feat(sun-position): redesign arc to touch horizon at endpoints
- Arc geometry now uses chord-radius calculation for proper horizon intersection - Sunrise/sunset icons integrated at horizon endpoints (removed duplicate labels) - Daylight duration centered below arc - Increased all environment card heights 20% (140px → 170px) for better arc visibility - Visual balance: sunrise/sunset raised 10px, daylight at bottom 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.5
parent
9b2878f6e3
commit
9a75fb25db
@@ -210,28 +210,30 @@ class AirQualityWidget extends StatelessWidget {
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),
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],
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),
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// Match height of populated card content area
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const SizedBox(height: 120),
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Center(
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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Icon(
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Icons.air_outlined,
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size: 32,
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color: colorScheme.outline,
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),
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const SizedBox(height: 8),
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Text(
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'No data available',
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style: Theme.of(context).textTheme.bodyMedium?.copyWith(
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color: colorScheme.outline,
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),
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),
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],
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const SizedBox(height: 8),
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// Match sun position card height (170px content area)
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SizedBox(
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height: 170,
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child: Center(
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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Icon(
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Icons.air_outlined,
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size: 32,
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color: colorScheme.outline,
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),
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const SizedBox(height: 8),
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Text(
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'No data available',
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style: Theme.of(context).textTheme.bodyMedium?.copyWith(
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color: colorScheme.outline,
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),
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),
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],
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),
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),
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),
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const SizedBox(height: 40),
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],
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),
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),
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@@ -48,28 +48,30 @@ class ForecastWidget extends StatelessWidget {
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),
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],
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),
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// Match height of populated card content area
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const SizedBox(height: 120),
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Center(
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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Icon(
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Icons.event_busy_outlined,
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size: 32,
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color: colorScheme.outline,
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),
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const SizedBox(height: 8),
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Text(
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'No data available',
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style: Theme.of(context).textTheme.bodyMedium?.copyWith(
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color: colorScheme.outline,
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),
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),
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],
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const SizedBox(height: 8),
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// Match sun position card height (170px content area)
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SizedBox(
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height: 170,
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child: Center(
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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Icon(
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Icons.event_busy_outlined,
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size: 32,
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color: colorScheme.outline,
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),
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const SizedBox(height: 8),
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Text(
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'No data available',
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style: Theme.of(context).textTheme.bodyMedium?.copyWith(
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color: colorScheme.outline,
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),
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),
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],
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),
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),
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),
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const SizedBox(height: 40),
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],
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),
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),
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@@ -119,41 +119,63 @@ class _SunPositionWidgetState extends State<SunPositionWidget> {
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),
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],
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),
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const SizedBox(height: 16),
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const SizedBox(height: 8),
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// Arc visualization
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// Arc with integrated horizon labels
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SizedBox(
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height: 120,
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child: CustomPaint(
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size: const Size(double.infinity, 120),
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painter: _SunArcPainter(
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sunTimes: widget.sunTimes,
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isDark: colorScheme.brightness == Brightness.dark,
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),
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height: 170,
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child: LayoutBuilder(
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builder: (context, constraints) {
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return Stack(
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clipBehavior: Clip.none,
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children: [
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// Arc painter
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Positioned.fill(
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child: CustomPaint(
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painter: _SunArcPainter(
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sunTimes: widget.sunTimes,
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isDark: colorScheme.brightness == Brightness.dark,
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),
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),
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),
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// Sunrise widget at left horizon (10px up for balance)
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Positioned(
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left: 0,
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bottom: 10,
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child: _HorizonTimeDisplay(
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icon: Icons.wb_twilight,
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label: 'Sunrise',
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time: _sunrise,
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iconColor: Colors.orange,
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alignment: CrossAxisAlignment.start,
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),
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),
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// Daylight display centered (at bottom for balance)
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Positioned(
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left: 0,
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right: 0,
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bottom: 0,
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child: Center(
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child: _DaylightDisplay(minutes: _daylightMinutes),
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),
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),
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// Sunset widget at right horizon (10px up for balance)
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Positioned(
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right: 0,
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bottom: 10,
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child: _HorizonTimeDisplay(
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icon: Icons.nights_stay,
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label: 'Sunset',
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time: _sunset,
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iconColor: Colors.deepOrange,
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alignment: CrossAxisAlignment.end,
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),
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),
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],
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);
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},
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),
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),
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const SizedBox(height: 12),
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// Sunrise/Sunset times
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Row(
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mainAxisAlignment: MainAxisAlignment.spaceBetween,
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children: [
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_TimeDisplay(
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icon: Icons.wb_twilight,
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label: 'Sunrise',
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time: _sunrise,
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iconColor: Colors.orange,
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),
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_DaylightDisplay(minutes: _daylightMinutes),
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_TimeDisplay(
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icon: Icons.nights_stay,
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label: 'Sunset',
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time: _sunset,
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iconColor: Colors.deepOrange,
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),
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],
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),
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],
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),
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),
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@@ -198,34 +220,39 @@ class _SunPositionWidgetState extends State<SunPositionWidget> {
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}
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}
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class _TimeDisplay extends StatelessWidget {
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const _TimeDisplay({
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/// Horizon-aligned time display with icon above time and label.
