Files
settled-reach/client/tests/test_atlas_window_geometry.gd
T
jpmschweitzer ccedba4f24 fix(client): T-1153/T-1152 round 5 — nearest-wrap-image tile draw placement; canonical reset restores the fit zoom and re-fires
The wrapped tile column (Lendel: -6400 canonicalized to 12739) drew at
its canonical column — off-canvas right — leaving the mosaic's left
third black. nearest_wrap_image() re-expresses a tile column as the
wrap-image closest to held_center for DRAWING only (requests/cache keys
stay canonical). The draw-position test asserts overlap FRACTION, not
bare intersects() — the buggy placement still clipped ~2px of viewport
edge at Lendel scale, so intersects() alone would false-pass.

The full-zoom-out reset restored center but not the fit zoom, and its
'already there' guard keyed on a lagging field so it could only ever
fire once. The guard now also matches tile mode and compares _view_zoom
against the freshly computed fit — restoring the FULL canonical
transform (center, offset, fit zoom) and re-firing as a continued
gesture keeps zooming out (Jeroen's hard condition, both live shapes).

+8 revert-verified tests incl. the continued-gesture reset repro; smoke
stub gained get_body_radius_km (crash confirmed real under a real
driver before fixing). Suites 286 green; gdlint clean.
2026-07-22 15:32:04 +02:00

932 lines
44 KiB
GDScript

## T-1142 (Jeroen's second/third hands-on findings): pure-function tests for
## AtlasWindowViewer's fit-and-center math (fit_window_view) and pole-wall
## pan clamp (clamp_pan_offset_to_pole_wall) — both extracted specifically so
## the "viewport + n -> zoom/offset" transform is unit-testable without a
## live Control tree.
class_name TestAtlasWindowGeometry
extends GdUnitTestSuite
const AtlasWindowGeometry := preload("res://ui/implant/apps/atlas/atlas_window_geometry.gd")
const AtlasDescendGeometry := preload("res://ui/implant/apps/atlas/atlas_descend_geometry.gd")
const MIN_ZOOM: float = 0.5
const MAX_ZOOM: float = 8.0
const CELL_PIXEL_SIZE: float = 16.0
# =============================================================================
# fit_window_view — the "postage stamp" fix (item 2)
# =============================================================================
## n=32, cell_px=16 -> native composite is 512x512. T-1145 item 1: COVER
## fit derives zoom from the LARGER viewport dimension (1920, not 1080) with
## NO margin factor — zoom = 1920 / 512 = 3.75 — well inside [MIN_ZOOM,
## MAX_ZOOM], so the clamp is a no-op here.
func test_fit_window_view_computes_expected_zoom_for_a_wide_viewport() -> void:
var fit: Dictionary = AtlasWindowGeometry.fit_window_view(
Vector2(1920.0, 1080.0), 32, CELL_PIXEL_SIZE, MIN_ZOOM, MAX_ZOOM
)
var expected_zoom: float = 1920.0 / 512.0
assert_float(fit["zoom"]).is_equal_approx(expected_zoom, 0.001)
## The composite must be CENTERED — offset.x/.y each leave an equal margin on
## both sides of the (n*cell_px*zoom)-sized composite (a NEGATIVE "margin" is
## fine and expected under cover — it just means the composite overhangs
## that axis, checked separately by test_fit_window_view_covers_with_no_gap).
func test_fit_window_view_centers_the_composite() -> void:
var viewport := Vector2(1920.0, 1080.0)
var fit: Dictionary = AtlasWindowGeometry.fit_window_view(
viewport, 32, CELL_PIXEL_SIZE, MIN_ZOOM, MAX_ZOOM
)
var composite_scaled: float = 32.0 * CELL_PIXEL_SIZE * float(fit["zoom"])
var offset: Vector2 = fit["offset"]
# The composite's right/bottom edge is offset + composite_scaled — the
# margin on the far side must equal the margin on the near side (offset).
var right_margin: float = viewport.x - (offset.x + composite_scaled)
var bottom_margin: float = viewport.y - (offset.y + composite_scaled)
assert_float(right_margin).is_equal_approx(offset.x, 0.01)
assert_float(bottom_margin).is_equal_approx(offset.y, 0.01)
## T-1145 item 1 (Jeroen's round-2 finding, KALLAST window): a wide viewport
## must show NO side margins — the composite's LONG axis (the one the cover
## zoom is derived from) must land EXACTLY at the viewport edges (offset ~=
## 0 on that axis), and the SHORT axis must OVERHANG past both edges
## (negative margin — the composite is bigger than the viewport there,
## exactly what "cover" means). This is the literal assertion the coordinator
## asked for: no side margins at 16:9.
func test_fit_window_view_covers_with_no_gap_on_the_long_axis() -> void:
var viewport := Vector2(1920.0, 1080.0)
var fit: Dictionary = AtlasWindowGeometry.fit_window_view(
viewport, 32, CELL_PIXEL_SIZE, MIN_ZOOM, MAX_ZOOM
)
var composite_scaled: float = 32.0 * CELL_PIXEL_SIZE * float(fit["zoom"])
var offset: Vector2 = fit["offset"]
# Long axis (X, 1920 > 1080): the composite must span EXACTLY the
# viewport width — zero margin on both sides.
assert_float(offset.x).override_failure_message(
"the long (cover) axis must have NO side margin — offset.x should be ~0"
).is_equal_approx(0.0, 0.5)
var right_margin: float = viewport.x - (offset.x + composite_scaled)
assert_float(right_margin).override_failure_message(
"the long (cover) axis's far edge must have NO margin either"
).is_equal_approx(0.0, 0.5)
# Short axis (Y, 1080 < 1920): the composite must OVERHANG (negative
# margin) past BOTH edges — this is the data that extends into pan-space.
assert_float(offset.y).override_failure_message(
"the short axis must OVERHANG past the top edge (negative offset)"
).is_less(0.0)
