H1 godot-cold-parse exit-code guard (+bonus: import-pass for cold checkouts, found live); H2 pr-watchlist-diff loud registry failure; H3/T1 deny list :* normalization (add-only) + uniform allow syntax; H4/T7 helper-script allows; H5 get_api_key env-only (config.json is tracked — no secret fallback); H6 TEAM.md active/standby split; H7 troblum solo-profiling note; H8 pr-review frontmatter Task->Agent; H9 conventions doc taxonomies fixed vs real tree; T2 ask-gate leash files (settings/hooks) in tracked settings; T3 R-013 cross-reference; T4 governance README index regenerated (pql decisions sync); T5 dudley briefing ACTIVE; T6 pr-process step 7 run-from-main. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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928 B
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9 lines
928 B
Markdown
# Rejected Alternatives — Scope
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Rejected proposals in the **scope** domain, rationale preserved for the audit trail.
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### R-013: Localization / i18n
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- **Rejected:** 2026-07-13
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- **Cross-reference:** D-123 (content.md — Generative AI for NPC content), D-138 (content.md — LLM re-voicing pipeline); roster removal in `.claude/agents/README.md` + `TEAM.md`
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- **Reason:** Full localization — an i18n framework, translation management, and the volume of template writing the Settled Reach's procedurally-composed text would demand — is prohibitively expensive for a solo developer, and compounds against the Gemma-based naming/text generation: every generated string would need a parallel translation pathway. The game ships English-only. The `tiger` (Translator) agent persona was removed with this decision (see `.claude/agents/README.md` and TEAM.md). Revisit only if project scope and resourcing change fundamentally.
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