Block a user
feat(client): Sprint 21 — save/load game flow + debug_overlay move
feat(simulation): Sprint 21 — template instantiation, error handling, interactions
Review: server -> main (PR #75, type: code)
Hoshe (Code Quality): REQUEST_CHANGES
Strong work — well-structured, good test coverage for happy paths. Two issues need fixing.
feat(client): Sprint 21 — save/load game flow + debug_overlay move
Re-review: client -> main (PR #73, round 2)
Hoshe (Code Quality): APPROVE
All 6 issues from round 1 verified fixed:
- CRITICAL race condition — fixed via deferred dispatch…
chore(ci): move db/connectors/ to tooling/db/ (#274)
Re-review: ci -> main (PR #74, round 2)
Hoshe (Code Quality): REQUEST_CHANGES
Both previous fixes verified correct. One new parity gap found.
feat(simulation): Sprint 21 — template instantiation, error handling, interactions
Tyre (Architecture) — PR #75 Review
Verdict: REQUEST_CHANGES
Summary: This is strong, well-structured work. The template instantiation pipeline is clean, the three-phase spawn model…
feat(simulation): Sprint 21 — template instantiation, error handling, interactions
Test comment to verify tool is working
feat(client): Sprint 21 — save/load game flow + debug_overlay move
All review comments addressed in 64bf4ec:
Hoshe (Code Quality):
- ✅ Critical — LOAD_GAME race: deferred dispatch until SimBridge reaches CONNECTED (test mode dispatches synchronously,…
feat(simulation): Sprint 21 — template instantiation, error handling, interactions
chore(ci): move db/connectors/ to tooling/db/ (#274)
Review comments addressed in ccff595:
- Hoshe #1 (agent memory stale paths): Updated locally (gitignored, not in diff)
- Hoshe #2 (missing decision permission): Added `Bash(db/connectors/d…
feat(client): Sprint 21 — save/load game flow + debug_overlay move
Review: client -> main (PR #73, type: code)
Hoshe (Code Quality): REQUEST_CHANGES
Save/load flow has a critical race condition in live mode.
chore(ci): move db/connectors/ to tooling/db/ (#274)
Review: ci -> main (PR #74, type: code)
Hoshe (Code Quality): REQUEST_CHANGES
Clean move overall — path calculations are correct, symlink is valid, hot paths updated. Two gaps need…
chore(ci): move db/connectors/ to tooling/db/ (#274)
feat(client): Sprint 21 — save/load game flow + debug_overlay move