## A TALL viewport (portrait) must cover the same way, just with the axes
## swapped — long axis (Y) gets zero margin, short axis (X) overhangs.
func test_fit_window_view_covers_a_tall_viewport_too() -> void:
var viewport := Vector2(1080.0, 1920.0)
var fit: Dictionary = AtlasWindowGeometry.fit_window_view(
viewport, 32, CELL_PIXEL_SIZE, MIN_ZOOM, MAX_ZOOM
)
var offset: Vector2 = fit["offset"]
assert_float(offset.y).override_failure_message(
"the long (cover) axis (Y, portrait) must have NO side margin"
).is_equal_approx(0.0, 0.5)
assert_float(offset.x).override_failure_message(
"the short axis (X, portrait) must overhang past the left edge"
).is_less(0.0)
## A perfectly square viewport needs NO overhang on either axis — cover and
## contain agree exactly at a 1:1 aspect ratio (the degenerate case where
## "long" and "short" axis are the same).
func test_fit_window_view_square_viewport_has_no_overhang_either_axis() -> void:
var fit: Dictionary = AtlasWindowGeometry.fit_window_view(
Vector2(1024.0, 1024.0), 32, CELL_PIXEL_SIZE, MIN_ZOOM, MAX_ZOOM
)
assert_vector(fit["offset"]).is_equal_approx(Vector2.ZERO, Vector2(0.5, 0.5))
## Jeroen's exact bug: an n=32 composite (512px native) in a real ~1920px
## viewport must NOT render at zoom=1.0 (the old, unfitted "postage stamp"
## behavior) — the fit must scale it up to fill (now: COVER) the viewport.
func test_fit_window_view_scales_up_a_small_composite_to_fill_the_viewport() -> void:
var fit: Dictionary = AtlasWindowGeometry.fit_window_view(
Vector2(1920.0, 1080.0), 32, CELL_PIXEL_SIZE, MIN_ZOOM, MAX_ZOOM
)
assert_float(fit["zoom"]).override_failure_message(
"a 512px composite in a 1920x1080 viewport must be scaled UP, not left at 1.0"
).is_greater(1.0)
## A huge n (e.g. n=64 at a tiny viewport) must clamp to MIN_ZOOM, never
## shrink the composite into illegibility below the floor.
func test_fit_window_view_clamps_to_min_zoom_for_a_tiny_viewport() -> void:
var fit: Dictionary = AtlasWindowGeometry.fit_window_view(
Vector2(200.0, 150.0), 64, CELL_PIXEL_SIZE, MIN_ZOOM, MAX_ZOOM
)
assert_float(fit["zoom"]).is_equal_approx(MIN_ZOOM, 0.001)
## A small n (e.g. n=2) at a huge viewport must clamp to MAX_ZOOM, never
## scale past the ceiling.
func test_fit_window_view_clamps_to_max_zoom_for_a_tiny_composite() -> void:
var fit: Dictionary = AtlasWindowGeometry.fit_window_view(
Vector2(3840.0, 2160.0), 2, CELL_PIXEL_SIZE, MIN_ZOOM, MAX_ZOOM
)
assert_float(fit["zoom"]).is_equal_approx(MAX_ZOOM, 0.001)
## Degenerate inputs (zero viewport, zero n) must not divide by zero — a safe
## fallback (zoom=1.0, offset=ZERO), never a crash or NaN.
func test_fit_window_view_degenerate_inputs_are_safe() -> void:
var fit_zero_viewport: Dictionary = AtlasWindowGeometry.fit_window_view(
Vector2.ZERO, 32, CELL_PIXEL_SIZE, MIN_ZOOM, MAX_ZOOM
)
assert_float(fit_zero_viewport["zoom"]).is_equal_approx(1.0, 0.001)
var fit_zero_n: Dictionary = AtlasWindowGeometry.fit_window_view(
Vector2(1920.0, 1080.0), 0, CELL_PIXEL_SIZE, MIN_ZOOM, MAX_ZOOM
)
assert_float(fit_zero_n["zoom"]).is_equal_approx(1.0, 0.001)
# =============================================================================
# clamp_pan_offset_to_pole_wall — item 5 (pole hard wall, row axis only)
# =============================================================================
## Deep inside the valid range (window nowhere near a pole), the clamp must
## be a no-op — offset passes through unchanged.
func test_pole_wall_clamp_is_a_noop_far_from_the_poles() -> void:
var offset := Vector2(10.0, 20.0)
var clamped: Vector2 = AtlasWindowGeometry.clamp_pan_offset_to_pole_wall(
offset, Vector2(1920.0, 1080.0), Vector2i(0, 0), 32, 4785, CELL_PIXEL_SIZE, 1.0
)
assert_that(clamped).is_equal(offset)
## X is NEVER clamped by the pole wall (item 6: east-west is seamless) — even
## an absurdly large X offset passes through untouched.
func test_pole_wall_clamp_never_touches_x() -> void:
var offset := Vector2(999999.0, 0.0)
var clamped: Vector2 = AtlasWindowGeometry.clamp_pan_offset_to_pole_wall(
offset, Vector2(1920.0, 1080.0), Vector2i(0, 0), 32, 4785, CELL_PIXEL_SIZE, 1.0
)
assert_float(clamped.x).is_equal_approx(999999.0, 0.001)
## The core pole-wall behavior: dragging FAR past the north pole (offset.y
## driven to an extreme) must clamp — the resulting offset must be LESS than
## the extreme requested, and a SECOND, even-more-extreme drag must produce
## the SAME clamped value (further dragging is inert once pinned at the wall).
func test_pole_wall_clamp_pins_offset_when_dragged_past_the_pole() -> void:
var rows_half := 100
var held_center := Vector2i(0, 90) # near the south pole already (row 90 of 100)
var extreme_offset := Vector2(0.0, 5000.0) # a huge downward drag
var clamped: Vector2 = AtlasWindowGeometry.clamp_pan_offset_to_pole_wall(
extreme_offset, Vector2(800.0, 800.0), held_center, 32, rows_half, CELL_PIXEL_SIZE, 1.0
)
assert_float(clamped.y).override_failure_message(
"an extreme drag toward the pole must be clamped, not pass through"
).is_less(extreme_offset.y)
var even_more_extreme := Vector2(0.0, 50000.0)
var clamped_again: Vector2 = AtlasWindowGeometry.clamp_pan_offset_to_pole_wall(
even_more_extreme, Vector2(800.0, 800.0), held_center, 32, rows_half, CELL_PIXEL_SIZE, 1.0
)
assert_float(clamped_again.y).override_failure_message(
"further dragging past an already-pinned wall must be inert (same clamped value)"
).is_equal_approx(clamped.y, 0.01)