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class _HorizonTimeDisplay extends StatelessWidget {
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const _HorizonTimeDisplay({
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required this.icon,
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required this.label,
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required this.time,
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this.iconColor,
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this.alignment = CrossAxisAlignment.center,
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});
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final IconData icon;
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final String label;
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final DateTime time;
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final Color? iconColor;
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final CrossAxisAlignment alignment;
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@override
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Widget build(BuildContext context) {
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final colorScheme = Theme.of(context).colorScheme;
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return Column(
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mainAxisSize: MainAxisSize.min,
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crossAxisAlignment: alignment,
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children: [
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Icon(
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icon,
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size: 20,
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size: 18,
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color: iconColor ?? colorScheme.primary,
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),
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const SizedBox(height: 4),
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const SizedBox(height: 2),
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Text(
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'${time.hour.toString().padLeft(2, '0')}:${time.minute.toString().padLeft(2, '0')}',
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style: Theme.of(context).textTheme.titleSmall?.copyWith(
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style: Theme.of(context).textTheme.labelMedium?.copyWith(
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fontWeight: FontWeight.w600,
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),
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),
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@@ -233,6 +260,7 @@ class _TimeDisplay extends StatelessWidget {
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label,
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style: Theme.of(context).textTheme.labelSmall?.copyWith(
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color: colorScheme.onSurfaceVariant,
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fontSize: 10,
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),
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),
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],
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@@ -280,7 +308,7 @@ class _DaylightDisplay extends StatelessWidget {
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/// The arc is proportional to the day/night duration:
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/// - During day: shows a day arc spanning (daylight hours / 24) × 360°
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/// - During night: shows a night arc spanning (night hours / 24) × 360°
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/// - Horizon points (left/right) represent sunrise/sunset times
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/// - Arc endpoints touch the horizon line at sunrise/sunset positions
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class _SunArcPainter extends CustomPainter {
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_SunArcPainter({
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this.sunTimes,
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@@ -316,59 +344,71 @@ class _SunArcPainter extends CustomPainter {
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final isDaytime = now.isAfter(sunrise) && now.isBefore(sunset);
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// Calculate arc angles (proportional to duration)
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// Day arc sweeps upward (above horizon), night arc sweeps downward
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final dayArcAngle = (daylightMinutes / 1440) * 2 * math.pi;
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final nightArcAngle = (nightMinutes / 1440) * 2 * math.pi;
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final center = Offset(size.width / 2, size.height - 10);
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final radius = math.min(size.width / 2 - 20, size.height - 30);
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// Layout constants - horizon is 50px from bottom to leave room for labels
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const horizonY = 50.0;
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const horizontalPadding = 40.0;
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final horizonWidth = size.width - (horizontalPadding * 2);
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final centerX = size.width / 2;
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// Draw horizon line
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final horizonPaint = Paint()
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..color = isDark ? Colors.white24 : Colors.black12
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..strokeWidth = 1;
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canvas.drawLine(
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Offset(center.dx - radius - 10, center.dy),
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Offset(center.dx + radius + 10, center.dy),
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Offset(horizontalPadding - 5, size.height - horizonY),
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Offset(size.width - horizontalPadding + 5, size.height - horizonY),
