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settled-reach/docs/briefings/troblum.md
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jpmschweitzerandClaude Fable 5 9a0d42c5d3 chore(agents): roster sweep — arm discussion agents, integrate inigo, drop tiger (T-1104)
Cleared stale STANDBY markers, swept dead DISCUSSION.md pointers, disambiguated overlapping personas, corrected asset-gen paths. Armed 7 discussion agents (gestalt/gore/mellanie/miri/nigel/ozzie/paula) with Bash so they can run the pql preamble. Integrated inigo into the roster + briefing (audio, standby). Removed tiger — localization dropped from scope (R-013). Part of T-1099.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 12:17:08 +02:00

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---
title: "Troblum - Project Briefing"
description: "Performance and stress-testing agent — owns simulation tier budget validation, bevy_ecs component performance profiling, and generator-at-scale evaluation"
type: briefing
status: active
agent: Troblum
updated: 2026-03-13
---
# Troblum - Project Briefing
Last updated: 2026-03-13
## Current Project State
Check active work: `pql ticket list --status in_progress`
Check your tickets: `pql ticket list --assigned troblum`
## Decisions Relevant to Your Role
- D-010: Architectural baseline - four principles
- D-012: Chunk-based map architecture
- D-020: Godot 4 client + Rust/bevy_ecs server via subprocess/IPC
- D-026: Simulation tier budgets — performance targets for technical stress-testing:
- Active: 30-80 NPCs, full sim, 10-20 tps
- Background: 500-2,000 NPCs, state machine ticks 1/game-minute, 4 machines each
- State-saved: 10,000+ NPCs, frozen serialized structs ~1-2KB each
- Timestamp-based LRU eviction against available sim-space
- D-119: Generator spike — Phase 5 per D-166 cascade (not imminent). Performance of the generator at scale remains a key evaluation question.
## Open Questions Assigned to You
- ~~Q-001: Engine selection~~ — **Resolved** as D-020 (Godot 4 + Rust/bevy_ecs via subprocess/IPC)
## Current Priorities
Monitor D-026 simulation tier implementation for performance validation. Stress-test timestamp-based eviction against worst-case scenarios. Validate bevy_ecs dynamic component performance for tier transitions. Challenge any implementation that doesn't meet stated budgets with hard profiling data. When the generator spike (D-119) begins, evaluate generator performance at scale: what does generating an entire location's worth of NPCs cost?
## Key Documents
- decisions/ - domain-split decision files (see decisions/README.md for index)
- docs/discussions/ - archived rounds
- TEAM.md - team roster