Files
settled-reach/CHANGELOG.md
T
2026-02-11 16:53:12 +01:00

71 lines
5.7 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# Changelog
All notable changes to The Settled Reach project will be documented in this file.
Format based on [Keep a Changelog](https://keepachangelog.com/).
## [Unreleased]
### Added
- Automated Rust install via `make setup` (tooling/install-rust script, rustup + clippy + rustfmt)
- Automated Godot download/install via `make setup` (tooling/install-godot script, installs to ~/bin/godot4)
- Round 18 v0.1 gap analysis workshop — 7 agents, 2 rounds, 4 tracks (concept proof, wow factor, missing systems, testability)
- D-030: Testability architecture — 8 sub-decisions for ticket #214 (gdUnit4, hybrid Rust testing, CauseChain component, three-layer IPC testing)
- D-031: Time system — 10 ticks = 1 game-minute, 4 day phases (Morning/Afternoon/Evening/Night), diegetic clock display
- 41 new tickets from gap analysis: 3 epics (Movement & Collision, Observation & Interaction, Game State Management) + 38 stories
- 15 priority promotions including 3 tickets to critical (deterministic replay, divergent knowledge, divergent relationships)
- 21 new dependency records mapping critical path through collision → pathfinding → NPC movement → routine execution
- Workshop directory convention established with per-workshop subdirectories
- Project directory scaffold: client/, server/, tooling/, tests/, .config/, .cache/
- Top-level Makefile with dev workflow targets (setup, build, run, test, lint, ci, clean)
- Whitelistable sqlite-init and sqlite-seed wrapper scripts completing the db/connectors/sqlite-* set
- Round 17 content architecture workshop — Full team (8 agents, 3 rounds) defining content pipeline
- D-023: Three-tier content model (authored drama modules, templated content, procedural filler) with life-sim substrate
- D-024: NPC generation model — 10 axes (7 essential + 3 supporting) with CombatCapability ECS component
- D-025: Social site / functional cluster as atomic Tier 2 template unit (4-8 NPCs, 15-40 tiles)
- D-026: Simulation tiers with timestamp-based LRU eviction (Active/Background/State-saved/Ungenerated)
- D-027: Vertical slice — smuggler + detective two-character proof-of-concept (supersedes D-006)
- D-028: Dialogue architecture — tagged line pools with four relational layers (access tiers, history, trust-gating, unprompted disclosure)
- D-029: Population entanglement ratio — 30% flat / 50% mundane triangles / 20% intrigue-entangled
- Content architecture workshop brief documenting the "life first, drama second" design philosophy
- Mellanie (Copywriter) activated from standby for content authoring phase
- Round 16 faction development — Full faction framework with lore, political analysis, mechanical grounding (session closed, awaiting team input for v0.1 selection)
- 3D reputation system: Trust × Usefulness × Exposure per faction
- Faction mechanical grounding: starting loadouts, information asymmetry, blind spots, resource loops
- Power dynamics analysis: formal vs. real power distribution across factions
- Character drama templates: whistleblower, inspector with conscience, dual-loyalty operative, reluctant conspirator
- Betrayal vectors and conspiracy potential for all six factions
- "First 30 Minutes" test demonstrating six mechanically distinct faction perspectives
- D-021: Official project title "The Settled Reach" confirmed, domain settledreach.com secured
- Round 14 worldbuilding — "The Settled Reach" original SF setting foundation with full team reactions
- Original terminology established: Settled Reach, Founder Gates, Span Gates, Interstitium, neural lattice, Meridian, imprint, re-embodiment, Perpetuals, the Unbound, Forking, Severance
- Four enhancement tiers: Baseline, Augmented, Transcendent, Elevated (plus the Threshold as endgame horizon)
- Two-tier death system: soft death (lattice intact) and hard death (lattice destroyed, imprint restore)
- Six factions: Concord Assembly, Syndics, Separatists, Guardians of Autonomy/Severance, Veil Institute, Lattice Commission
- Infrastructure-as-mystery: Builders inhabiting the Interstitium, Gyre events as leakage
- Miri's IP originality guardian role — flags concepts too close to source franchises
- Whitelistable wrapper scripts for SQLite and Qdrant connectors (sqlite-query, sqlite-exec, qdrant-search, qdrant-index, qdrant-health, qdrant-count)
- Architecture evaluation and risk assessment documents for Godot+Rust bridge approach
- Round 13 engine selection discussion — full team debate on engine paradigms
- D-020: Engine and architecture selection — Godot 4 client + Rust/bevy_ecs simulation server via subprocess/IPC
- Rejected alternatives R-004 through R-010 documented (pure Bevy, pure Godot, GDExtension, C++ GDExtension, Fyrox, custom framework, protobuf)
### Fixed
- Replaced all absolute paths (macOS and Linux) with project-relative paths across round-16 docs
- Removed duplicate ROUND-16-STATUS.md from project root (content already in round-16-session-notes.md)
- Added relative-path convention to Qatux agent persona for cross-system consistency
### Removed
- dotfiles/tmux.conf (no longer needed)
### Changed
- All 18 agent briefings updated for decisions/ directory split and DEVOPS.md references
- Implementation agents (Dudley, Hoshe, Justine, Oscar, Si, Stig, Tyre) now include Development Workflow sections with Makefile targets
- Q-009 (time system) resolved via D-031
- Ticket catalog expanded from 232 to 273 tickets with sprint sequencing (Run → Feel → Content → Validate)
- Ticket skill updated to use wrapper scripts exclusively (no more direct python3 calls)
- Miri's role updated from Canon Guardian to Worldbuilder & Setting Designer (original IP pivot)
- Project description updated to reflect D-020 engine decision
- Connector usage instructions now reference wrapper scripts instead of python3 directly
- Q-001 (engine selection) resolved via D-020