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horizonPaint,
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);
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if (isDaytime) {
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_drawDayArc(canvas, size, centerX, horizonWidth, horizonY, dayArcAngle, now, sunrise, sunset);
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} else {
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_drawNightArc(canvas, size, centerX, horizonWidth, horizonY, nightArcAngle, now, sunrise, sunset);
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}
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}
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void _drawDayArc(
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Canvas canvas,
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Size size,
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double centerX,
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double horizonWidth,
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double horizonY,
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double arcAngle,
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DateTime now,
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DateTime sunrise,
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DateTime sunset,
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) {
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// Clamp arc angle between 30° and 180° for visual sanity
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final clampedAngle = arcAngle.clamp(math.pi / 6, math.pi);
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// Calculate radius so arc endpoints touch horizon
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// For a chord of width W and arc angle θ: R = W / (2 * sin(θ/2))
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final radius = horizonWidth / (2 * math.sin(clampedAngle / 2));
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// Arc center is below the horizon for an upward-bulging arc
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// Distance from chord to center = R * cos(θ/2)
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final horizonYPos = size.height - horizonY;
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final centerY = horizonYPos + radius * math.cos(clampedAngle / 2);
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final center = Offset(centerX, centerY);
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// The arc starts at the LEFT horizon point
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// In canvas coords (Y down), angle to left point = 3π/2 - θ/2
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// The arc sweeps clockwise (positive) through angle θ to reach right point
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final startAngle = (3 * math.pi / 2) - (clampedAngle / 2);
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final arcRect = Rect.fromCenter(
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center: center,
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width: radius * 2,
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height: radius * 2,
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);
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if (isDaytime) {
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_drawDayArc(canvas, arcRect, center, radius, dayArcAngle, now, sunrise, sunset);
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} else {
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_drawNightArc(canvas, arcRect, center, radius, nightArcAngle, now, sunrise, sunset);
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}
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// Draw sunrise/sunset time labels at horizon points
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_drawHorizonLabels(canvas, center, radius, sunrise, sunset);
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}
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void _drawDayArc(
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Canvas canvas,
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Rect arcRect,
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Offset center,
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double radius,
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double arcAngle,
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DateTime now,
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DateTime sunrise,
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DateTime sunset,
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) {
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// Day arc: starts at left horizon, sweeps upward
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// Arc starts at π (left) and sweeps toward 0 (right)
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// But the sweep angle is proportional to daylight duration
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final startAngle = math.pi;
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final sweepAngle = arcAngle.clamp(0.0, math.pi); // Cap at semicircle for visual
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// Draw arc background with day gradient
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final arcPaint = Paint()
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..style = PaintingStyle.stroke
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..strokeWidth = 8
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..strokeWidth = 6
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..strokeCap = StrokeCap.round
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..shader = SweepGradient(
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center: Alignment.center,
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@@ -383,18 +423,19 @@ class _SunArcPainter extends CustomPainter {
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_duskOrange.withValues(alpha: 0.6),
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],
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stops: const [0.0, 0.15, 0.4, 0.6, 0.85, 1.0],
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transform: const GradientRotation(math.pi),
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transform: GradientRotation(startAngle),
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).createShader(arcRect);
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canvas.drawArc(arcRect, startAngle, sweepAngle, false, arcPaint);
