feat(sun-position): add proportional arc visualization with 10-min updates
- Arc angle now proportional to day/night duration (day = daylight/24 × 360°) - Horizon points represent sunrise/sunset times - Day arc with sun icon and yellow/orange gradient - Night arc with moon icon and blue/indigo gradient - Position updates every 10 minutes aligned to clock (0/10/20/30/40/50) - Default to 07:00-17:00 when API data unavailable (asymmetric for visual effect) - All environment cards maintain consistent height in "no data" state 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.5
parent
d200cad8be
commit
9b2878f6e3
@@ -7,6 +7,21 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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## [Unreleased]
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## [1.5.2] - 2026-01-07
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### Changed
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- **Proportional sun/moon arc visualization** - Arc angle now proportional to day/night duration
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- Day arc: spans (daylight hours / 24) × 360° above horizon
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- Night arc: spans (night hours / 24) × 360° with moon traversal
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- Horizon points represent sunrise/sunset times
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- Gradient colors: yellow/orange for day, blue/indigo for night
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- **Sun position widget now updates every 10 minutes** - Position aligned to clock intervals (0/10/20/30/40/50)
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- Converted to StatefulWidget with timer-based updates
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- Shows default 7am/5pm sunrise/sunset when API data unavailable (asymmetric for visual effect)
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- Always displays times and daylight duration (no more "--:--")
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- **Environment widgets consistent height** - All cards maintain same height in "no data" state
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## [1.5.1] - 2026-01-07
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### Changed
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@@ -210,9 +210,11 @@ class AirQualityWidget extends StatelessWidget {
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),
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],
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),
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const SizedBox(height: 24),
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// Match height of populated card content area
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const SizedBox(height: 120),
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Center(
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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Icon(
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Icons.air_outlined,
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@@ -229,7 +231,7 @@ class AirQualityWidget extends StatelessWidget {
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],
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),
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),
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const SizedBox(height: 16),
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const SizedBox(height: 40),
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],
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),
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),
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@@ -27,13 +27,50 @@ class ForecastWidget extends StatelessWidget {
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return Card(
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child: Padding(
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padding: const EdgeInsets.all(16),
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child: Center(
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child: Text(
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'No forecast data available',
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style: Theme.of(context).textTheme.bodyMedium?.copyWith(
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.start,
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mainAxisSize: MainAxisSize.min,
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children: [
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// Header
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Row(
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children: [
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Icon(
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Icons.calendar_today,
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size: 20,
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color: colorScheme.onSurfaceVariant,
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),
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),
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const SizedBox(width: 8),
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Text(
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'Forecast',
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style: Theme.of(context).textTheme.titleSmall?.copyWith(
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color: colorScheme.onSurfaceVariant,
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),
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),
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],
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),
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// Match height of populated card content area
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const SizedBox(height: 120),
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Center(
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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Icon(
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Icons.event_busy_outlined,
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size: 32,
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color: colorScheme.outline,
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),
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const SizedBox(height: 8),
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Text(
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'No data available',
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style: Theme.of(context).textTheme.bodyMedium?.copyWith(
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color: colorScheme.outline,
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),
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),
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],
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),
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),
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const SizedBox(height: 40),
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],
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),
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),
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);
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@@ -1,3 +1,4 @@
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import 'dart:async';
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import 'dart:math' as math;
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import 'package:flutter/material.dart';
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import 'package:tatlock_ui/features/front_hall/data/models/environment_model.dart';
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@@ -9,7 +10,11 @@ import 'package:tatlock_ui/features/front_hall/data/models/environment_model.dar
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/// - Blue tones for night
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/// - Orange tones for sunrise/sunset
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/// - Yellow tones for daytime
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class SunPositionWidget extends StatelessWidget {
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///
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/// Position updates every 10 minutes based on system clock.
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/// When sun times are unavailable, assumes 12-hour day/night cycles
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/// (6am sunrise, 6pm sunset).
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class SunPositionWidget extends StatefulWidget {
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const SunPositionWidget({
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super.key,
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this.sunTimes,
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@@ -22,11 +27,71 @@ class SunPositionWidget extends StatelessWidget {
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/// Whether to use compact layout.
