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settled-reach/docs/assets/visual/README.md
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jpmschweitzerandClaude Opus 4.6 34d0e7211c docs(assets): add asset pipeline documentation system
Category-based asset index for audio, visual, and video pipelines.
Audio pipeline fully populated: palette (sonic identity bible), ambient
loops, SFX, UI sounds with generation specs and mix parameters.
Visual and video are stubs pending their respective workshops.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-16 01:03:18 +01:00

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# Visual Asset Pipeline
Status: **Stub** — awaiting first visual sprint.
## Categories
| Category | File | Count | Description |
|----------|------|-------|-------------|
| Sprites | [sprites.md](sprites.md) | 0 | Entity sprites via 3D render pipeline |
| Furniture | [furniture.md](furniture.md) | 0 | Furniture items by location/type |
| Tilesets | [tilesets.md](tilesets.md) | 0 | Floor/wall tiles by biome/planet |
| Icons | [icons.md](icons.md) | 0 | UI icons, status indicators |
| Effects | [effects.md](effects.md) | 0 | Fog shaders, particles, overlays |
## Palette
See [palette.md](palette.md) for art direction, "the angle", color relationships, and render pipeline specs.
## Pipeline
- **3D render pipeline:** Blender model → Godot Camera3D at -72.5deg → orthographic render → outline pass → resolution downscale
- **Render skill:** `/render-sprite` produces 12 PNGs (4 directions x 3 resolutions)
- **Art direction workshop:** `docs/workshops/art-direction-mood-board/`
## Decision References
- D-019: Top-down camera, 15-20deg from vertical ("the angle")
- D-033: Entity color = relationship to player
- D-045: Environmental neutrality