Files
settled-reach/client/scripts/autoloads
jpmschweitzerandClaude Opus 4.6 b5dff8c55e fix(ui): gameplay_occluded signal never fired on first fullscreen toggle
was_occluded was computed AFTER _active_mode and _active_app were
updated to the new values, so it always matched now_occluded on the
first toggle (both TRUE). The signal condition (was != now) never
triggered. Moved the check before the state mutation.

This bug affected every GameplayRenderer (world, entities, fog,
cursor) and the stance indicator — none of them hid on first
fullscreen app open.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 23:53:54 +02:00
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