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final bool compact;
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@override
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State<SunPositionWidget> createState() => _SunPositionWidgetState();
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}
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class _SunPositionWidgetState extends State<SunPositionWidget> {
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Timer? _positionTimer;
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@override
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void initState() {
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super.initState();
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_scheduleNextUpdate();
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}
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/// Schedule update at next 10-minute wall clock mark (0/10/20/30/40/50)
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void _scheduleNextUpdate() {
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final now = DateTime.now();
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final currentMinute = now.minute;
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// Calculate minutes until next 10-minute mark
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final minutesUntilNext = 10 - (currentMinute % 10);
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final secondsUntilNext = (minutesUntilNext * 60) - now.second;
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_positionTimer = Timer(
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Duration(seconds: secondsUntilNext),
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() {
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if (mounted) {
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setState(() {});
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_scheduleNextUpdate();
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}
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},
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);
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}
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@override
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void dispose() {
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_positionTimer?.cancel();
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super.dispose();
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}
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/// Get sunrise time, defaulting to 7am if not available (asymmetric for visual effect)
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DateTime get _sunrise {
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final now = DateTime.now();
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return widget.sunTimes?.sunrise ?? DateTime(now.year, now.month, now.day, 7, 0);
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}
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/// Get sunset time, defaulting to 5pm if not available (asymmetric for visual effect)
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DateTime get _sunset {
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final now = DateTime.now();
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return widget.sunTimes?.sunset ?? DateTime(now.year, now.month, now.day, 17, 0);
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}
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/// Calculate daylight minutes from sunrise/sunset
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int get _daylightMinutes {
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return _sunset.difference(_sunrise).inMinutes;
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}
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bool get _isDaytime {
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final now = DateTime.now();
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return now.isAfter(_sunrise) && now.isBefore(_sunset);
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}
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@override
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Widget build(BuildContext context) {
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final colorScheme = Theme.of(context).colorScheme;
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if (compact) {
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if (widget.compact) {
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return _buildCompact(context, colorScheme);
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}
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@@ -62,7 +127,7 @@ class SunPositionWidget extends StatelessWidget {
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child: CustomPaint(
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size: const Size(double.infinity, 120),
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painter: _SunArcPainter(
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sunTimes: sunTimes,
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sunTimes: widget.sunTimes,
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isDark: colorScheme.brightness == Brightness.dark,
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),
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),
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@@ -77,15 +142,14 @@ class SunPositionWidget extends StatelessWidget {
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_TimeDisplay(
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icon: Icons.wb_twilight,
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label: 'Sunrise',
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time: sunTimes?.sunrise,
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time: _sunrise,
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iconColor: Colors.orange,
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),
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if (sunTimes?.daylightMinutes != null)
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_DaylightDisplay(minutes: sunTimes!.daylightMinutes!),
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_DaylightDisplay(minutes: _daylightMinutes),
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_TimeDisplay(
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icon: Icons.nights_stay,
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label: 'Sunset',
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time: sunTimes?.sunset,
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time: _sunset,
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iconColor: Colors.deepOrange,
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),
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],
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@@ -114,11 +178,11 @@ class SunPositionWidget extends StatelessWidget {
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mainAxisSize: MainAxisSize.min,
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children: [
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Text(
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_formatTime(sunTimes?.sunrise),
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_formatTime(_sunrise),
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style: Theme.of(context).textTheme.labelSmall,
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),
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Text(
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_formatTime(sunTimes?.sunset),
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_formatTime(_sunset),
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style: Theme.of(context).textTheme.labelSmall,
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),
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],
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@@ -129,18 +193,7 @@ class SunPositionWidget extends StatelessWidget {
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);
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}
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bool get _isDaytime {
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final now = DateTime.now();
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// Use actual sun times if available, otherwise default to 6am/6pm
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final sunrise = sunTimes?.sunrise ??
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DateTime(now.year, now.month, now.day, 6, 0);
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final sunset = sunTimes?.sunset ??
