Previous runs (both the GPU-contention kill and the anglophone-only
interrupt) left 19 hop 0-1 core bodies with stale generator output in
their markers.json files. Those bodies were being skipped via the
preserved path on relaunch, which meant the gttr-context fix
(commit a5fbce4c) would never touch them — exactly the set of
high-visibility systems that benefits most from per-system cohesion.
Reset to origin/main (clean null-name state) + re-prune to the 8/6
caps. Hand-authored templates (Edict, Estrade, Vuurkloof, Lendel,
Cairnside, Røros) explicitly excluded from the reset list and
verified intact (2-4 named cities each, untouched).
After this commit only the 6 hand-authored templates have
populated names in wiki/star-systems/. The entire rest of the reach
is clean and will be freshly named by the next gemma_naming.py run
with the full gttr + cosmopolitan + grounded few-shot + rotating
pool stack.
Bodies reset:
- Ran (GJ 144): all 9 bodies
- Sirius (GJ 244A): GJ244Ab, c, e-1, e-2 (not Ad, that's Edict)
- ACB (GJ 559B): GJ559Bb
- Tau Ceti (GJ 71): GJ71b, c, d, d-1, e