feat(ui): economics monitor insert panel with placeholder data (#824)

New implant panel at implant/economics: system selector, 6-commodity
price table with trend indicators, GDP strip. Composed from D-169
component library. Ring buffer caches last 20 ticks per system.
Snapshot routing wired through snapshot_handler → GameState →
snapshot_consumers → economics_panel. Placeholder prices shown
until server ships EconomySnapshot (#822).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-10 13:22:20 +02:00
co-authored by Claude Opus 4.6
parent 766da969de
commit 949d721eac
8 changed files with 387 additions and 2 deletions
+6
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@@ -116,6 +116,12 @@ var ai_enhanced_dialogue_enabled: bool = true
# "full" response hydrates ai_enhanced_dialogue_enabled (server is authoritative for persisted state).
var settings_response: Variant = null
# v21 fields (#824, D-181): Economy snapshot from server.
# Dictionary keyed by system_id → { price_current, price_trend, trade_flow_volume,
# corporate_presence, stockpile_weeks, production_vs_baseline, official_coverage_ratio }
# Null when no economy data in the current snapshot.
var economy_snapshot: Variant = null
# v7 fields (#431, D-059/D-060)
var pending_recognitions: Array = [] # [{entity_id, x, y, z, remaining_ticks, total_delay_ticks}]
+1
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@@ -14,6 +14,7 @@ extends Node
## "implant/map/starchart" — star map navigator
## "implant/wiki/gttr" — Drifter's Guide reader
## "implant/journal" — knowledge journal
## "implant/economics" — economics monitor (D-181, #824)
##
## Usage:
## HudGroups.register(self, "implant/map/starchart")
+7 -1
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@@ -9,7 +9,6 @@ var _pending_record_inputs: Array = [] # #507: accumulates server-bound inputs
var _router: SnapshotEventRouter # #559: callable-based snapshot dispatch
var _consumers: SnapshotConsumers # #775: non-dialogue snapshot consumers
var _dialogue: DialogueCoordinator # #775: dialogue consumers + signal handlers
@onready var world_renderer = $World
@onready var fog_entities = $World/FogEntities # D-059/D-060: cognitive delay fog visualization
@onready var camera = $Camera2D
@@ -34,6 +33,7 @@ var _dialogue: DialogueCoordinator # #775: dialogue consumers + signal handlers
@onready var debug_console = $ModalLayer/DebugConsole # #581: tilde debug console
@onready var news_ticker = $UILayer/NewsTicker # #592: scrolling headline bar (D-049 z-7)
@onready var star_map = $InsertOverlay/HUD/StarMap # #674: star map insert module (hop-ring view)
@onready var economics_panel = $InsertOverlay/HUD/EconomicsPanel # #824: economics monitor (D-170)
func _ready() -> void:
@@ -92,6 +92,7 @@ func _ready() -> void:
"interaction_prompt": interaction_prompt,
"minimap": minimap,
"star_map": star_map,
"economics_panel": economics_panel,
},
_screen_flash
)
@@ -154,6 +155,7 @@ func _ready() -> void:
_router.register("dialogue_response", _dialogue.consume_dialogue_response)
_router.register("save_result", _consumers.consume_save_result)
_router.register("debug_response", _consumers.consume_debug_response)
_router.register("economy_snapshot", _consumers.consume_economy_snapshot)
# #581: Wire settings_dialog debug console toggle
if settings_dialog and debug_console:
@@ -170,6 +172,10 @@ func _unhandled_key_input(event: InputEvent) -> void:
if event is InputEventKey and event.keycode == KEY_M:
if star_map:
star_map.toggle_visible()
elif event is InputEventKey and event.keycode == KEY_E:
# #824: E — toggle Economics Monitor implant panel
if economics_panel:
economics_panel.toggle_visible()
func _process(delta: float) -> void:
+12
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@@ -17,6 +17,7 @@ var interaction_list: Node = null
var interaction_prompt: Node = null
var minimap: Node = null
var star_map: Node = null
var economics_panel: Node = null # #824: economics monitor (D-181)
var _screen_flash_fn: Callable # Callable(color: Color, duration: float)
@@ -37,6 +38,7 @@ func init(refs: Dictionary, screen_flash: Callable) -> SnapshotConsumers:
interaction_prompt = refs.get("interaction_prompt")
minimap = refs.get("minimap")
star_map = refs.get("star_map")
economics_panel = refs.get("economics_panel")
_screen_flash_fn = screen_flash
return self
@@ -54,6 +56,8 @@ func propagate_insert_state() -> void:
minimap.set_insert_active(insert_state)
if star_map:
star_map.set_insert_active(insert_state)
if economics_panel:
economics_panel.set_insert_active(insert_state)