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DateTime(now.year, now.month, now.day, 18, 0);
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return now.isAfter(sunrise) && now.isBefore(sunset);
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}
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String _formatTime(DateTime? time) {
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if (time == null) return '--:--';
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String _formatTime(DateTime time) {
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return '${time.hour.toString().padLeft(2, '0')}:${time.minute.toString().padLeft(2, '0')}';
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}
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}
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@@ -155,7 +208,7 @@ class _TimeDisplay extends StatelessWidget {
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final IconData icon;
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final String label;
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final DateTime? time;
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final DateTime time;
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final Color? iconColor;
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@override
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@@ -171,7 +224,7 @@ class _TimeDisplay extends StatelessWidget {
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),
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const SizedBox(height: 4),
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Text(
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_formatTime(time),
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'${time.hour.toString().padLeft(2, '0')}:${time.minute.toString().padLeft(2, '0')}',
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style: Theme.of(context).textTheme.titleSmall?.copyWith(
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fontWeight: FontWeight.w600,
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),
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@@ -185,11 +238,6 @@ class _TimeDisplay extends StatelessWidget {
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],
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);
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}
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String _formatTime(DateTime? time) {
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if (time == null) return '--:--';
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return '${time.hour.toString().padLeft(2, '0')}:${time.minute.toString().padLeft(2, '0')}';
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}
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}
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class _DaylightDisplay extends StatelessWidget {
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@@ -228,6 +276,11 @@ class _DaylightDisplay extends StatelessWidget {
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}
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/// Custom painter for the sun arc visualization.
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///
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/// The arc is proportional to the day/night duration:
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/// - During day: shows a day arc spanning (daylight hours / 24) × 360°
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/// - During night: shows a night arc spanning (night hours / 24) × 360°
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/// - Horizon points (left/right) represent sunrise/sunset times
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class _SunArcPainter extends CustomPainter {
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_SunArcPainter({
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this.sunTimes,
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@@ -245,9 +298,28 @@ class _SunArcPainter extends CustomPainter {
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static const _dayGold = Color(0xFFffb300);
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static const _duskOrange = Color(0xFFef6c00);
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static const _nightIndigo = Color(0xFF283593);
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static const _moonSilver = Color(0xFFB0BEC5);
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@override
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void paint(Canvas canvas, Size size) {
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final now = DateTime.now();
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// Get sunrise/sunset times (default to 7am/5pm for asymmetric visual)
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final sunrise = sunTimes?.sunrise ?? DateTime(now.year, now.month, now.day, 7, 0);
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final sunset = sunTimes?.sunset ?? DateTime(now.year, now.month, now.day, 17, 0);
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// Calculate durations
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final daylightMinutes = sunset.difference(sunrise).inMinutes;
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final nightMinutes = 1440 - daylightMinutes; // 24 hours = 1440 minutes
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// Determine if currently day or night
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final isDaytime = now.isAfter(sunrise) && now.isBefore(sunset);
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// Calculate arc angles (proportional to duration)
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// Day arc sweeps upward (above horizon), night arc sweeps downward
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final dayArcAngle = (daylightMinutes / 1440) * 2 * math.pi;
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final nightArcAngle = (nightMinutes / 1440) * 2 * math.pi;
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final center = Offset(size.width / 2, size.height - 10);
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final radius = math.min(size.width / 2 - 20, size.height - 30);
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@@ -261,181 +333,225 @@ class _SunArcPainter extends CustomPainter {
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horizonPaint,
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);
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// Create gradient for arc background
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final arcRect = Rect.fromCenter(
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center: center,
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width: radius * 2,
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height: radius * 2,
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);
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// Draw arc background (night portion below horizon implied)
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final arcBgPaint = Paint()
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if (isDaytime) {
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_drawDayArc(canvas, arcRect, center, radius, dayArcAngle, now, sunrise, sunset);
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} else {
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_drawNightArc(canvas, arcRect, center, radius, nightArcAngle, now, sunrise, sunset);
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}
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// Draw sunrise/sunset time labels at horizon points
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_drawHorizonLabels(canvas, center, radius, sunrise, sunset);
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}
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void _drawDayArc(
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Canvas canvas,
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Rect arcRect,
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Offset center,
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double radius,
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double arcAngle,
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DateTime now,
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DateTime sunrise,
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DateTime sunset,
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) {
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// Day arc: starts at left horizon, sweeps upward
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// Arc starts at π (left) and sweeps toward 0 (right)
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// But the sweep angle is proportional to daylight duration
