# Processed Food | Field | Value | |-------|-------| | Name | Processed Food | | Tier | intermediate | | Elasticity | inelastic | | Base Price (Tractus) | 15 | | Bulk Class | standard | | Unit | tonnes | | Production Ubiquity | ubiquitous | | Demand Model | utility | | Commission Certified | No | | Compact Contested | No | | Shadow Viable | No | | Panic Threshold (weeks) | 2 | | Description | Shelf-stable, transportable food products. | Processed food is agricultural produce run through preservation, packaging, and shelf-stabilization. The recipe requires 1.5t of agricultural produce and 0.2t of water per tonne of output — a simple, energy-light process that every settled world with surplus agriculture runs continuously. The output is transportable through gates without viability loss, which is precisely the point: raw produce cannot clear multiple hops, but processed food can move Reach-wide on standard freight schedules. The two-week panic threshold is lower than it looks. Most inhabited nodes maintain 2–6 weeks of processed food stock as standard operational reserves. A supply disruption triggering hoarding behavior compresses that buffer quickly, particularly in high-population orbital stations where local food production is negligible and processed food is the primary caloric supply. Stations are more exposed than planetary surfaces; a gate blockage affecting a station's primary food route becomes a crisis in days rather than weeks. Ubiquitous production means processed food rarely generates price signals worth chasing on its own. The trading interest is in agricultural production disruptions upstream — a bad harvest on a surplus world ripples into processed food availability two to three production cycles later, and by then the price signal has already moved. Follow the agricultural conditions, not the shelf-stable output.