Adds DevOps procedures document and updates CLAUDE.md/README.md to reference decisions/ domain files and Makefile-based workflow. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
89 lines
4.0 KiB
Markdown
89 lines
4.0 KiB
Markdown
# The Settled Reach
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A top-down immersive sim — occlusion-based detective game with combat elements, set in an original science fiction universe. Single-character perspective, asymmetric information as core mechanic, Rimworld-style storyteller. Godot 4 client + Rust/bevy_ecs simulation server via subprocess/IPC (D-020).
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**Official Title:** The Settled Reach (D-021)
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**Repository name:** commonwealth (historical code name, retained for path stability)
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## Project Structure
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```
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client/ # Godot 4 client (D-020)
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server/ # Rust/bevy_ecs simulation server (D-020)
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tooling/ # Build tools, scripts, asset pipelines
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tests/ # Integration and end-to-end tests
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.config/ # Configuration files (linters, formatters, CI)
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.cache/ # Local caches for testing/linting (gitignored)
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docs/
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discussions/ # Discussion rounds (all rounds archived here per D-022)
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briefings/ # Per-agent context briefings (maintained by Qatux)
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architecture/ # Technical architecture documents
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design/ # Game design documents
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workshops/ # Workshop briefs and outputs (per-workshop subdirectories)
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db/
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commonwealth.db # SQLite ticketing database
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schema.sql # Database schema
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connectors/ # Connector scripts for SQLite and Qdrant
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config.json # Endpoint configuration
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sqlite_connector.py # SQLite mini MCP
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qdrant_connector.py # Qdrant + ollama mini MCP
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.claude/
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agents/ # Agent personality files
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skills/ # Skill definitions
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decisions/ # Decision domain files (source of truth)
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README.md # Domain index and query examples
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architecture.md # D-008, D-009, D-010, D-012, D-020, D-026, D-030, D-031
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perception.md # D-011, D-015, D-016, D-017, D-018, D-019
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content.md # D-023, D-024, D-025, D-028, D-029
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scope.md # D-001, D-003, D-005, D-006, D-007, D-013, D-014, D-027
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process.md # D-004, D-021, D-022
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questions.md # Q-001 through Q-011
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rejected.md # R-001 through R-010
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DECISIONS.md # Redirect to decisions/ directory
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TEAM.md # Team roster and roles
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```
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## DevOps
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See [docs/DEVOPS.md](docs/DEVOPS.md) for build, test, lint, and CI procedures. All development operations go through the top-level `Makefile` — run `make` for a summary of targets.
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## Agent Instructions
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### Before starting work
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1. Read your briefing at `docs/briefings/{your-name}.md` for current project context
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2. Read the relevant `decisions/*.md` domain file(s) listed in your briefing
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3. Check `docs/discussions/` for recent discussion rounds if needed
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### SQLite access
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**Never use the `sqlite3` CLI** - it crashes in Claude Code due to a known std::bad_alloc bug.
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Use the whitelistable wrapper scripts:
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```bash
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db/connectors/sqlite-query "SELECT * FROM tickets WHERE status='in_progress'"
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db/connectors/sqlite-exec "UPDATE tickets SET status='done' WHERE id=1"
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```
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### Qdrant / document search
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```bash
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db/connectors/qdrant-search "asymmetric information design"
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db/connectors/qdrant-index docs/briefings/tyre.md
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db/connectors/qdrant-health
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db/connectors/qdrant-count
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```
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### File conventions
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- Decisions: domain files in `decisions/` (see `decisions/README.md` for index)
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- Decision IDs: `D-NNN` (confirmed), `Q-NNN` (open questions), `R-NNN` (rejected)
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- Discussion rounds: numbered sequentially, archived to `docs/discussions/` when complete
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- Briefings: one per agent, updated after decision-producing rounds
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- Tickets: managed via `/ticket` skill or `sqlite_connector.py` directly
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### Commit conventions
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Use conventional commits with project-specific scopes:
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`agents`, `skills`, `docs`, `briefings`, `discussions`, `schema`, `db`, `config`, `engine`, `simulation`, `client`, `ui`, `audio`, `assets`, `meta`
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### Local services
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- Qdrant: `http://tower-of-joy:6333/`
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- Ollama: `http://tower-of-joy:11434/` (nomic-embed-text)
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- Collection: `commonwealth` (768 dimensions, cosine distance)
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