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final startAngle = math.pi;
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final sweepAngle = arcAngle.clamp(0.0, math.pi); // Cap at semicircle for visual
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// Draw arc background with day gradient
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final arcPaint = Paint()
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..style = PaintingStyle.stroke
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..strokeWidth = 8
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..strokeCap = StrokeCap.round;
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..strokeCap = StrokeCap.round
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..shader = SweepGradient(
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center: Alignment.center,
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startAngle: 0,
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endAngle: 2 * math.pi,
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colors: [
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_dawnOrange.withValues(alpha: 0.6),
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_sunriseOrange.withValues(alpha: 0.7),
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_dayYellow.withValues(alpha: 0.8),
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_dayGold.withValues(alpha: 0.8),
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_dayYellow.withValues(alpha: 0.7),
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_duskOrange.withValues(alpha: 0.6),
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],
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stops: const [0.0, 0.15, 0.4, 0.6, 0.85, 1.0],
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transform: const GradientRotation(math.pi),
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).createShader(arcRect);
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// Create gradient that transitions through time of day colors
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arcBgPaint.shader = SweepGradient(
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center: Alignment.bottomCenter,
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startAngle: math.pi,
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endAngle: 2 * math.pi,
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colors: [
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_nightBlue.withValues(alpha: 0.3),
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_dawnOrange.withValues(alpha: 0.5),
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_sunriseOrange.withValues(alpha: 0.6),
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_dayYellow.withValues(alpha: 0.7),
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_dayGold.withValues(alpha: 0.7),
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_dayYellow.withValues(alpha: 0.6),
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_duskOrange.withValues(alpha: 0.5),
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_nightIndigo.withValues(alpha: 0.3),
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],
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stops: const [0.0, 0.1, 0.2, 0.4, 0.5, 0.6, 0.8, 1.0],
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transform: const GradientRotation(-math.pi / 2),
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).createShader(arcRect);
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canvas.drawArc(arcRect, startAngle, sweepAngle, false, arcPaint);
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// Draw the arc (semicircle from left to right)
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canvas.drawArc(
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arcRect,
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math.pi, // Start at left (180 degrees)
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math.pi, // Sweep 180 degrees (semicircle)
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false,
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arcBgPaint,
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);
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// Calculate sun position
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final sunPosition = _calculateSunPosition();
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// Draw sun/moon indicator
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final angle = math.pi + (sunPosition * math.pi); // Map 0-1 to pi-2pi
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final sunX = center.dx + radius * math.cos(angle);
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final sunY = center.dy + radius * math.sin(angle);
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// Determine if day or night for icon/color
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final isDaytime = sunPosition > 0 && sunPosition < 1;
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final isNearHorizon = sunPosition < 0.15 || sunPosition > 0.85;
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// Sun/moon glow
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if (isDaytime) {
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final glowColor = isNearHorizon ? _dawnOrange : _dayYellow;
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final glowPaint = Paint()
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..shader = RadialGradient(
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colors: [
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glowColor.withValues(alpha: 0.6),
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glowColor.withValues(alpha: 0.0),
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],
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).createShader(
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Rect.fromCircle(center: Offset(sunX, sunY), radius: 24),
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);
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canvas.drawCircle(Offset(sunX, sunY), 24, glowPaint);
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}
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// Sun/moon circle
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final sunPaint = Paint()
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..style = PaintingStyle.fill
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..color = isDaytime
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? (isNearHorizon ? _sunriseOrange : _dayYellow)
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: _nightIndigo;
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canvas.drawCircle(Offset(sunX, sunY), 12, sunPaint);
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// Sun rays or moon craters
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if (isDaytime) {
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final rayPaint = Paint()
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..style = PaintingStyle.stroke
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..strokeWidth = 2
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..color = (isNearHorizon ? _dawnOrange : _dayGold).withValues(alpha: 0.8);
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for (var i = 0; i < 8; i++) {
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final rayAngle = (i * math.pi / 4);
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final innerRadius = 14.0;
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final outerRadius = 18.0;
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canvas.drawLine(
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Offset(
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sunX + innerRadius * math.cos(rayAngle),
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sunY + innerRadius * math.sin(rayAngle),
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),
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Offset(
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sunX + outerRadius * math.cos(rayAngle),
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sunY + outerRadius * math.sin(rayAngle),
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),
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||||
rayPaint,
|
||||
);
|
||||
}
|
||||
} else {
|
||||
// Moon highlight
|
||||
final moonHighlight = Paint()
|
||||
..style = PaintingStyle.fill
|
||||
..color = Colors.white24;
|
||||
canvas.drawCircle(Offset(sunX - 3, sunY - 3), 4, moonHighlight);
|
||||
}
|
||||
|
||||
// Draw time markers on arc
|
||||
_drawTimeMarkers(canvas, center, radius);
|
||||
}
|
||||
|
||||
double _calculateSunPosition() {
|
||||
final now = DateTime.now();
|
||||
|
||||
// Use actual sun times if available, otherwise default to 6am/6pm (12-hour cycles)
|
||||
final sunrise = sunTimes?.sunrise ??