## Symmetric check on the north side: a huge UPWARD drag near the north pole
## also clamps.
func test_pole_wall_clamp_pins_offset_on_the_north_side_too() -> void:
var rows_half := 100
var held_center := Vector2i(0, -90) # near the north pole
var extreme_offset := Vector2(0.0, -5000.0) # a huge upward drag
var clamped: Vector2 = AtlasWindowGeometry.clamp_pan_offset_to_pole_wall(
extreme_offset, Vector2(800.0, 800.0), held_center, 32, rows_half, CELL_PIXEL_SIZE, 1.0
)
assert_float(clamped.y).override_failure_message(
"an extreme drag toward the north pole must be clamped"
).is_greater(extreme_offset.y)
## rows_half <= 0 (a no-radius body, or a degenerate district_extent()) means
## "no wall concept" — the clamp is a no-op, matching
## canonicalize_district_center()'s own no-radius identity disposition.
func test_pole_wall_clamp_is_noop_when_rows_half_is_zero() -> void:
var offset := Vector2(0.0, 999999.0)
var clamped: Vector2 = AtlasWindowGeometry.clamp_pan_offset_to_pole_wall(
offset, Vector2(800.0, 800.0), Vector2i(0, 0), 32, 0, CELL_PIXEL_SIZE, 1.0
)
assert_that(clamped).is_equal(offset)
## Tiny-body edge case (documented open item in atlas_window_viewer.gd's own
## _clamp_offset_to_pole_wall doc): a window TALLER than the whole planet's
## row span (n=64 window, rows_half=10 -> pole-to-pole is only 20 districts)
## must not crash or produce an inverted/degenerate clamp range — the offset
## still comes back as a finite Vector2, and repeated extreme drags still
## converge to a stable pinned value (not NaN, not unbounded).
func test_pole_wall_clamp_handles_a_window_taller_than_the_planet() -> void:
var rows_half := 10
var held_n := 64
var held_center := Vector2i(0, 0)
var clamped: Vector2 = AtlasWindowGeometry.clamp_pan_offset_to_pole_wall(
Vector2(0.0, 999999.0), Vector2(800.0, 800.0), held_center, held_n, rows_half,
CELL_PIXEL_SIZE, 1.0
)
assert_bool(is_finite(clamped.y)).override_failure_message(
"a window taller than the planet's row span must still produce a finite clamp"
).is_true()
var clamped_again: Vector2 = AtlasWindowGeometry.clamp_pan_offset_to_pole_wall(
Vector2(0.0, 9999999.0), Vector2(800.0, 800.0), held_center, held_n, rows_half,
CELL_PIXEL_SIZE, 1.0
)
assert_float(clamped_again.y).is_equal_approx(clamped.y, 0.01)
# =============================================================================
# Cross-check: clamp bounds derived from district_extent() (the SAME source
# canonicalize_district_center() uses) — confirms the two T-1142 fixes (item
# 5 pole wall, item 6a wrap/clamp) agree on what "the pole" even is.
# =============================================================================
func test_pole_wall_rows_half_matches_canonicalize_rows_half() -> void:
var radius_km := 6238.4 # GJ380c
var extent: Dictionary = AtlasDescendGeometry.district_extent(radius_km)
var rows_half: int = int(extent["rows_half"])
# A center exactly at (0, rows_half) must canonicalize to itself (already
# at the pole boundary, not past it) — pins that the SAME rows_half both
# fixes consume describes an inclusive boundary, not an exclusive one.
var canonical: Vector2i = AtlasDescendGeometry.canonicalize_district_center(
Vector2i(0, rows_half), radius_km
)
assert_int(canonical.y).is_equal(rows_half)
# =============================================================================
# T-1153: select_rung() — REDESIGNED (live round 3 finding) per-rung
# single-window COVERAGE CEILING model, superseding the original
# `2x`-visual-tolerance-only reading of design doc §5. Select the FINEST
# rung whose own single-window coverage ceiling (MAX_COVERAGE_M) still
# covers the current world extent: Quarter <= 32,768 m; District <=
# 131,072 m; Region otherwise (including tiled coverage beyond its own
# single-window ceiling, a viewer-level concern — see select_rung()'s own
# doc for the full derivation and why this REPLACES the earlier two-gate
# design entirely, not just patches it).
# =============================================================================
## Deep zoom-in (a tiny extent) selects Quarter — comfortably under its own
## 32,768 m ceiling.
func test_select_rung_picks_quarter_well_under_its_ceiling() -> void:
var rung: String = AtlasWindowGeometry.select_rung(2000.0, 1000.0)
assert_str(rung).is_equal("Quarter")
## An extent past Quarter's own ceiling but under District's selects
## District — the finest rung that can still cover it in one window.
func test_select_rung_picks_district_between_the_two_ceilings() -> void:
# 60,000 m is past Quarter's 32,768 m ceiling but well under District's
# 131,072 m one.
var rung: String = AtlasWindowGeometry.select_rung(60_000.0, 100.0)
assert_str(rung).is_equal("District")
## An extent past BOTH Quarter's and District's ceilings selects Region —
## neither finer rung's single window can cover this much world.
func test_select_rung_picks_region_past_both_finer_ceilings() -> void:
var rung: String = AtlasWindowGeometry.select_rung(40_075_264.0, 1920.0)
assert_str(rung).is_equal("Region")
## Exactly AT Quarter's own ceiling (32,768 m) must still select Quarter —
## the rule is `<=`, not `<`.
func test_select_rung_quarter_ceiling_boundary_is_inclusive() -> void:
var rung: String = AtlasWindowGeometry.select_rung(32_768.0, 100.0)
assert_str(rung).is_equal("Quarter")
## One metre past Quarter's ceiling must flip to District — confirms the
## ceiling bites right at its own boundary, not one cell short of it.
func test_select_rung_one_past_quarter_ceiling_is_district() -> void:
var rung: String = AtlasWindowGeometry.select_rung(32_769.0, 100.0)
assert_str(rung).is_equal("District")