# D-057: Update interaction list from game state.
@@ -173,6 +177,14 @@ func consume_debug_response() -> void:
GameState.debug_response = null
# #824: Forward economy_snapshot from server to the economics panel (D-181).
func consume_economy_snapshot() -> void:
if GameState.economy_snapshot == null or not economics_panel:
return
if economics_panel.has_method("receive_economy_data"):
economics_panel.receive_economy_data(GameState.economy_snapshot)
# #174: Consume examine result — show overlay when server sends character-filtered observation.
func consume_examine_result() -> void:
if GameState.current_examine_result == null or not examine_display:
+6
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@@ -213,6 +213,12 @@ static func apply(snapshot: Dictionary) -> void:
else:
GameState.settings_response = null
# v21: economy_snapshot (#824, D-181)
if snapshot.has("economy_snapshot") and snapshot.economy_snapshot is Dictionary:
GameState.economy_snapshot = snapshot.economy_snapshot
else:
GameState.economy_snapshot = null
# #718: character_visual_descriptor — restored from server snapshot on save/load.
if (
snapshot.has("character_visual_descriptor")
+7 -1
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@@ -1,7 +1,8 @@
[gd_scene load_steps=2 format=3 uid="uid://cq1y5w3hmxr8b"]
[gd_scene load_steps=3 format=3 uid="uid://cq1y5w3hmxr8b"]
[ext_resource type="Script" path="res://ui/hud.gd" id="1_hud"]
[ext_resource type="PackedScene" path="res://ui/star_map.tscn" id="2_starmap"]
[ext_resource type="PackedScene" path="res://ui/implant/economics_panel.tscn" id="3_econ"]
[node name="HUD" type="Control"]
layout_mode = 3
@@ -19,3 +20,8 @@ script = ExtResource("1_hud")
[node name="StarMap" parent="." instance=ExtResource("2_starmap")]
visible = false
; #824: Economics Monitor — implant/economics INSERT panel. Toggled via E key from main.gd.
; Composes ImplantPanel from the D-169 component library. Placeholder data until #822 ships.
[node name="EconomicsPanel" parent="." instance=ExtResource("3_econ")]
