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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 10:27:01 +02:00

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Processed Food

Field Value
Name Processed Food
Tier intermediate
Elasticity inelastic
Base Price (Tractus) 15
Bulk Class standard
Unit tonnes
Production Ubiquity ubiquitous
Demand Model utility
Commission Certified No
Compact Contested No
Shadow Viable No
Panic Threshold (weeks) 2
Description Shelf-stable, transportable food products.

Processed food is agricultural produce run through preservation, packaging, and shelf-stabilization. The recipe requires 1.5t of agricultural produce and 0.2t of water per tonne of output — a simple, energy-light process that every settled world with surplus agriculture runs continuously. The output is transportable through gates without viability loss, which is precisely the point: raw produce cannot clear multiple hops, but processed food can move Reach-wide on standard freight schedules.

The two-week panic threshold is lower than it looks. Most inhabited nodes maintain 26 weeks of processed food stock as standard operational reserves. A supply disruption triggering hoarding behavior compresses that buffer quickly, particularly in high-population orbital stations where local food production is negligible and processed food is the primary caloric supply. Stations are more exposed than planetary surfaces; a gate blockage affecting a station's primary food route becomes a crisis in days rather than weeks.

Ubiquitous production means processed food rarely generates price signals worth chasing on its own. The trading interest is in agricultural production disruptions upstream — a bad harvest on a surplus world ripples into processed food availability two to three production cycles later, and by then the price signal has already moved. Follow the agricultural conditions, not the shelf-stable output.