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settled-reach/wiki/_templates/character.md
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jpmschweitzerandClaude Opus 4.7 25eb8bd096 content(wiki): purge v0.1 Sova/Van Maanen residue (#865)
Spring-cleaning accumulated v0.1 vertical-slice residue across the
wiki. Scope per Jeroen's pre-decisions on 2026-04-21:

- Delete outright: wiki/star-systems/GJ-35/sova/ subtree (5 files +
  2 dirs) — v0.1 Station Sova / Transit District content.
- Strip example blocks in authoring guides and _templates/ that
  cited dropped v0.1 NPCs (Kael Davan, Sera Venn, Nils Davan, Devra,
  Torek, Renn, Pell, Tav, Lera Sessik, Sabel). Replaced with short
  "v0.1 examples removed — D-122" notes pointing authors to the
  active NPC roster.
- Rewrite canonical-lore references file-by-file: faction pages,
  technology pages, contraband pages, concepts pages, corp pages
  that cited v0.1 names/places. Preserve institutional/structural
  content, drop specific-name citations.
- Commission name drift: replace "Concord Commission" and "Assembly
  Commission" with "the Lattice Commission" (D-193) throughout.
- Van Maanen's Star cultural references: the canonical in-game name
  is Vuurkloof. "Van Maanen's Star" is retained only as an
  astronomical designation (glossary + GJ-35 Calibration Note).
  All cultural/system references converted to Vuurkloof across
  culture-authoring-guide, cultural-generation-guide, founder-gates,
  and star-system adjacent-system descriptions.
- Strip `v0.1` from faction/triangle frontmatter tags (8 files).
- wiki/triangles/hub-power.md and wiki/factions/the-ring.md:
  rewritten using role-name exemplars (Ring Coordinator / Shift
  Supervisor / THE FRIEND) instead of named v0.1 NPCs. Triangle
  pattern preserved as a structural reference.

Also applies drive-by Commission drift fixes and minor cross-ref
updates to canonical corps (gate-corporation, mastroianni-vehicle-group,
stalownia-kowalski, prometheus-labs, ferreira-monteiro, vins-de-grand-vide,
and 13 others).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 10:26:45 +02:00

143 lines
3.9 KiB
Markdown

---
title: "" # Display name (e.g., "Brek Kost")
description: "" # One-line summary for context filtering (e.g., "Tier 2 shift supervisor NPC, anchor for workplace triangle")
slug: "" # URL-safe identifier (e.g., "brek-kost")
canonical_id: "" # e.g., "npc:brek-kost"
category: character
status: proposed # proposed | draft | canonical
created: YYYY-MM-DD
updated: YYYY-MM-DD
tier: 2 # 1 (FRIEND/production) | 2 (template) | 3 (flat) | 0 (off-stage)
pattern: "" # FRIEND | MIRROR | ANCHOR | GHOST | CATALYST | THRESHOLD | REMNANT | SYSTEM | NOBODY
motivation: "" # HANDLER | WITNESS | TURNCOAT | CIVILIAN | OPERATOR | SKEPTIC
social_sites: [] # location slugs where this character appears
entanglement: "" # entangled | mundane | flat
triangles: [] # triangle slugs
home_district: "" # district slug
tags: []
decision_refs: [] # e.g., [D-024, D-034]
cross_refs: [] # slugs of related characters, factions, locations
---
# {Title}
**Tier {tier} NPC** | {social_sites} | {entanglement}
---
## Core Identity
**Name**: {full name}
**Age**: {age}
**Role**: {occupation/function}
**System Origin**: {home system and station}
**Cultural Group**: {cultural group slug}
**Lattice Tier**: {Baseline | Enhanced | Analytical}
**Employer**: {employer(s)}
---
## 10-Axis Profile
### 1. Want
**Primary**: {1-line want statement}
{Expansion: why they want this, how it manifests, trajectory.}
**Secondary**: {1-line secondary want}
### 2. Secret / Vulnerability
**Surface secret**: {what most people suspect or know vaguely}
**Deep secret**: {what nobody knows}
**Vulnerability**: {what breaks them}
### 3. Relationships
{3 named relationships with type, history, current tension, mechanical relevance.}
### 4. Tolerance Threshold
**{Low | Moderate | High}** — {summary}
{What they tolerate. What pushes them. What breaks them.}
### 5. Daily Routine
{Time-stamped routine with ring/operation deviations noted.}
### 6. Information Inventory
**Knows**: {bulleted list of FactIds and knowledge}
**Doesn't know**: {bulleted list of gaps}
### 7. Contentment
**{Level descriptor}** — {summary and trajectory}
### 8. Personality Traits
**Primary**: {trait} — {description}
**Secondary**: {trait} — {description}
**Tertiary**: {trait} — {description}
### 9. Tell System
| Tell | Trigger | Observable To |
|------|---------|---------------|
| {tell} | {trigger} | {who can see it} |
### 10. Skill Set
**Occupational**: {skills}
**Combat tag**: **{Yes | No}**
**Lattice capability**: {tier}
---
## Voice Sample
{3-5 lines covering different moods}
---
## Dual-Lens Notes
**Smuggler**: {how the smuggler reads this character}
**Detective**: {how the detective reads this character}
---
## Triangle Roles
{Per-triangle: function, pressure, player relevance}
---
## Pattern / Motivation
**Pattern (System A):** {PATTERN} — {explanation}
**Motivation (System B):** {MOTIVATION} — {explanation}
**Composition read:** {how pattern + motivation interact}
---
**Cross-References:**
<!-- Relative paths from flat categories (wiki/characters/{slug}.md):
Other characters: {slug}.md
Factions: ../factions/{slug}.md
Technology: ../technology/{slug}.md
Contraband: ../contraband/{slug}.md
Triangles: ../triangles/{slug}.md
Concepts: ../concepts/{slug}.md
Star systems: ../star-systems/{sys}/index.md
Stations: ../star-systems/{sys}/{sta}/index.md
Districts: ../star-systems/{sys}/{sta}/{dist}/index.md
Locations: ../star-systems/{sys}/{sta}/{dist}/{loc}.md
-->
- [{faction_name}](../factions/{slug}.md) — {affiliation}
- [{location_name}](../star-systems/{sys}/{sta}/{dist}/{slug}.md) — {social site}