIDTH) fixed, z-comment rewritten, float equality fixed, z-filter test…
feat(copy): Sprint 15 — opening hooks, dialogue layer 1-2, schema fixes
Review Round 2: copy -> main (type: copy) — PR #53
Hoshe (QA): REQUEST_CHANGES
Round 1 fixes verified: mood enum updated, opening hooks in YAML, IDs renumbered. But new issues found.