Files
settled-reach/client/tests/test_step_canvas_viewer.gd
T
jpmschweitzerandClaude d36d458b74 fix(client): Global drew at half size — request and fit disagreed about the legend
Jeroen: 'that does not fit the viewport'. Correct — Global rendered a real map
into roughly a quarter of the available area.

_letterbox_scale_for() reserves LEGEND_COLUMN_PX before computing the Global
fit, but _request_extent() sized the request against the FULL Control width.
Because that fit is an INTEGER pixels-per-gridunit ratio, the disagreement
does not degrade gracefully: at a 1920-wide window we asked for 960 gridunits
but could only fit floor(1628/960) = 1 px each, so the canvas drew at HALF the
intended scale with room to spare on every side.

The request is now sized to the drawable area, so both sides agree: 814
gridunits at 2 px = 1628 px, plus the 292 px legend column = exactly 1920.
Verified through the capture harness — canvas_scale went 0.5 -> 1.0.

Only Global reserves the column, so only Global adjusts; the fixed rungs are
untouched.

Also corrects the regression test I wrote yesterday, which computed its
expectation from the full viewport and so encoded the bug.

Client suite 1830 / 1804 passed / 0 failed / 26 skipped.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-27 21:13:04 +02:00

1067 lines
50 KiB
GDScript

## T-1182 tests: StepCanvasViewer — the rung transport state machine
## (enter() lands on the Global opener, scroll steps through the ladder,
## overlay toggle wiring, pan-edge re-request, edge-scroll) and
## RegionalScreen's re-entry guard against the new viewer. test_mode
## (SimBridge default outside SR_LIVE=1) means request_step_canvas() is a
## silent no-op — these tests exercise client-side state only, no live
## server needed.
class_name TestStepCanvasViewer
extends GdUnitTestSuite
const StepCanvasTransport := preload("res://ui/implant/apps/atlas/step_canvas/step_canvas_transport.gd")
## GJ1c's own region-grid shape from the T-1183 eyeball (177x88) — reused
## across the T-1189/T-1192 section below so every test is grounded in the
## actual regression captured in
## .cache/screenshots/t1183-eyeball-run2/02-region.png.
const GJ1C_GLOBAL_EXTENT := Vector2i(177, 88)
## Isolated Tier-2/3 disk-cache root for every directly-constructed viewer
## (T-1193 first slice). The default user://atlas_cache/ is SHARED across the
## whole machine — every worktree's gate run, live capture driver, and real
## play session writes the same directory — and T-1183's disk-cache lookup
## short-circuits BEFORE test_mode's silent-no-op IPC, so a warm shared cache
## delivers real canvases into tests written against "nothing ever arrives"
## (2026-07-25: a concurrent live GJ380c Global capture flipped the two
## before-any-canvas tests in another worktree's gate run). In test_mode the
## isolated root stays empty forever: no canvas ever arrives, so the cache
## never writes.
const TEST_DISK_CACHE_ROOT := "user://test_step_canvas_viewer_cache/"
func _make_viewer() -> StepCanvasViewer:
var v: StepCanvasViewer = auto_free(StepCanvasViewer.new())
v.disk_cache_root_override = TEST_DISK_CACHE_ROOT
return v
func test_enter_lands_on_the_global_opener() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.enter({"body_id": "GJ380c", "body_radius_km": 6238.4}, {})
assert_str(v.get_held_rung()).is_equal(StepCanvasTransport.RUNG_GLOBAL)
func test_get_body_id_reflects_the_entered_body() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
assert_str(v.get_body_id()).is_equal("")
v.enter({"body_id": "GJ380c", "body_radius_km": 6238.4}, {})
assert_str(v.get_body_id()).is_equal("GJ380c")
## Scrolling one notch descends the ladder — cursor-anchored, so a cursor
## position must be supplied; the rung index advances by exactly one.
func test_scroll_rung_descends_one_notch() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.enter({"body_id": "GJ380c", "body_radius_km": 6238.4}, {})
v._scroll_rung(1, Vector2(400.0, 300.0))
assert_str(v.get_held_rung()).is_equal(StepCanvasTransport.RUNG_REGION)
func test_scroll_rung_clamps_at_the_deepest_rung() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.enter({"body_id": "GJ380c", "body_radius_km": 6238.4}, {})
for _i in range(10):
v._scroll_rung(1, Vector2(400.0, 300.0))
assert_str(v.get_held_rung()).is_equal(StepCanvasTransport.RUNG_CHUNK)
func test_reset_to_global_returns_from_a_deep_rung() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.enter({"body_id": "GJ380c", "body_radius_km": 6238.4}, {})
v._scroll_rung(1, Vector2(400.0, 300.0))
v._scroll_rung(1, Vector2(400.0, 300.0))
v._reset_to_global()