## Exactly AT District's own ceiling (131,072 m) must still select District.
func test_select_rung_district_ceiling_boundary_is_inclusive() -> void:
var rung: String = AtlasWindowGeometry.select_rung(131_072.0, 100.0)
assert_str(rung).is_equal("District")
## One metre past District's ceiling must flip to Region.
func test_select_rung_one_past_district_ceiling_is_region() -> void:
var rung: String = AtlasWindowGeometry.select_rung(131_073.0, 100.0)
assert_str(rung).is_equal("Region")
## canvas_px is unused by the coverage rule (kept for signature stability,
## see select_rung()'s own doc) — degenerate/zero values must not change the
## selected rung at all, unlike the old `2x`-tolerance design's special-cased
## fallback.
func test_select_rung_canvas_px_does_not_affect_selection() -> void:
var with_real_canvas: String = AtlasWindowGeometry.select_rung(2000.0, 1000.0)
var with_zero_canvas: String = AtlasWindowGeometry.select_rung(2000.0, 0.0)
assert_str(with_zero_canvas).is_equal(with_real_canvas)
## spacing_for_rung() is select_rung()'s inverse lookup — pin the three known
## values against the D-243 constants directly (not against RUNG_TABLE
## indices, which would just restate the implementation).
func test_spacing_for_rung_matches_d243_constants() -> void:
assert_float(AtlasWindowGeometry.spacing_for_rung("Quarter")).is_equal_approx(512.0, 0.001)
assert_float(AtlasWindowGeometry.spacing_for_rung("District")).is_equal_approx(2048.0, 0.001)
assert_float(AtlasWindowGeometry.spacing_for_rung("Region")).is_equal_approx(204_800.0, 0.001)
## An unknown tag falls back to District — matching the server's own
## "unknown -> District" posture at every wire-decode boundary.
func test_spacing_for_rung_unknown_tag_falls_back_to_district() -> void:
assert_float(AtlasWindowGeometry.spacing_for_rung("Nonsense")).is_equal_approx(2048.0, 0.001)
## MAX_COVERAGE_M's three values, pinned directly against the formulas
## select_rung()'s own doc derives them from — a regression guard
## independent of select_rung()'s own boundary tests above, so a future
## accidental edit to the constants table itself (not just the selection
## logic) is caught here too.
func test_max_coverage_m_matches_derived_formulas() -> void:
assert_float(AtlasWindowGeometry.MAX_COVERAGE_M["Quarter"]).is_equal_approx(32_768.0, 0.001)
assert_float(AtlasWindowGeometry.MAX_COVERAGE_M["District"]).is_equal_approx(131_072.0, 0.001)
assert_float(AtlasWindowGeometry.MAX_COVERAGE_M["Region"]).is_equal_approx(13_107_200.0, 0.001)
## The exact scenario that surfaced the original design flaw
## (live-testing enter_orbital()'s own fit zoom): a whole Earth-like body's
## circumference (~40,075 km, matching AtlasDescendGeometry.district_extent()'s
## own cols*DISTRICT_M for radius=6371km) fitted to a 1920px-wide viewport at
## CELL_PIXEL_SIZE=16 must select Region — the direct regression guard for
## the bug an early version of select_rung() had (picking District here,
## which would have meant the canonical orbital frame requests a
## District-tier derive spanning an entire planet — the exact R1-catastrophe
## cost scenario the design doc §4 rejects).
func test_select_rung_at_orbital_fit_zoom_selects_region() -> void:
var radius_km := 6371.0
var extent: Dictionary = AtlasDescendGeometry.district_extent(radius_km)
var n: int = int(extent["cols"])
var composite_native: float = float(n) * CELL_PIXEL_SIZE
var viewport := Vector2(1920.0, 1080.0)
var fit_zoom: float = maxf(viewport.x, viewport.y) / composite_native
var world_extent: float = AtlasWindowGeometry.world_extent_m(CELL_PIXEL_SIZE, fit_zoom, viewport)
var rung: String = AtlasWindowGeometry.select_rung(
world_extent, maxf(viewport.x, viewport.y)
)
assert_str(rung).override_failure_message(
"the canonical orbital fit-zoom (whole-planet view) must select Region,"
+ " never a District-tier derive spanning an entire planet"
).is_equal("Region")
## **Live round 3 regression, the direct fix target:** at 1600x900 (the
## coordinator's capture viewport), zooming IN from the orbital fit all the
## way to Quarter's own ceiling must pass through District along the way —
## a wheel-zoom gesture crossing world_extent_m from Region's territory down
## to Quarter's must select District for SOME real span of extent in
## between, not skip straight from Region to Quarter (the exact "money shot"
## the coordinator wants capture-worthy: a visible SHARPEN in place, not a
## jump).
func test_select_rung_district_is_reachable_between_region_and_quarter() -> void:
# An extent comfortably between District's and Quarter's ceilings (e.g.
# the midpoint) must select District — proving the band is non-empty,
# unlike the old two-gate design where it was empty by construction at
# every real viewport (see git history / the coordinator's live-round
# finding for the retired analysis).
var midpoint: float = (
(AtlasWindowGeometry.MAX_COVERAGE_M["Quarter"] as float)
+ (AtlasWindowGeometry.MAX_COVERAGE_M["District"] as float)
) * 0.5
var rung: String = AtlasWindowGeometry.select_rung(midpoint, 1600.0)
assert_str(rung).override_failure_message(
"District must be reachable between Quarter's and District's own"
+ " coverage ceilings — the redesigned rule must not skip it"
).is_equal("District")
