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settled-reach/wiki/_templates/star-system.md
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jpmschweitzerandClaude Opus 4.6 e8263e209e refactor(data): rename Krenn to Van Maanen's Star
System S-057 assigned to real star GJ 35 (Van Maanen's Star, DG white
dwarf at 13.9 ly). Renamed across all content, server code, docs,
decisions, wiki lore, and config files. 224 files updated.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 00:23:26 +01:00

108 lines
2.7 KiB
Markdown

---
title: "" # Display name (e.g., "Van Maanen's Star")
slug: "" # URL-safe identifier (e.g., "van-maanens-star")
category: star-system
status: proposed # proposed | draft | canonical
created: YYYY-MM-DD
updated: YYYY-MM-DD
stellar_class: "" # e.g., G3V, K1III
settlement_age: 0 # years since first settlement
population: 0 # system-wide
reach_position: "" # core | mid-reach | frontier | rim
stations: [] # slugs of stations in this system
gate_connections: [] # slugs of connected systems
tags: []
decision_refs: [] # e.g., [D-036]
cross_refs: [] # slugs of related entries
---
# {Title}
**Type:** Star System
**Status:** {status}
**Classification:** {reach_position}
**Star Type:** {stellar_class}
**Settlement Age:** ~{settlement_age} years
**Population:** ~{population}
---
## Overview
{1-2 paragraph description of the system: what it is, why it matters, what kind of place it is.}
---
## Stellar Profile
- **Primary Star:** {stellar_class}
- **Planetary Bodies:** {count and types}
- **Habitable Worlds:** {count}
- **Stations:** {count}, including {list}
---
## Economy
**Economic Base:** {primary industries}
{2-3 paragraphs on economic character, wage profile, and how economics connect to gameplay.}
---
## Governance & Institutional Presence
**Primary Governance:** {governing body}
**Local Authority:** {local administrator}
**Lattice Commission Presence:** {level}
**Meridian Coverage:** {level}
{1-2 paragraphs on institutional gaps and their gameplay relevance.}
---
## Culture & Social Norms
**Cultural Profile:** {1-line summary}
**Naming Conventions:** {description}
{Details on social texture, greeting customs, trust dynamics.}
---
## Gate Network Connections
**Horizon Gates (Interstellar):** {connections}
**Span Gates (Intra-System):** {connections}
---
## Key Locations in System
- {Bulleted list with links to stations, worlds, facilities}
---
## Mechanical Integration
**Knowledge Graph Flags:**
- `world.{slug}_layout` — {description}
- `world.{slug}_culture` — {description}
**Perception Differences:**
- **Smuggler:** {how this character experiences the system}
- **Detective:** {how this character experiences the system}
---
**Cross-References:**
<!-- Relative paths from system index (wiki/star-systems/{sys}/index.md):
Stations in this system: {slug}/index.md
Other star systems: ../{slug}/index.md
Characters: ../../characters/{slug}.md
Factions: ../../factions/{slug}.md
Technology: ../../technology/{slug}.md
Cultural groups: ../../cultural-groups/{slug}.md
-->
- [{station_name}]({slug}/index.md) — {description}