assert_str(v.get_held_rung()).is_equal(StepCanvasTransport.RUNG_GLOBAL)
## PR #203 review (Hoshe finding 2): the hard full-zoom-out reset — a
## scroll-out gesture while ALREADY at Global (rung 0), with the view
## drifted from the canonical un-panned frame, must snap the view back to
## center (Jeroen's explicit HARD condition, carried from the retired
## viewer's own _maybe_reset_to_canonical_frame()). Behavioral, through the
## real input entry point (_scroll_rung with direction=-1), not a direct
## _reset_to_global() call — this is what would have caught the dead-code
## regression (scroll_step() clamping at index 0 meant _scroll_rung()
## returned before ever reaching a reset call).
func test_scroll_out_at_global_after_a_pan_resets_the_view() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.enter({"body_id": "GJ380c", "body_radius_km": 6238.4}, {})
assert_str(v.get_held_rung()).is_equal(StepCanvasTransport.RUNG_GLOBAL)
v._apply_pan_delta(Vector2(1.0, 0.0), 1.0) # drift the view off-center
assert_bool(v._is_global_view_drifted()).override_failure_message(
"test setup: a pan at Global must actually drift the view"
).is_true()
v._scroll_rung(-1, Vector2(400.0, 300.0)) # scroll OUT — already at rung 0
assert_str(v.get_held_rung()).is_equal(StepCanvasTransport.RUNG_GLOBAL)
assert_bool(v._is_global_view_drifted()).override_failure_message(
"a scroll-out past the top of the ladder must hard-reset the drifted"
+ " Global view back to its canonical (centered) frame"
).is_false()
## The inverse guard: scrolling out while ALREADY at the canonical
## (un-drifted) Global frame must stay a no-op — the reset is edge-triggered
## on genuine drift, not a per-scroll unconditional reset.
func test_scroll_out_at_undrifted_global_is_a_no_op() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.enter({"body_id": "GJ380c", "body_radius_km": 6238.4}, {})
v._scroll_rung(-1, Vector2(400.0, 300.0))
assert_str(v.get_held_rung()).is_equal(StepCanvasTransport.RUNG_GLOBAL)
assert_bool(v._is_global_view_drifted()).is_false()
func test_overlay_visibility_defaults_to_off_for_every_toggle() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
for def: Dictionary in v.get_overlay_defs():
assert_bool(v.is_overlay_visible(def["id"])).is_false()
func test_set_overlay_visible_updates_state() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.set_overlay_visible("gen_dw_temp", true)
assert_bool(v.is_overlay_visible("gen_dw_temp")).is_true()
func test_set_overlay_visible_unknown_id_is_a_no_op() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.set_overlay_visible("not_a_real_overlay", true)
assert_bool(v.is_overlay_visible("not_a_real_overlay")).is_false()
# =============================================================================
# RegionalScreen re-entry guard (BUG 2 lineage, carried forward from the
# retired AtlasWindowViewer-era regression) — now against StepCanvasViewer.
# =============================================================================
func test_regional_screen_repeat_enter_for_the_same_body_is_a_no_op() -> void:
var screen: RegionalScreen = auto_free(RegionalScreen.new())
add_child(screen)
var body: Dictionary = {"body_id": "GJ380c", "body_radius_km": 6238.4}
screen.enter({"body": body, "system": {}})
screen._viewer._scroll_rung(1, Vector2(400.0, 300.0))
assert_str(screen._viewer.get_held_rung()).is_equal(StepCanvasTransport.RUNG_REGION)
screen.enter({"body": body, "system": {}})
# A no-op re-entry must NOT reset the held rung back to Global — that
# would be the exact "repeat enter tears down in-flight state" class the
# retired viewer's own cold-start guard existed to prevent.
assert_str(screen._viewer.get_held_rung()).override_failure_message(
"a repeat enter() for the SAME body must not reset the held rung"
).is_equal(StepCanvasTransport.RUNG_REGION)
func test_regional_screen_different_body_still_re_enters() -> void:
var screen: RegionalScreen = auto_free(RegionalScreen.new())
add_child(screen)
screen.enter({"body": {"body_id": "GJ380c", "body_radius_km": 6238.4}, "system": {}})
screen.enter({"body": {"body_id": "OtherBody", "body_radius_km": 100.0}, "system": {}})
assert_str(screen._viewer.get_body_id()).is_equal("OtherBody")
## Relocated from test_atlas_descend_entry.gd (T-1182 PR #203 review — the
## AtlasViewer cluster orphan retirement, Tyre finding). This is the one live
## regression guard from that suite: RegionalScreen must wrap StepCanvasViewer
## (the stepped ladder), never fall back to the now-deleted AtlasViewer
## heightmap-texture display — a direct type-identity check, distinct from
## the behavioral tests above (which would only fail indirectly, via a
## missing method, if this ever regressed).
func test_regional_screen_wraps_step_canvas_viewer_not_atlas_viewer() -> void:
