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settled-reach/wiki/_templates/faction.md
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jpmschweitzerandClaude Opus 4.7 25eb8bd096 content(wiki): purge v0.1 Sova/Van Maanen residue (#865)
Spring-cleaning accumulated v0.1 vertical-slice residue across the
wiki. Scope per Jeroen's pre-decisions on 2026-04-21:

- Delete outright: wiki/star-systems/GJ-35/sova/ subtree (5 files +
  2 dirs) — v0.1 Station Sova / Transit District content.
- Strip example blocks in authoring guides and _templates/ that
  cited dropped v0.1 NPCs (Kael Davan, Sera Venn, Nils Davan, Devra,
  Torek, Renn, Pell, Tav, Lera Sessik, Sabel). Replaced with short
  "v0.1 examples removed — D-122" notes pointing authors to the
  active NPC roster.
- Rewrite canonical-lore references file-by-file: faction pages,
  technology pages, contraband pages, concepts pages, corp pages
  that cited v0.1 names/places. Preserve institutional/structural
  content, drop specific-name citations.
- Commission name drift: replace "Concord Commission" and "Assembly
  Commission" with "the Lattice Commission" (D-193) throughout.
- Van Maanen's Star cultural references: the canonical in-game name
  is Vuurkloof. "Van Maanen's Star" is retained only as an
  astronomical designation (glossary + GJ-35 Calibration Note).
  All cultural/system references converted to Vuurkloof across
  culture-authoring-guide, cultural-generation-guide, founder-gates,
  and star-system adjacent-system descriptions.
- Strip `v0.1` from faction/triangle frontmatter tags (8 files).
- wiki/triangles/hub-power.md and wiki/factions/the-ring.md:
  rewritten using role-name exemplars (Ring Coordinator / Shift
  Supervisor / THE FRIEND) instead of named v0.1 NPCs. Triangle
  pattern preserved as a structural reference.

Also applies drive-by Commission drift fixes and minor cross-ref
updates to canonical corps (gate-corporation, mastroianni-vehicle-group,
stalownia-kowalski, prometheus-labs, ferreira-monteiro, vins-de-grand-vide,
and 13 others).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 10:26:45 +02:00

81 lines
2.1 KiB
Markdown

---
title: "" # Display name (e.g., "The Ring")
description: "" # One-line summary for context filtering (e.g., "Criminal syndicate controlling contraband flow through Transit District")
slug: "" # URL-safe identifier (e.g., "the-ring")
category: faction
status: proposed # proposed | draft | canonical
created: YYYY-MM-DD
updated: YYYY-MM-DD
scope: "" # local | regional | reach-wide
faction_type: "" # political | regulatory | criminal | cultural | economic | military
governance_role: "" # legislative | enforcement | advisory | none
headquarters: "" # location slug or "distributed"
members: [] # character slugs of known members
tags: []
decision_refs: []
cross_refs: []
---
# {Title}
**Type:** Faction — {faction_type}
**Status:** {status}
**Scope:** {scope}
**Governance Role:** {governance_role}
**Headquarters:** {headquarters}
---
## Overview
{2-3 paragraphs: what this faction is, what it does, why it matters.}
---
## Structure
{How the faction is organized. Hierarchy, roles, decision-making.}
---
## Members
{Table or list of known members with roles and links.}
---
## Community Role
{How this faction fits into the social fabric. Who benefits, who is harmed.}
---
## Vulnerability
{How the faction can be exposed, disrupted, or exploited by the player.}
---
## Mechanical Integration
{Knowledge graph flags, perception differences, investigation vectors.}
---
## Thematic Function
{What question this faction poses for the player. Why it exists in the game.}
---
**Cross-References:**
<!-- Relative paths from flat categories (wiki/factions/{slug}.md):
Other factions: {slug}.md
Characters: ../characters/{slug}.md
Technology: ../technology/{slug}.md
Contraband: ../contraband/{slug}.md
Locations: ../star-systems/{sys}/{sta}/{dist}/{loc}.md
-->
- [{character_name}](../characters/{slug}.md) — {role}
- [{location_name}](../star-systems/{sys}/{sta}/{dist}/{slug}.md) — {presence}