# =============================================================================
# T-1153: world_extent_m() — the `E` half of the §5 rule, computed from the
# viewer's own zoom/viewport state.
# =============================================================================
## At zoom=1.0, CELL_PIXEL_SIZE=16: one DISTRICT (2,048 m, the fixed display
## unit — see world_extent_m()'s own doc for why this is rung-INDEPENDENT)
## occupies 16 screen px, so a 1920px-wide viewport shows
## 1920/16 * 2048 = 245,760 m.
func test_world_extent_m_at_zoom_one() -> void:
var extent: float = AtlasWindowGeometry.world_extent_m(
CELL_PIXEL_SIZE, 1.0, Vector2(1920.0, 1080.0)
)
assert_float(extent).is_equal_approx(1920.0 / CELL_PIXEL_SIZE * 2048.0, 1.0)
## Doubling the zoom must HALVE the displayed world extent — zooming in
## shows less world, not more.
func test_world_extent_m_halves_when_zoom_doubles() -> void:
var extent_1x: float = AtlasWindowGeometry.world_extent_m(
CELL_PIXEL_SIZE, 1.0, Vector2(1920.0, 1080.0)
)
var extent_2x: float = AtlasWindowGeometry.world_extent_m(
CELL_PIXEL_SIZE, 2.0, Vector2(1920.0, 1080.0)
)
assert_float(extent_2x).is_equal_approx(extent_1x * 0.5, 1.0)
## The composite's on-screen footprint is rung-invariant (world_extent_m()'s
## own doc) — a change in held rung with NO change in zoom/viewport must
## leave the displayed world extent UNCHANGED. This is the direct regression
## test for the bug this function's signature once had (a granularity_v2
## parameter that silently changed the formula per rung, when only zoom
## should) — the function no longer TAKES a rung parameter at all, so this
## pins that omission is intentional, not an oversight.
func test_world_extent_m_has_no_rung_parameter() -> void:
var extent_a: float = AtlasWindowGeometry.world_extent_m(
CELL_PIXEL_SIZE, 1.0, Vector2(1920.0, 1080.0)
)
var extent_b: float = AtlasWindowGeometry.world_extent_m(
CELL_PIXEL_SIZE, 1.0, Vector2(1920.0, 1080.0)
)
assert_float(extent_a).is_equal_approx(extent_b, 0.001)
## Degenerate zoom (<=0) must not divide by zero — a safe zero extent.
func test_world_extent_m_degenerate_zoom_is_safe() -> void:
var extent: float = AtlasWindowGeometry.world_extent_m(
CELL_PIXEL_SIZE, 0.0, Vector2(1920.0, 1080.0)
)
assert_float(extent).is_equal_approx(0.0, 0.001)
# =============================================================================
# T-1153: is_fully_zoomed_out() — Jeroen's HARD condition's trigger predicate.
# =============================================================================
func test_is_fully_zoomed_out_true_when_extent_covers_full_circumference() -> void:
var radius_km := 6371.0
var circumference_m: float = TAU * radius_km * 1000.0
assert_bool(AtlasWindowGeometry.is_fully_zoomed_out(circumference_m, radius_km)).is_true()
assert_bool(
AtlasWindowGeometry.is_fully_zoomed_out(circumference_m * 1.5, radius_km)
).is_true()
func test_is_fully_zoomed_out_false_when_extent_is_less_than_circumference() -> void:
var radius_km := 6371.0
var circumference_m: float = TAU * radius_km * 1000.0
assert_bool(
AtlasWindowGeometry.is_fully_zoomed_out(circumference_m * 0.5, radius_km)
).is_false()
## A no-radius body (tiny test body) has no circumference concept — never
## auto-resets, matching enter_orbital()'s own no-radius fallback disposition.
func test_is_fully_zoomed_out_false_for_no_radius_body() -> void:
assert_bool(AtlasWindowGeometry.is_fully_zoomed_out(1e12, 0.0)).is_false()
# =============================================================================
# T-1153: screen_center_to_district() — the shared screen<->district formula
# behind both the pan-edge refetch and the rung-reselect refetch.
# =============================================================================
## At the exact center of a symmetric fit (offset centers the composite,
## zoom=1.0), the screen center must map back to the held center exactly.
func test_screen_center_to_district_at_rest_returns_held_center() -> void:
var held_n := 32
var held_center := Vector2i(10, 20)
var composite_native: float = float(held_n) * CELL_PIXEL_SIZE
var viewport := Vector2(composite_native, composite_native)
var offset := Vector2.ZERO # composite exactly fills the viewport, top-left at origin
var result: Vector2i = AtlasWindowGeometry.screen_center_to_district(
viewport, offset, 1.0, CELL_PIXEL_SIZE, held_center, held_n
)
assert_that(result).is_equal(held_center)
## Panning the offset must shift the recovered district position in the
## OPPOSITE direction of the offset shift (dragging the composite right
## reveals districts to the WEST at screen-center).
func test_screen_center_to_district_shifts_with_pan_offset() -> void:
var held_n := 32
var held_center := Vector2i(0, 0)
var composite_native: float = float(held_n) * CELL_PIXEL_SIZE
var viewport := Vector2(composite_native, composite_native)
var at_rest: Vector2i = AtlasWindowGeometry.screen_center_to_district(
viewport, Vector2.ZERO, 1.0, CELL_PIXEL_SIZE, held_center, held_n
)
var panned: Vector2i = AtlasWindowGeometry.screen_center_to_district(
viewport, Vector2(CELL_PIXEL_SIZE * 4.0, 0.0), 1.0, CELL_PIXEL_SIZE, held_center, held_n
)
assert_int(panned.x).override_failure_message(
"dragging the composite EAST (positive offset) must reveal districts to the WEST"
).is_less(at_rest.x)
# =============================================================================
# T-1153 (moved from atlas_window_viewer.gd for testability): WASD held-pan
# direction is exercised live only (reads the global Input singleton) —
# edge-scroll suppression/direction are pure and covered here directly.
# =============================================================================
func test_is_cursor_edge_scrolling_true_near_an_edge() -> void:
var result: bool = AtlasWindowGeometry.is_cursor_edge_scrolling(
true, false, Vector2(800.0, 600.0), Vector2(10.0, 300.0), 24.0
)
assert_bool(result).is_true()
func test_is_cursor_edge_scrolling_false_away_from_any_edge() -> void:
var result: bool = AtlasWindowGeometry.is_cursor_edge_scrolling(
true, false, Vector2(800.0, 600.0), Vector2(400.0, 300.0), 24.0
)
assert_bool(result).is_false()
func test_is_cursor_edge_scrolling_suppressed_when_over_ui() -> void:
var result: bool = AtlasWindowGeometry.is_cursor_edge_scrolling(
true, true, Vector2(800.0, 600.0), Vector2(10.0, 300.0), 24.0
)
assert_bool(result).is_false()
func test_is_cursor_edge_scrolling_suppressed_without_app_focus() -> void:
var result: bool = AtlasWindowGeometry.is_cursor_edge_scrolling(
false, false, Vector2(800.0, 600.0), Vector2(10.0, 300.0), 24.0
)
assert_bool(result).is_false()
func test_edge_scroll_direction_points_west_near_left_edge() -> void:
var direction: Vector2 = AtlasWindowGeometry.edge_scroll_direction(
Vector2(800.0, 600.0), Vector2(5.0, 300.0), 24.0
)
assert_float(direction.x).is_less(0.0)
assert_float(direction.y).is_equal_approx(0.0, 0.001)