visible = false
+330
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@@ -0,0 +1,330 @@
class_name EconomicsPanel
extends Control
## Economics Monitor — implant insert panel (#824, D-170, D-181).
##
## Displays price data and GDP for a selected system. Receives economy_snapshot
## from the server via snapshot_handler → GameState → snapshot_consumers pipeline.
##
## Data architecture:
## - Ring buffer: last 20 ticks of economy data per system (for trend display)
## - 7 D-181 signals per system: price_current, price_trend, trade_flow_volume,
## corporate_presence, stockpile_weeks, production_vs_baseline, official_coverage_ratio
## - Signals 1-2 (price_current, price_trend) are Phase 2 deliverables
## - Signals 3-7 are parsed and stored but not yet displayed (Phase 3)
##
## Visual layer: ImplantPanel composition built in _ready() from component library (D-169).
## System selector uses LEFT/RIGHT arrow keys to cycle through all 301 systems.
## Placeholder commodity prices shown until #822 ships.
## Emitted when new economy data arrives for the selected system.
signal economy_data_updated(system_id: String, data: Dictionary)
const APP_PATH := "implant/economics"
const RING_BUFFER_SIZE: int = 20
const STAR_MAP_DATA := "res://data/star_map_data.json"
const PANEL_WIDTH: float = 340.0
const PANEL_MARGIN: float = 16.0
# Placeholder commodity rows shown until server ships EconomySnapshot (#822).
# Commodity IDs match D-184 catalog.
const PLACEHOLDER_COMMODITIES: Array[Dictionary] = [
{"id": "fusion_fuel", "name": "FUSION FUEL", "price": 142, "trend": 1},
{"id": "basic_goods", "name": "BASIC GOODS", "price": 58, "trend": 0},
{"id": "machinery", "name": "MACHINERY", "price": 890, "trend": -1},
{"id": "organics", "name": "ORGANICS", "price": 34, "trend": 1},
{"id": "lattice_comp", "name": "LATTICE COMP.", "price": 2240, "trend": 0},
{"id": "pharmaceuticals", "name": "PHARMA", "price": 312, "trend": -1},
]
## Currently selected system for detailed display. Empty = no selection.
var selected_system: String = ""
## Ring buffer: system_id → Array[Dictionary] (most recent last, max RING_BUFFER_SIZE).
## Each entry is one tick's worth of D-181 signals for that system.
var _history: Dictionary = {}
var _insert_active: bool = true
# Visual panel state (D-169 component library)
var _panel: ImplantPanel = null # root container
var _implant_theme: ImplantTheme = null
var _header: ImplantHeader = null # kept for set_content() on system change
var _nav_row: ImplantDataRow = null # system selector nav hint
var _gdp_row: ImplantDataRow = null # GDP value row
var _commodity_rows: Array = [] # ImplantDataRow × 6, updated without full rebuild
var _placeholder_notice: ImplantTextBlock = null # hidden once live data arrives
# System list for the selector (populated from STAR_MAP_DATA)
var _systems: Array = [] # Array[Dictionary], sorted by proper_name
var _selected_idx: int = 0 # index into _systems
func _ready() -> void:
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = Control.GROW_DIRECTION_BOTH
grow_vertical = Control.GROW_DIRECTION_BOTH
visible = false
mouse_filter = Control.MOUSE_FILTER_STOP
# D-170: Register with HUD layer groups
HudGroups.register(self, APP_PATH)
HudGroups.app_changed.connect(_on_app_changed)
_implant_theme = load("res://ui/implant/default_implant.tres") as ImplantTheme
_load_system_list()
_build_panel()
economy_data_updated.connect(_on_economy_data_updated)
## Called from SnapshotConsumers when economy_snapshot arrives in GameState.
## data: Dictionary keyed by system_id → signal payload (D-181).
func receive_economy_data(data: Dictionary) -> void:
for system_id: String in data:
var signals: Variant = data[system_id]
if not signals is Dictionary:
continue
if not _history.has(system_id):
_history[system_id] = []
var buf: Array = _history[system_id]
buf.append(signals)
if buf.size() > RING_BUFFER_SIZE:
_history[system_id] = buf.slice(buf.size() - RING_BUFFER_SIZE)
# Notify listeners if the selected system received new data
if not selected_system.is_empty() and data.has(selected_system):
economy_data_updated.emit(selected_system, data[selected_system])
## Select a system for detailed display. Emits economy_data_updated if history exists.
func select_system(system_id: String) -> void:
selected_system = system_id
if not selected_system.is_empty() and _history.has(selected_system):
var buf: Array = _history[selected_system]
if buf.size() > 0:
economy_data_updated.emit(selected_system, buf[buf.size() - 1])
