Close Phase 2 — wire econ-sim into game server tick loop, expose price history and trade flows via implant insert panel, add economics debug console commands for runtime event injection and parameter mutation. New tickets: #821 (server tick integration), #822 (IPC bridge v21), #823 (debug command handler), #824 (economics insert panel), #825 (debug console econ commands). Existing: #810, #785, #811, #748, #814, #695. 11 tickets total across server, client, copy, planning. Co-Authored-By: Claude Sonnet 4.6 (1M context) <noreply@anthropic.com>
62 lines
3.9 KiB
Markdown
62 lines
3.9 KiB
Markdown
# Sprint 34: Pulse — Copy Tasks
|
||
|
||
**Goal:** Close Phase 2 — wire the economics simulation into the live game, expose price history and trade flows in the implant, and make the economy observable and tweakable at runtime.
|
||
|
||
**Branch:** `sprint-34/copy`
|
||
**Agents:** Mellanie (author), Paula (narrative)
|
||
|
||
## New Tickets
|
||
|
||
| # | Title | Blocked by |
|
||
|---|-------|------------|
|
||
| #814 | Rail infrastructure corporation gap | — |
|
||
| #695 | Author overheard conversations for remaining 24 zone types | — |
|
||
|
||
## Key Decisions
|
||
|
||
- `decisions/economics.md` — D-182 (TOML source of truth — all economics content lives in `wiki/economics/`), D-175 (corporation taxonomy — Tier 1/2/3 structure)
|
||
- `decisions/content.md` — D-142 (zone-type template architecture — 31 zone types defined), D-139 (composable behavior primitives — overheard conversations are Layer 2 cultural flavor)
|
||
|
||
## Notes
|
||
|
||
### #814 — Rail infrastructure corporation gap
|
||
|
||
**Context:** The corporation validation pipeline (`tooling/economy-db/import_economics.py`) flagged a gap: no existing wiki corporation produces the `rail_infrastructure` commodity. This is a lore-world gap as much as a data gap — rail is the primary intra-continental transit system on inhabited worlds (see `decisions/architecture.md` D-093 for Sova Transit context, `wiki/economics/production_chains.toml` for chain definitions).
|
||
|
||
**Deliverable:** Either (a) assign `rail_infrastructure` production to an existing Tier 1 or Tier 2 corporation (MVG — Marvian Gravity Works — is the most plausible candidate given its Tier 1 infrastructure mandate) or (b) create a new corporation if no existing corp fits. Update:
|
||
- `wiki/economics/corporations.toml` — add production entry
|
||
- Corresponding wiki corporation page (if new corp: `wiki/corporations/<name>.md`)
|
||
- Verify `make economy-db` passes after the change
|
||
|
||
Do not assign to a Tier 3 regional corp — rail infrastructure is a systemic commodity that should have Tier 1 or Tier 2 backing.
|
||
|
||
### #695 — Overheard conversations for remaining 24 zone types
|
||
|
||
**Context:** `server/content/global/overheard.ron` currently covers 5 of 29 zone types (~17% coverage). The remaining 24 types need 2-4 role-pair conversations each. These are the passive ambient dialogue lines that play when NPCs are overheard by the player without direct engagement (D-078).
|
||
|
||
**Format:** Each conversation entry in `overheard.ron` follows the existing pattern — two role slugs, a setting line (terse, 1 sentence describing where/when), and 3-5 lines of dialogue. Lines should feel naturalistic for the zone type; the NPC pair should be plausible co-workers or passers-by given the zone's economic activity.
|
||
|
||
**Zone types to cover:** Check `server/content/global/zone-types/` for the full list. Currently covered: the 5 types already in `overheard.ron` (verify by reading the file). Write 2-4 conversations per remaining zone type. Prioritize the zone types most likely to be visited first in a playthrough: `residential_dense`, `commercial_retail`, `transit_hub`, `office_district`, `industrial_light`.
|
||
|
||
**Lore anchors:** Use the wiki cultural pages (`wiki/cultures/`) for voice and slang. Zone types that map to specific planetary environments (agricultural, wilderness) should reflect the relevant culture. Avoid generic SF clichés — these lines should feel like they belong in the Reach.
|
||
|
||
**Volume:** 24 zone types × 3 conversations average × 4 lines each = ~288 lines total. Work zone-type by zone-type; commit partial coverage. Do not block on completing all 24 before committing.
|
||
|
||
## Dependency Chain
|
||
|
||
```
|
||
#814 (rail corp gap) — standalone
|
||
#695 (overheard conversations) — standalone, parallel
|
||
```
|
||
|
||
Both tickets are independent and can run in parallel.
|
||
|
||
## PR Workflow
|
||
|
||
```bash
|
||
tea pr create --repo jpmschweitzer/settled-reach --login schweitz \
|
||
--title "content(economics): rail corp gap and overheard conversation coverage" \
|
||
--description "Sprint 34 copy work" \
|
||
--base main --head sprint-34/copy
|
||
```
|