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// Draw the arc (positive sweep = clockwise in canvas coords = visually upward arc)
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canvas.drawArc(arcRect, startAngle, clampedAngle, false, arcPaint);
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// Calculate sun position along the arc
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final totalDaylight = sunset.difference(sunrise).inMinutes;
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final minutesSinceSunrise = now.difference(sunrise).inMinutes;
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final progress = (minutesSinceSunrise / totalDaylight).clamp(0.0, 1.0);
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// Map progress to angle along the arc
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final sunAngle = startAngle + (progress * sweepAngle);
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// Map progress to angle along the arc (0 = sunrise/left, 1 = sunset/right)
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final sunAngle = startAngle + (progress * clampedAngle);
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final sunX = center.dx + radius * math.cos(sunAngle);
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final sunY = center.dy + radius * math.sin(sunAngle);
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@@ -410,14 +451,14 @@ class _SunArcPainter extends CustomPainter {
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glowColor.withValues(alpha: 0.6),
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glowColor.withValues(alpha: 0.0),
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],
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).createShader(Rect.fromCircle(center: Offset(sunX, sunY), radius: 24));
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canvas.drawCircle(Offset(sunX, sunY), 24, glowPaint);
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).createShader(Rect.fromCircle(center: Offset(sunX, sunY), radius: 20));
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canvas.drawCircle(Offset(sunX, sunY), 20, glowPaint);
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// Draw sun
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final sunPaint = Paint()
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..style = PaintingStyle.fill
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..color = sunColor;
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canvas.drawCircle(Offset(sunX, sunY), 12, sunPaint);
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canvas.drawCircle(Offset(sunX, sunY), 10, sunPaint);
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// Draw sun rays
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final rayPaint = Paint()
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@@ -428,8 +469,8 @@ class _SunArcPainter extends CustomPainter {
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for (var i = 0; i < 8; i++) {
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final rayAngle = (i * math.pi / 4);
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canvas.drawLine(
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Offset(sunX + 14 * math.cos(rayAngle), sunY + 14 * math.sin(rayAngle)),
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Offset(sunX + 18 * math.cos(rayAngle), sunY + 18 * math.sin(rayAngle)),
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Offset(sunX + 12 * math.cos(rayAngle), sunY + 12 * math.sin(rayAngle)),
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Offset(sunX + 16 * math.cos(rayAngle), sunY + 16 * math.sin(rayAngle)),
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rayPaint,
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);
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}
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@@ -437,23 +478,40 @@ class _SunArcPainter extends CustomPainter {
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void _drawNightArc(
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Canvas canvas,
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Rect arcRect,
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Offset center,
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double radius,
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Size size,
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double centerX,
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double horizonWidth,
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double horizonY,
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double arcAngle,
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DateTime now,
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DateTime sunrise,
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DateTime sunset,
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) {
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// Night arc: sweeps below the horizon (or shown inverted above)
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// For visual clarity, we show it as an arc above horizon but with night colors
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final startAngle = math.pi;
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final sweepAngle = arcAngle.clamp(0.0, math.pi); // Cap at semicircle
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// Clamp arc angle between 30° and 180° for visual sanity
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final clampedAngle = arcAngle.clamp(math.pi / 6, math.pi);
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// Calculate radius so arc endpoints touch horizon
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final radius = horizonWidth / (2 * math.sin(clampedAngle / 2));
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// Arc center is below the horizon for an upward-bulging arc
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final horizonYPos = size.height - horizonY;
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final centerY = horizonYPos + radius * math.cos(clampedAngle / 2);
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final center = Offset(centerX, centerY);
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// The arc starts at the LEFT horizon point
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// In canvas coords (Y down), angle to left point = 3π/2 - θ/2