# =============================================================================
# T-1153, live round 3 (Jeroen's ruling, design doc §4): compute_tile_grid()
# — the orbital rest state's multi-window mosaic.
# =============================================================================
## The exact live-round scenario: GJ380c/Lendel (radius 6238.4 km) needs a
## 3x2 = 6-tile grid — the coordinator's own estimate, confirmed here as an
## executable regression.
func test_compute_tile_grid_lendel_produces_six_tiles() -> void:
var tiles: Array = AtlasWindowGeometry.compute_tile_grid(6238.4)
assert_int(tiles.size()).override_failure_message(
"GJ380c/Lendel must tile into 3x2=6 windows, matching the coordinator's own"
+ " live-round finding (13,107.2 km single-window coverage vs. 39,198 km"
+ " circumference)"
).is_equal(6)
## A tiny body whose whole circumference fits in ONE Region window's
## coverage ceiling must produce exactly ONE tile — tiling degenerates
## gracefully to the pre-existing single-window behavior when it isn't
## actually needed.
func test_compute_tile_grid_tiny_body_produces_one_tile() -> void:
# radius small enough that circumference << MAX_COVERAGE_M["Region"]
# (13,107,200 m) — a few hundred km radius comfortably qualifies.
var tiles: Array = AtlasWindowGeometry.compute_tile_grid(50.0)
assert_int(tiles.size()).is_equal(1)
assert_that(tiles[0]).is_equal(Vector2i.ZERO)
## A no-radius body (tiny test body) must produce exactly one tile at the
## canonical origin — matching enter_orbital()'s own no-radius fallback
## disposition (no circumference/tiling concept without a radius).
func test_compute_tile_grid_no_radius_produces_single_origin_tile() -> void:
var tiles: Array = AtlasWindowGeometry.compute_tile_grid(0.0)
assert_int(tiles.size()).is_equal(1)
assert_that(tiles[0]).is_equal(Vector2i.ZERO)
## Every tile center must be a LEGAL canonicalized DistrictPos — column
## wrapped into [0, cols), row clamped into [-rows_half, rows_half] — the
## same range canonicalize_district_center() enforces everywhere else in
## this cluster (pan refetch, entry, rung-reselect). A raw, uncanonicalized
## tile center would fail the server's own normalize_window_center() (or
## silently alias to a different tile than intended).
func test_compute_tile_grid_tiles_are_all_canonicalized() -> void:
var radius_km := 6238.4
var extent: Dictionary = AtlasDescendGeometry.district_extent(radius_km)
var cols: int = int(extent["cols"])
var rows_half: int = int(extent["rows_half"])
var tiles: Array = AtlasWindowGeometry.compute_tile_grid(radius_km)
for tile: Vector2i in tiles:
assert_int(tile.x).override_failure_message(
"tile column %d must be wrapped into [0, %d)" % [tile.x, cols]
).is_greater_equal(0)
assert_int(tile.x).is_less(cols)
assert_int(tile.y).override_failure_message(
"tile row %d must be clamped into [-%d, %d]" % [tile.y, rows_half, rows_half]
).is_greater_equal(-rows_half)
assert_int(tile.y).is_less_equal(rows_half)
## No two tiles may share the same canonicalized center — compute_tile_grid()
## must dedupe (a pole-row clamp or column-wrap collision producing the exact
## same DistrictPos twice would otherwise request/draw the same tile twice,
## wasting a request and drawing one tile over another).
func test_compute_tile_grid_has_no_duplicate_centers() -> void:
var tiles: Array = AtlasWindowGeometry.compute_tile_grid(6238.4)
var seen: Dictionary = {}
for tile: Vector2i in tiles:
assert_bool(seen.has(tile)).override_failure_message(
"tile center %s appears more than once in the grid" % str(tile)
).is_false()
seen[tile] = true
## The tile grid's own center of mass must land on the canonical origin
## (0,0) — the tile-set's symmetric layout (each axis' centers computed as
## `(index - (count-1)/2) * TILE_N`) is centered on the SAME canonical origin
## enter_orbital() uses, so the tile-set's overall framing agrees with
## single-window enter_orbital()'s own "center on (0,0)" contract.
func test_compute_tile_grid_is_centered_on_the_canonical_origin() -> void:
var tiles: Array = AtlasWindowGeometry.compute_tile_grid(6238.4)
var sum_col := 0
var sum_row := 0
for tile: Vector2i in tiles:
sum_col += tile.x
sum_row += tile.y
# Column centers wrap (periodic), so a raw average isn't meaningful there
# the way it is for rows — assert row symmetry directly instead (rows
# never wrap, so their average must be very close to 0 for a
# symmetric grid).
var avg_row: float = float(sum_row) / float(tiles.size())
assert_float(avg_row).override_failure_message(
"the tile grid's row centers must average to ~0 (symmetric around the"
+ " canonical origin's equator row)"
).is_equal_approx(0.0, float(AtlasWindowGeometry.TILE_N))
