Files
settled-reach/server
jpmschweitzerandClaude Opus 4.6 f760624967 feat(simulation): add vision cone with forward/peripheral/blind sectors (#111)
Implement direction-dependent visibility modulation per D-015.
Forward cone (~120 deg) at full range, peripheral (~180 deg each side)
at reduced range, blind spot (~60 deg behind) excluded. Facing component
updated on player movement via facing_from_delta.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 00:21:01 +01:00
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