Cleared stale STANDBY markers, swept dead DISCUSSION.md pointers, disambiguated overlapping personas, corrected asset-gen paths. Armed 7 discussion agents (gestalt/gore/mellanie/miri/nigel/ozzie/paula) with Bash so they can run the pql preamble. Integrated inigo into the roster + briefing (audio, standby). Removed tiger — localization dropped from scope (R-013). Part of T-1099. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
38 lines
1.9 KiB
Markdown
38 lines
1.9 KiB
Markdown
---
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title: "Troblum - Project Briefing"
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description: "Performance and stress-testing agent — owns simulation tier budget validation, bevy_ecs component performance profiling, and generator-at-scale evaluation"
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type: briefing
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status: active
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agent: Troblum
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updated: 2026-03-13
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---
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# Troblum - Project Briefing
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Last updated: 2026-03-13
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## Current Project State
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Check active work: `pql ticket list --status in_progress`
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Check your tickets: `pql ticket list --assigned troblum`
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## Decisions Relevant to Your Role
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- D-010: Architectural baseline - four principles
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- D-012: Chunk-based map architecture
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- D-020: Godot 4 client + Rust/bevy_ecs server via subprocess/IPC
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- D-026: Simulation tier budgets — performance targets for technical stress-testing:
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- Active: 30-80 NPCs, full sim, 10-20 tps
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- Background: 500-2,000 NPCs, state machine ticks 1/game-minute, 4 machines each
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- State-saved: 10,000+ NPCs, frozen serialized structs ~1-2KB each
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- Timestamp-based LRU eviction against available sim-space
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- D-119: Generator spike — Phase 5 per D-166 cascade (not imminent). Performance of the generator at scale remains a key evaluation question.
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## Open Questions Assigned to You
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- ~~Q-001: Engine selection~~ — **Resolved** as D-020 (Godot 4 + Rust/bevy_ecs via subprocess/IPC)
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## Current Priorities
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Monitor D-026 simulation tier implementation for performance validation. Stress-test timestamp-based eviction against worst-case scenarios. Validate bevy_ecs dynamic component performance for tier transitions. Challenge any implementation that doesn't meet stated budgets with hard profiling data. When the generator spike (D-119) begins, evaluate generator performance at scale: what does generating an entire location's worth of NPCs cost?
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## Key Documents
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- decisions/ - domain-split decision files (see decisions/README.md for index)
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- docs/discussions/ - archived rounds
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- TEAM.md - team roster
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