|
||||
DateTime(now.year, now.month, now.day, 6, 0);
|
||||
final sunset = sunTimes?.sunset ??
|
||||
DateTime(now.year, now.month, now.day, 18, 0);
|
||||
|
||||
// Before sunrise
|
||||
if (now.isBefore(sunrise)) {
|
||||
// Calculate position in pre-dawn (negative values = below horizon)
|
||||
final midnight = DateTime(now.year, now.month, now.day);
|
||||
final minutesSinceMidnight = now.difference(midnight).inMinutes;
|
||||
final minutesToSunrise = sunrise.difference(midnight).inMinutes;
|
||||
// Map to 0 at sunrise, negative before
|
||||
return (minutesSinceMidnight / minutesToSunrise) * 0.15 - 0.1;
|
||||
}
|
||||
|
||||
// After sunset
|
||||
if (now.isAfter(sunset)) {
|
||||
// Calculate position in post-dusk
|
||||
final minutesSinceSunset = now.difference(sunset).inMinutes;
|
||||
final nextMidnight = DateTime(now.year, now.month, now.day + 1);
|
||||
final minutesToMidnight = nextMidnight.difference(sunset).inMinutes;
|
||||
// Map to 1 at sunset, going towards negative
|
||||
return 1.0 + (minutesSinceSunset / minutesToMidnight) * 0.1;
|
||||
}
|
||||
|
||||
// During daylight hours
|
||||
// Calculate sun position along the arc
|
||||
final totalDaylight = sunset.difference(sunrise).inMinutes;
|
||||
final minutesSinceSunrise = now.difference(sunrise).inMinutes;
|
||||
return minutesSinceSunrise / totalDaylight;
|
||||
final progress = (minutesSinceSunrise / totalDaylight).clamp(0.0, 1.0);
|
||||
|
||||
// Map progress to angle along the arc
|
||||
final sunAngle = startAngle + (progress * sweepAngle);
|
||||
final sunX = center.dx + radius * math.cos(sunAngle);
|
||||
final sunY = center.dy + radius * math.sin(sunAngle);
|
||||
|
||||
// Determine sun color based on position (orange near horizon, yellow at peak)
|
||||
final isNearHorizon = progress < 0.15 || progress > 0.85;
|
||||
final sunColor = isNearHorizon ? _sunriseOrange : _dayYellow;
|
||||
final glowColor = isNearHorizon ? _dawnOrange : _dayYellow;
|
||||
|
||||
// Draw sun glow
|
||||
final glowPaint = Paint()
|
||||
..shader = RadialGradient(
|
||||
colors: [
|
||||
glowColor.withValues(alpha: 0.6),
|
||||
glowColor.withValues(alpha: 0.0),
|
||||
],
|
||||
).createShader(Rect.fromCircle(center: Offset(sunX, sunY), radius: 24));
|
||||
canvas.drawCircle(Offset(sunX, sunY), 24, glowPaint);
|
||||
|
||||
// Draw sun
|
||||
final sunPaint = Paint()
|
||||
..style = PaintingStyle.fill
|
||||
..color = sunColor;
|
||||
canvas.drawCircle(Offset(sunX, sunY), 12, sunPaint);
|
||||
|
||||
// Draw sun rays
|
||||
final rayPaint = Paint()
|
||||
..style = PaintingStyle.stroke
|
||||
..strokeWidth = 2
|
||||
..color = (isNearHorizon ? _dawnOrange : _dayGold).withValues(alpha: 0.8);
|
||||
|
||||
for (var i = 0; i < 8; i++) {
|
||||
final rayAngle = (i * math.pi / 4);
|
||||
canvas.drawLine(
|
||||
Offset(sunX + 14 * math.cos(rayAngle), sunY + 14 * math.sin(rayAngle)),
|
||||
Offset(sunX + 18 * math.cos(rayAngle), sunY + 18 * math.sin(rayAngle)),
|
||||
rayPaint,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
void _drawTimeMarkers(Canvas canvas, Offset center, double radius) {
|
||||
void _drawNightArc(
|
||||