## Get the full ring buffer for a system (for chart/sparkline rendering).
## Returns empty array if no history exists.
func get_history(system_id: String) -> Array:
return _history.get(system_id, [])
## Get the latest tick's signals for a system, or empty dict.
func get_latest(system_id: String) -> Dictionary:
var buf: Array = _history.get(system_id, [])
if buf.size() > 0:
return buf[buf.size() - 1]
return {}
## Get all system IDs that have received at least one tick of data.
func get_known_systems() -> Array:
return _history.keys()
## Toggle via HUD layer system (D-170). INSERT mode — shares screen with gameplay.
func toggle_visible() -> void:
HudGroups.toggle_app(APP_PATH, HudGroups.Mode.INSERT)
## Called from main.gd when insert state changes (D-170).
func set_insert_active(active: bool) -> void:
_insert_active = active
if not active and HudGroups.is_app_active(APP_PATH):
HudGroups.close_app()
## Respond to app layer changes (D-170).
func _on_app_changed(app_path: String, mode: int) -> void:
if app_path != APP_PATH:
return
if mode == HudGroups.Mode.FULLSCREEN or mode == HudGroups.Mode.INSERT:
visible = true
else:
visible = false
# =============================================================================
# System list — populated from star_map_data.json
# =============================================================================
func _load_system_list() -> void:
if not FileAccess.file_exists(STAR_MAP_DATA):
push_warning("EconomicsPanel: %s not found" % STAR_MAP_DATA)
return
var file := FileAccess.open(STAR_MAP_DATA, FileAccess.READ)
if file == null:
return
var parsed: Variant = JSON.parse_string(file.get_as_text())
file.close()
if not (parsed is Dictionary):
return
for node: Dictionary in parsed.get("nodes", []):
var sid: String = node.get("system_id", "")
if not sid.is_empty():
_systems.append(node)
_systems.sort_custom(func(a: Dictionary, b: Dictionary) -> bool:
var na: String = a.get("proper_name", a.get("system_id", ""))
var nb: String = b.get("proper_name", b.get("system_id", ""))
return na < nb
)
if not _systems.is_empty():
selected_system = _systems[0].get("system_id", "")
# =============================================================================
# Visual panel — D-169 ImplantPanel composition
# =============================================================================
func _build_panel() -> void:
_panel = ImplantPanel.new()
_panel.name = "EconPanel"
_panel.theme_resource = _implant_theme
_panel.custom_minimum_size.x = PANEL_WIDTH
_panel.mouse_filter = Control.MOUSE_FILTER_IGNORE
_panel.position = Vector2(PANEL_MARGIN, PANEL_MARGIN)
add_child(_panel)
_rebuild_panel()
## Full rebuild of panel components. Called on system change and initial build.
func _rebuild_panel() -> void:
if not _panel:
return
_panel.clear()
_commodity_rows.clear()
var node: Dictionary = _current_node()
var sys_name: String = node.get("proper_name", node.get("system_id", ""))
var sys_id: String = node.get("system_id", "")
var total: int = _systems.size()
# ── Header ────────────────────────────────────────────────────────────────
_header = ImplantHeader.new("ECONOMICS MONITOR", sys_name)
_panel.add_component(_header)
_panel.add_component(ImplantSeparator.new())
# ── System selector nav ────────────────────────────────────────────────────
var nav_hint := "◄ ► · %s [%d / %d]" % [sys_id, _selected_idx + 1, total]
_nav_row = ImplantDataRow.new(nav_hint)
_panel.add_component(_nav_row)
_panel.add_component(ImplantSeparator.new())
# ── GDP strip ─────────────────────────────────────────────────────────────
var gdp_str: String = node.get("gdp", "")
_gdp_row = ImplantDataRow.new("gdp " + gdp_str)
_panel.add_component(_gdp_row)
_panel.add_component(ImplantSeparator.new())