# =============================================================================
# Live round 4: district_to_canvas_local() + recompute_offset_for_held_n_change()
# — the two pure functions behind both round-4 draw-path fixes (tile mosaic
# placement, single-window offset recompute across a rung crossing).
# =============================================================================
## A district AT the held window's own center must land at canvas-local
## `(held_n/2 * cell_px, held_n/2 * cell_px)` — the center of the
## `[0, held_n*cell_px)` square the single-window `Rect2(0,0,extent,extent)`
## draw call already assumes.
func test_district_to_canvas_local_center_district_lands_at_half_extent() -> void:
var held_center := Vector2i(100, 200)
var held_n := 64
var result: Vector2 = AtlasWindowGeometry.district_to_canvas_local(
Vector2(held_center), held_center, held_n, CELL_PIXEL_SIZE
)
var expected: float = float(held_n) * 0.5 * CELL_PIXEL_SIZE
assert_that(result).is_equal(Vector2(expected, expected))
## The window's own top-left corner (held_center - held_n/2) must land at
## canvas-local (0,0) — the exact invariant single-window `_draw()` and
## `fit_window_view()` both assume.
func test_district_to_canvas_local_top_left_corner_lands_at_origin() -> void:
var held_center := Vector2i(0, 0)
var held_n := 32
var top_left := Vector2(held_center) - Vector2.ONE * (float(held_n) * 0.5)
var result: Vector2 = AtlasWindowGeometry.district_to_canvas_local(
top_left, held_center, held_n, CELL_PIXEL_SIZE
)
assert_that(result).is_equal(Vector2.ZERO)
## Live round 4's OWN repro, pinned directly: a tile far from held_center
## (0,0) at whole-body scale (held_n ~19,139, Lendel's raw circumference)
## must NOT land near canvas-local (0,0) — the round-4 bug's exact failure
## mode (treating absolute district (0,0) as the canvas origin regardless of
## held_center/held_n) would place it there instead.
func test_district_to_canvas_local_matches_the_live_round_4_repro_scale() -> void:
var held_center := Vector2i.ZERO
var held_n := 19139 # Lendel's raw district-column count (live round 4's own repro)
var tile_center := Vector2(6400, 0) # one TILE_N east of the body's own center
var result: Vector2 = AtlasWindowGeometry.district_to_canvas_local(
tile_center, held_center, held_n, CELL_PIXEL_SIZE
)
var buggy_result: Vector2 = tile_center * CELL_PIXEL_SIZE # the round-4 bug's own formula
assert_bool(is_equal_approx(result.x, buggy_result.x)).override_failure_message(
"a tile away from held_center must NOT land where the round-4 bug's"
+ " absolute-district-(0,0)-relative formula would put it — got %.1f, the"
+ " buggy formula's own value is %.1f"
% [result.x, buggy_result.x]
).is_false()
## Zero held_n is a degenerate/never-real-in-practice input (a body always
## has SOME district extent) but must not divide-by-zero or crash — `half`
## is simply 0, so the district maps 1:1 to canvas-local (scaled by cell_px).
func test_district_to_canvas_local_zero_held_n_does_not_crash() -> void:
var result: Vector2 = AtlasWindowGeometry.district_to_canvas_local(
Vector2(5, 5), Vector2i.ZERO, 0, CELL_PIXEL_SIZE
)
assert_that(result).is_equal(Vector2(5, 5) * CELL_PIXEL_SIZE)
# =============================================================================
# Live round 5: nearest_wrap_image() — the tile-mosaic WRAP half of "the
# mosaic doesn't fully draw" (the left-third-black repro).
# =============================================================================
## Live round 5's OWN repro, pinned exactly: Lendel's wrapped tile
## canonicalizes to column 12739 (`-6400 mod 19139`) — the CORRECT
## request/cache key — but its nearest wrap-image relative to the canonical
## origin (held_center.x = 0) is -6400, the actual visible position
## immediately west of center.
func test_nearest_wrap_image_matches_the_lendel_repro() -> void:
var result: int = AtlasWindowGeometry.nearest_wrap_image(12739, 0, 19139)
assert_int(result).override_failure_message(
"the wrapped tile's nearest wrap-image relative to held_center=0 must be"
+ " -6400 (its actual on-screen position), not 12739 (the correct REQUEST"
+ " key, but the wrong DRAW position)"
).is_equal(-6400)
## The two Lendel tiles that were NEVER wrapped (already close to
## held_center) must round-trip unchanged — the fix must not perturb tiles
## that were already drawing correctly.
func test_nearest_wrap_image_is_a_noop_for_already_nearby_columns() -> void:
var cols := 19139
for col: int in [0, 6400]:
var result: int = AtlasWindowGeometry.nearest_wrap_image(col, 0, cols)
assert_int(result).override_failure_message(
"column %d is already the nearest wrap-image to held_center=0 — must"
+ " be returned unchanged" % col
).is_equal(col)
## The result must always be a LEGAL wrap-image of the canonical column —
## i.e. `result mod cols == canonical_col mod cols` — regardless of which
## image is nearest. This is the correctness invariant the whole function
## exists to preserve: re-expressing a column for DRAWING must never change
## WHICH district it actually refers to.
func test_nearest_wrap_image_preserves_the_canonical_identity() -> void:
var cols := 19139
for held_col: int in [-50000, -1, 0, 1, 9569, 19138, 50000]:
var result: int = AtlasWindowGeometry.nearest_wrap_image(12739, held_col, cols)
assert_int(posmod(result, cols)).override_failure_message(
"nearest_wrap_image(12739, %d, %d) = %d must still canonicalize back"
+ " to 12739 — it may only pick a DIFFERENT wrap-image, never a"
+ " different district" % [held_col, cols, result]
).is_equal(12739)
## The chosen wrap-image must be the CLOSEST one to held_center — never
## farther than half the circumference away (otherwise a different
## wrap-image would have been nearer).
func test_nearest_wrap_image_is_within_half_circumference_of_held_center() -> void:
var cols := 19139
for canonical_col: int in [0, 1, 9569, 12739, 19138]:
for held_col: int in [-30000, -500, 0, 500, 25000]:
var result: int = AtlasWindowGeometry.nearest_wrap_image(canonical_col, held_col, cols)
var distance: int = absi(result - held_col)
assert_int(distance).override_failure_message(
(
"nearest_wrap_image(%d, %d, %d) = %d is %d districts from"
+ " held_center — must never exceed half the circumference"
+ " (%d), or a closer wrap-image exists"
)
% [canonical_col, held_col, cols, result, distance, cols / 2]
).is_less_equal(cols / 2)
## `cols <= 0` (no-radius bodies, which never tile per compute_tile_grid()'s
## own doc) must be a safe no-op passthrough — no periodicity to resolve.
func test_nearest_wrap_image_zero_cols_is_a_passthrough() -> void:
var result: int = AtlasWindowGeometry.nearest_wrap_image(12739, 0, 0)
assert_int(result).is_equal(12739)