Canvas canvas,
|
||||
Rect arcRect,
|
||||
Offset center,
|
||||
double radius,
|
||||
double arcAngle,
|
||||
DateTime now,
|
||||
DateTime sunrise,
|
||||
DateTime sunset,
|
||||
) {
|
||||
// Night arc: sweeps below the horizon (or shown inverted above)
|
||||
// For visual clarity, we show it as an arc above horizon but with night colors
|
||||
final startAngle = math.pi;
|
||||
final sweepAngle = arcAngle.clamp(0.0, math.pi); // Cap at semicircle
|
||||
|
||||
// Draw arc background with night gradient
|
||||
final arcPaint = Paint()
|
||||
..style = PaintingStyle.stroke
|
||||
..strokeWidth = 8
|
||||
..strokeCap = StrokeCap.round
|
||||
..shader = SweepGradient(
|
||||
center: Alignment.center,
|
||||
startAngle: 0,
|
||||
endAngle: 2 * math.pi,
|
||||
colors: [
|
||||
_duskOrange.withValues(alpha: 0.4),
|
||||
_nightIndigo.withValues(alpha: 0.5),
|
||||
_nightBlue.withValues(alpha: 0.6),
|
||||
_nightBlue.withValues(alpha: 0.6),
|
||||
_nightIndigo.withValues(alpha: 0.5),
|
||||
_dawnOrange.withValues(alpha: 0.4),
|
||||
],
|
||||
stops: const [0.0, 0.15, 0.4, 0.6, 0.85, 1.0],
|
||||
transform: const GradientRotation(math.pi),
|
||||
).createShader(arcRect);
|
||||
|
||||
canvas.drawArc(arcRect, startAngle, sweepAngle, false, arcPaint);
|
||||
|
||||
// Calculate moon position
|
||||
// Night spans from sunset to next sunrise
|
||||
final double progress;
|
||||
if (now.isAfter(sunset)) {
|
||||
// After sunset: progress from sunset toward midnight and beyond
|
||||
final nextSunrise = DateTime(now.year, now.month, now.day + 1, sunrise.hour, sunrise.minute);
|
||||
final nightDuration = nextSunrise.difference(sunset).inMinutes;
|
||||
final minutesSinceSunset = now.difference(sunset).inMinutes;
|
||||
progress = (minutesSinceSunset / nightDuration).clamp(0.0, 1.0);
|
||||
} else {
|
||||
// Before sunrise: progress toward sunrise
|
||||
final prevSunset = DateTime(now.year, now.month, now.day - 1, sunset.hour, sunset.minute);
|
||||
final nightDuration = sunrise.difference(prevSunset).inMinutes;
|
||||
final minutesSincePrevSunset = now.difference(prevSunset).inMinutes;
|
||||
progress = (minutesSincePrevSunset / nightDuration).clamp(0.0, 1.0);
|
||||
}
|
||||
|
||||
// Map progress to angle along the arc
|
||||
final moonAngle = startAngle + (progress * sweepAngle);
|
||||
final moonX = center.dx + radius * math.cos(moonAngle);
|
||||
final moonY = center.dy + radius * math.sin(moonAngle);
|
||||
|
||||
// Draw moon glow
|
||||
final glowPaint = Paint()
|
||||
..shader = RadialGradient(
|
||||
colors: [
|
||||
_moonSilver.withValues(alpha: 0.3),
|
||||
_moonSilver.withValues(alpha: 0.0),
|
||||
],
|
||||
).createShader(Rect.fromCircle(center: Offset(moonX, moonY), radius: 20));
|
||||
canvas.drawCircle(Offset(moonX, moonY), 20, glowPaint);
|
||||
|
||||
// Draw moon
|
||||
final moonPaint = Paint()
|
||||
..style = PaintingStyle.fill
|
||||
..color = _moonSilver;
|
||||
canvas.drawCircle(Offset(moonX, moonY), 10, moonPaint);
|
||||
|
||||
// Draw crescent shadow for moon effect
|
||||
final shadowPaint = Paint()
|
||||
..style = PaintingStyle.fill
|
||||