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final startAngle = (3 * math.pi / 2) - (clampedAngle / 2);
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final arcRect = Rect.fromCenter(
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center: center,
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width: radius * 2,
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height: radius * 2,
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);
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// Draw arc background with night gradient
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final arcPaint = Paint()
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..style = PaintingStyle.stroke
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..strokeWidth = 8
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..strokeWidth = 6
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..strokeCap = StrokeCap.round
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..shader = SweepGradient(
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center: Alignment.center,
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@@ -468,10 +526,11 @@ class _SunArcPainter extends CustomPainter {
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_dawnOrange.withValues(alpha: 0.4),
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],
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stops: const [0.0, 0.15, 0.4, 0.6, 0.85, 1.0],
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transform: const GradientRotation(math.pi),
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transform: GradientRotation(startAngle),
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).createShader(arcRect);
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canvas.drawArc(arcRect, startAngle, sweepAngle, false, arcPaint);
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// Draw the arc (positive sweep = clockwise in canvas coords)
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canvas.drawArc(arcRect, startAngle, clampedAngle, false, arcPaint);
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// Calculate moon position
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// Night spans from sunset to next sunrise
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@@ -490,8 +549,8 @@ class _SunArcPainter extends CustomPainter {
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progress = (minutesSincePrevSunset / nightDuration).clamp(0.0, 1.0);
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}
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// Map progress to angle along the arc
|
||||
final moonAngle = startAngle + (progress * sweepAngle);
|
||||
// Map progress to angle along the arc (0 = sunset/left, 1 = sunrise/right)
|
||||
final moonAngle = startAngle + (progress * clampedAngle);
|
||||
final moonX = center.dx + radius * math.cos(moonAngle);
|
||||
final moonY = center.dy + radius * math.sin(moonAngle);
|
||||
|
||||
@@ -502,56 +561,20 @@ class _SunArcPainter extends CustomPainter {
|
||||
_moonSilver.withValues(alpha: 0.3),
|
||||
_moonSilver.withValues(alpha: 0.0),
|
||||
],
|
||||
).createShader(Rect.fromCircle(center: Offset(moonX, moonY), radius: 20));
|
||||
canvas.drawCircle(Offset(moonX, moonY), 20, glowPaint);
|
||||
).createShader(Rect.fromCircle(center: Offset(moonX, moonY), radius: 16));
|
||||
canvas.drawCircle(Offset(moonX, moonY), 16, glowPaint);
|
||||
|
||||
// Draw moon
|
||||
final moonPaint = Paint()
|
||||
..style = PaintingStyle.fill
|
||||
..color = _moonSilver;
|
||||
canvas.drawCircle(Offset(moonX, moonY), 10, moonPaint);
|
||||
canvas.drawCircle(Offset(moonX, moonY), 8, moonPaint);
|
||||
|
||||
// Draw crescent shadow for moon effect
|
||||
final shadowPaint = Paint()
|
||||
..style = PaintingStyle.fill
|
||||
..color = _nightBlue.withValues(alpha: 0.7);
|
||||
canvas.drawCircle(Offset(moonX + 4, moonY - 2), 8, shadowPaint);
|
||||
}
|
||||
|
||||
void _drawHorizonLabels(
|
||||
Canvas canvas,
|
||||
Offset center,
|
||||
double radius,
|
||||
DateTime sunrise,
|
||||
DateTime sunset,
|
||||
) {
|
||||
final textPainter = TextPainter(
|
||||
textDirection: TextDirection.ltr,
|
||||
textAlign: TextAlign.center,
|
||||
);
|
||||
|
||||
final labelStyle = TextStyle(
|
||||
fontSize: 10,
|
||||
color: isDark ? Colors.white38 : Colors.black38,
|
||||
);
|
||||
|
||||
// Sunrise label (left horizon point)
|
||||
final sunriseText = '${sunrise.hour.toString().padLeft(2, '0')}:${sunrise.minute.toString().padLeft(2, '0')}';
|
||||
textPainter.text = TextSpan(text: sunriseText, style: labelStyle);
|
||||
textPainter.layout();
|
||||
textPainter.paint(
|
||||
canvas,
|
||||
Offset(center.dx - radius - textPainter.width / 2, center.dy + 5),
|
||||
);
|
||||
|
||||
// Sunset label (right horizon point)
|
||||
final sunsetText = '${sunset.hour.toString().padLeft(2, '0')}:${sunset.minute.toString().padLeft(2, '0')}';
|
||||
textPainter.text = TextSpan(text: sunsetText, style: labelStyle);
|
||||
textPainter.layout();
|
||||
textPainter.paint(
|
||||
canvas,
|
||||
Offset(center.dx + radius - textPainter.width / 2, center.dy + 5),
|
||||
);
|
||||
canvas.drawCircle(Offset(moonX + 3, moonY - 1), 6, shadowPaint);
|
||||
}
|
||||
|
||||
@override
|
||||
|
||||
@@ -212,28 +212,30 @@ class WeatherWidget extends StatelessWidget {
|
||||
),
|
||||
],
|
||||
),
|
||||
// Match height of populated card content area
|
||||
const SizedBox(height: 120),
|
||||
Center(
|
||||
child: Column(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
children: [
|
||||
Icon(
|
||||
Icons.cloud_off_outlined,
|
||||
size: 32,
|
||||
color: colorScheme.outline,
|
||||
),
|
||||
const SizedBox(height: 8),
|
||||
Text(
|
||||
'No data available',
|
||||
style: Theme.of(context).textTheme.bodyMedium?.copyWith(
|
||||
color: colorScheme.outline,
|
||||
),
|
||||
),
|
||||
],
|
||||
const SizedBox(height: 8),
|
||||
// Match sun position card height (170px content area)
|
||||
SizedBox(
|
||||
height: 170,
|
||||
child: Center(
|
||||
child: Column(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
children: [
|
||||
Icon(
|
||||
Icons.cloud_off_outlined,
|
||||
size: 32,
|
||||
color: colorScheme.outline,
|
||||
),
|
||||
const SizedBox(height: 8),
|
||||
Text(
|
||||
'No data available',
|
||||
style: Theme.of(context).textTheme.bodyMedium?.copyWith(
|
||||
color: colorScheme.outline,
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
),
|
||||
const SizedBox(height: 40),
|
||||
],
|
||||
),
|
||||
),
|
||||
|
||||
Reference in New Issue
Block a user