# ── Price table ───────────────────────────────────────────────────────────
_panel.add_component(ImplantTextBlock.new("MARKET PRICES"))
var latest: Dictionary = get_latest(sys_id)
var commodity_signals: Array = latest.get("price_current", [])
for c: Dictionary in PLACEHOLDER_COMMODITIES:
var cid: String = c.get("id", "")
var price: int = c.get("price", 0)
var trend: int = c.get("trend", 0)
# Overlay live data when available (D-181 signal 1-2)
for sig: Dictionary in commodity_signals:
if sig.get("commodity_id", "") == cid:
price = int(sig.get("price_current", price))
trend = int(sig.get("price_trend", trend))
break
var row_text: String = "%-14s %5d %s" % [c["name"], price, _trend_glyph(trend)]
var row := ImplantDataRow.new(row_text)
_panel.add_component(row)
_commodity_rows.append(row)
# ── Placeholder notice ────────────────────────────────────────────────────
_panel.add_component(ImplantSeparator.new())
var notice_text: String = (
"[LIVE MARKET — #822 PENDING]" if _history.is_empty() else "LIVE DATA ACTIVE"
)
_placeholder_notice = ImplantTextBlock.new(notice_text)
_panel.add_component(_placeholder_notice)
_panel.add_component(ImplantSeparator.new())
_panel.add_component(ImplantTextBlock.new("◄ ► select · E close"))
func _current_node() -> Dictionary:
if _systems.is_empty():
return {}
_selected_idx = clampi(_selected_idx, 0, _systems.size() - 1)
return _systems[_selected_idx]
func _trend_glyph(trend: int) -> String:
if trend > 0:
return ""
if trend < 0:
return ""
return ""
## Respond to economy_data_updated signal — refresh the price table in-place.
func _on_economy_data_updated(system_id: String, data: Dictionary) -> void:
if not _panel or _commodity_rows.is_empty():
return
if system_id != selected_system:
return
var commodity_signals: Array = data.get("price_current", [])
for i: int in range(PLACEHOLDER_COMMODITIES.size()):
if i >= _commodity_rows.size():
break
var c: Dictionary = PLACEHOLDER_COMMODITIES[i]
var cid: String = c.get("id", "")
var price: int = c.get("price", 0)
var trend: int = c.get("trend", 0)
for sig: Dictionary in commodity_signals:
if sig.get("commodity_id", "") == cid:
price = int(sig.get("price_current", price))
trend = int(sig.get("price_trend", trend))
break
var row_text: String = "%-14s %5d %s" % [c["name"], price, _trend_glyph(trend)]
_commodity_rows[i].text = row_text
if _placeholder_notice and not _history.is_empty():
_placeholder_notice.text = "LIVE DATA ACTIVE"
# =============================================================================
# Input — LEFT/RIGHT arrow navigation between systems
# =============================================================================
func _gui_input(event: InputEvent) -> void:
if not visible:
return
if event is InputEventKey and event.pressed and not event.is_echo():
match event.keycode:
KEY_LEFT:
_cycle_system(-1)
get_viewport().set_input_as_handled()
KEY_RIGHT:
_cycle_system(1)
get_viewport().set_input_as_handled()
func _cycle_system(direction: int) -> void:
if _systems.is_empty():
return
_selected_idx = wrapi(_selected_idx + direction, 0, _systems.size())
selected_system = _systems[_selected_idx].get("system_id", "")
_rebuild_panel()
+18
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@@ -0,0 +1,18 @@
[gd_scene load_steps=2 format=3]
[ext_resource type="Script" path="res://ui/implant/economics_panel.gd" id="1_econ"]
; #824: Economics Monitor insert panel — price data and GDP for selected system.
; Composed from ImplantPanel component library (D-169). Registered under implant/economics (D-170).
; Toggle with E key in implant mode. Data flows from EconomySnapshot via snapshot_consumers.
; Placeholder commodity prices shown until server ticket #822 ships.
[node name="EconomicsPanel" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 1
script = ExtResource("1_econ")