..color = _nightBlue.withValues(alpha: 0.7);
|
||||
canvas.drawCircle(Offset(moonX + 4, moonY - 2), 8, shadowPaint);
|
||||
}
|
||||
|
||||
void _drawHorizonLabels(
|
||||
Canvas canvas,
|
||||
Offset center,
|
||||
double radius,
|
||||
DateTime sunrise,
|
||||
DateTime sunset,
|
||||
) {
|
||||
final textPainter = TextPainter(
|
||||
textDirection: TextDirection.ltr,
|
||||
textAlign: TextAlign.center,
|
||||
);
|
||||
|
||||
final markerStyle = TextStyle(
|
||||
final labelStyle = TextStyle(
|
||||
fontSize: 10,
|
||||
color: isDark ? Colors.white38 : Colors.black38,
|
||||
);
|
||||
|
||||
// Draw quarter markers (6am, 12pm, 6pm positions conceptually)
|
||||
final markers = ['6:00', '12:00', '18:00'];
|
||||
final positions = [0.25, 0.5, 0.75];
|
||||
// Sunrise label (left horizon point)
|
||||
final sunriseText = '${sunrise.hour.toString().padLeft(2, '0')}:${sunrise.minute.toString().padLeft(2, '0')}';
|
||||
textPainter.text = TextSpan(text: sunriseText, style: labelStyle);
|
||||
textPainter.layout();
|
||||
textPainter.paint(
|
||||
canvas,
|
||||
Offset(center.dx - radius - textPainter.width / 2, center.dy + 5),
|
||||
);
|
||||
|
||||
for (var i = 0; i < markers.length; i++) {
|
||||
final angle = math.pi + (positions[i] * math.pi);
|
||||
final markerRadius = radius + 15;
|
||||
final x = center.dx + markerRadius * math.cos(angle);
|
||||
final y = center.dy + markerRadius * math.sin(angle);
|
||||
|
||||
textPainter.text = TextSpan(text: markers[i], style: markerStyle);
|
||||
textPainter.layout();
|
||||
textPainter.paint(
|
||||
canvas,
|
||||
Offset(x - textPainter.width / 2, y - textPainter.height / 2),
|
||||
);
|
||||
}
|
||||
// Sunset label (right horizon point)
|
||||
final sunsetText = '${sunset.hour.toString().padLeft(2, '0')}:${sunset.minute.toString().padLeft(2, '0')}';
|
||||
textPainter.text = TextSpan(text: sunsetText, style: labelStyle);
|
||||
textPainter.layout();
|
||||
textPainter.paint(
|
||||
canvas,
|
||||
Offset(center.dx + radius - textPainter.width / 2, center.dy + 5),
|
||||
);
|
||||
}
|
||||
|
||||
@override
|
||||
|
||||
@@ -212,9 +212,11 @@ class WeatherWidget extends StatelessWidget {
|
||||
),
|
||||
],
|
||||
),
|
||||
const SizedBox(height: 24),
|
||||
// Match height of populated card content area
|
||||
const SizedBox(height: 120),
|
||||
Center(
|
||||
child: Column(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
children: [
|
||||
Icon(
|
||||
Icons.cloud_off_outlined,
|
||||
@@ -231,7 +233,7 @@ class WeatherWidget extends StatelessWidget {
|
||||
],
|
||||
),
|
||||
),
|
||||
const SizedBox(height: 16),
|
||||
const SizedBox(height: 40),
|
||||
],
|
||||
),
|
||||
),
|
||||
|
||||
+1
-1
@@ -16,7 +16,7 @@ publish_to: 'none' # Remove this line if you wish to publish to pub.dev
|
||||
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
|
||||
# In Windows, build-name is used as the major, minor, and patch parts
|
||||
# of the product and file versions while build-number is used as the build suffix.
|
||||
version: 1.5.1+1
|
||||
version: 1.5.2+1
|
||||
|
||||
environment:
|
||||
sdk: ^3.10.4
|
||||
|
||||
Reference in New Issue
Block a user