## The coordinator's own draw-position counterpart to
## test_compute_tile_grid_tiles_are_all_canonicalized(): the wrapped tile's
## DRAW rect (via district_to_canvas_local(), fed through
## nearest_wrap_image() the way _draw_tile_mosaic() now does) must land
## SUBSTANTIALLY on-canvas when the view covers the whole body — the exact
## Lendel shape (whole-body fit at entry, held_center at the canonical
## origin). A bare `Rect2.intersects()` check is NOT discriminating enough
## here: at Lendel's own whole-body-fit scale, the BUGGY placement (feeding
## the canonical column directly) happens to clip the viewport edge by only
## a couple of px (confirmed by hand-computation — the tile-grid's own
## edge-to-edge tiling means a full-circumference shift lands almost
## exactly one screen-width away, so `intersects()` alone would pass on a
## near-miss that still reads as "the left third is black" visually).
## Asserting a MEANINGFUL overlap FRACTION (at least half the tile's own
## area) is what actually distinguishes "correctly drawn" from "barely
## clipping the edge."
func test_wrapped_tile_draw_rect_lands_substantially_on_canvas_at_whole_body_view() -> void:
var radius_km := 6238.4 # GJ380c (Lendel) — the live-repro body
var extent: Dictionary = AtlasDescendGeometry.district_extent(radius_km)
var cols: int = int(extent["cols"])
var held_center := Vector2i.ZERO
var held_n: int = cols # enter_orbital()'s own whole-body held_n
var tile_n: int = AtlasWindowGeometry.TILE_N
var half_tile: float = float(tile_n) * 0.5
# The whole-body fit zoom/viewport (matching enter_orbital()'s own fit).
var viewport := Vector2(1600.0, 900.0)
var fit: Dictionary = AtlasWindowGeometry.fit_window_view(
viewport, held_n, CELL_PIXEL_SIZE, 0.0001, 64.0
)
var view_zoom: float = fit["zoom"]
var view_offset: Vector2 = fit["offset"]
# The wrapped tile's own canonical center — mirrors compute_tile_grid()'s
# own dedup/canonicalize step for Lendel's westmost tile.
var wrapped_raw_col := -6400
var canonical_col: int = posmod(wrapped_raw_col, cols)
var draw_col: int = AtlasWindowGeometry.nearest_wrap_image(canonical_col, held_center.x, cols)
var tile_top_left := Vector2(float(draw_col) - half_tile, 0.0 - half_tile)
var local_origin: Vector2 = AtlasWindowGeometry.district_to_canvas_local(
tile_top_left, held_center, held_n, CELL_PIXEL_SIZE
)
var extent_px: float = float(tile_n) * CELL_PIXEL_SIZE
# Canvas-local -> screen space: _canvas.position = view_offset,
# _canvas.scale = view_zoom (AtlasWindowViewer._apply_transform()'s own
# transform, mirrored here since this is a pure-geometry test with no
# live Control/Node2D tree).
var screen_top_left: Vector2 = view_offset + local_origin * view_zoom
var screen_extent: Vector2 = Vector2(extent_px, extent_px) * view_zoom
var tile_rect := Rect2(screen_top_left, screen_extent)
var viewport_rect := Rect2(Vector2.ZERO, viewport)
var overlap: Rect2 = viewport_rect.intersection(tile_rect)
var tile_area: float = screen_extent.x * screen_extent.y
var overlap_fraction: float = 0.0
if tile_area > 0.0:
overlap_fraction = (overlap.size.x * overlap.size.y) / tile_area
assert_float(overlap_fraction).override_failure_message(
(
"the wrapped tile's draw rect %s overlaps the viewport %s by only"
+ " %.1f%% of its own area — must be at least 50%% when the view"
+ " covers the whole body. This is live round 5's 'left third of the"
+ " mosaic is black' repro: drawing the CANONICAL column (%d) directly"
+ " (without nearest_wrap_image()) places this tile off-canvas RIGHT"
+ " instead of its true position on the LEFT"
)
% [tile_rect, viewport_rect, overlap_fraction * 100.0, canonical_col]
).is_greater_equal(0.5)
## The core contract this function exists for: recomputing `_view_offset` so
## a KNOWN screen point continues to map to canvas-local
## `new_held_n/2 * cell_px` (the new window's own center) — i.e. feeding the
## OUTPUT back through district_to_canvas_local()'s own "center district ->
## half-extent local" identity (tested above) and applying the resulting
## transform must reproduce the SAME screen point exactly.
func test_recompute_offset_for_held_n_change_preserves_the_screen_point() -> void:
var screen_point := Vector2(800.0, 450.0)
var view_zoom := 2.5
var new_held_n := 16
var offset: Vector2 = AtlasWindowGeometry.recompute_offset_for_held_n_change(
screen_point, view_zoom, new_held_n, CELL_PIXEL_SIZE
)
var new_local: Vector2 = Vector2.ONE * (float(new_held_n) * 0.5 * CELL_PIXEL_SIZE)
var reconstructed_screen_point: Vector2 = new_local * view_zoom + offset
assert_that(reconstructed_screen_point).is_equal_approx(screen_point, Vector2.ONE * 0.01)
## Live round 4's OWN repro: crossing from Region (~thousands-districts held_n)
## to District (64) or Quarter (16) must produce a DIFFERENT offset than
## leaving `_view_offset` untouched would — pinning that this function's
## OUTPUT actually depends on `new_held_n` (the exact thing the round-4 bug
## got wrong by never calling this function at all).
func test_recompute_offset_for_held_n_change_differs_for_different_held_n() -> void:
var screen_point := Vector2(800.0, 450.0)
var view_zoom := 3.378 # live round 4's own District-band zoom value
var offset_district: Vector2 = AtlasWindowGeometry.recompute_offset_for_held_n_change(
screen_point, view_zoom, 64, CELL_PIXEL_SIZE
)
var offset_quarter: Vector2 = AtlasWindowGeometry.recompute_offset_for_held_n_change(
screen_point, view_zoom, 16, CELL_PIXEL_SIZE
)
assert_that(offset_district).override_failure_message(
"a rung crossing that changes held_n must recompute a DIFFERENT"
+ " _view_offset — reusing the same offset across the crossing is"
+ " exactly the live round 4 bug (composite renders off-canvas)"
).is_not_equal(offset_quarter)