var screen: RegionalScreen = auto_free(RegionalScreen.new())
add_child(screen)
assert_object(screen._viewer).override_failure_message(
"RegionalScreen must wrap StepCanvasViewer (the stepped ladder) since T-1182,"
+ " not the retired AtlasViewer heightmap-texture display"
).is_instanceof(StepCanvasViewer)
# =============================================================================
# PR #203 review (Hoshe notes): pan-edge re-request (_maybe_refloat) and
# edge-scroll pan — previously untested. _maybe_refloat() only does anything
# once the terrain layer holds a real texture (get_footprint_px() is
# ZERO/inert until then), so these tests drive StepCanvasTerrainLayer.
# rebuild_from_canvas() directly (bypassing the network — a decoded canvas
# dict is all it needs) to put the viewer into the "holding a real canvas"
# state _maybe_refloat's early-out guards against.
# =============================================================================
static func _synthetic_canvas(width: int, height: int) -> Dictionary:
return {
"width": width,
"height": height,
"morphology": null,
"elev_q": null,
"moisture_q": null,
"vegetation": null,
"glaciation": null,
"temp_dc": [],
"settlement_id": [],
"courses": [],
"cliffs": [],
}
func test_maybe_refloat_is_inert_before_any_canvas_has_arrived() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.enter({"body_id": "GJ380c", "body_radius_km": 6238.4}, {})
v._scroll_rung(1, Vector2(400.0, 300.0)) # District — footprint still ZERO, nothing arrived
var world_center_before: Vector2 = v._world_center
v._maybe_refloat()
assert_that(v._world_center).is_equal(world_center_before)
## A small pan (well under half the canvas footprint) must NOT re-float —
## the held canvas keeps drawing, no re-request (§4/§5's "only when a pan
## carries the view past the held window's edge").
func test_maybe_refloat_does_not_refloat_on_a_small_pan() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.size = Vector2(800.0, 600.0) # a real viewport size — _maybe_refloat's
# drift math is relative to get_rect().size's own center; leaving this at
# the default ZERO would make screen_center ZERO too, so even a tiny
# view_offset reads as "drifted past the canvas's own half-footprint"
# (drift = view_offset + half, threshold = half*0.5) — a test-harness
# artifact, not the behavior under test.
v.enter({"body_id": "GJ380c", "body_radius_km": 6238.4}, {})
v._scroll_rung(1, Vector2(400.0, 300.0)) # District
v._terrain_layer.rebuild_from_canvas(_synthetic_canvas(64, 64), v.get_held_rung(), "")
# _scroll_rung() re-centers view_offset to ZERO on arrival, which under a
# real 800x600 viewport already puts the canvas center near screen center
# (both small relative to the viewport) — center the canvas explicitly so
# "small pan" starts from a known-centered baseline.
v._view_offset = v.size * 0.5 - v._terrain_layer.get_footprint_px() * 0.5
var world_center_before: Vector2 = v._world_center
v._view_offset += Vector2(2.0, 0.0) # tiny drift, far under half the footprint
v._maybe_refloat()
assert_that(v._world_center).override_failure_message(
"a small pan must not re-float the held canvas"
).is_equal(world_center_before)
## A large pan (past half the canvas footprint) DOES re-float — new
## world_center, view_offset reset to ZERO (the canvas re-centers under the
## new request).
func test_maybe_refloat_refloats_once_the_pan_crosses_the_hard_threshold() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.enter({"body_id": "GJ380c", "body_radius_km": 6238.4}, {})
v._scroll_rung(1, Vector2(400.0, 300.0)) # District
v._terrain_layer.rebuild_from_canvas(_synthetic_canvas(64, 64), v.get_held_rung(), "")
var world_center_before: Vector2 = v._world_center
var footprint: Vector2 = v._terrain_layer.get_footprint_px()
v._view_offset = Vector2(footprint.x, 0.0) # far past half the footprint
v._maybe_refloat()
assert_that(v._world_center).override_failure_message(
"a pan past the edge threshold must re-float (new world_center)"
).is_not_equal(world_center_before)
assert_that(v._view_offset).override_failure_message(
"re-floating resets view_offset to ZERO (the canvas re-centers)"
).is_equal(Vector2.ZERO)
## Pair session 2026-07-26 — the SOFT threshold: a pan that crosses it must
## NOT re-float on the spot. It schedules the shared settle timer and leaves
## the view alone, so a held edge-scroll keeps panning the current canvas
## smoothly and issues ONE request when it stops, instead of a request plus a
## view snap on every frame past the threshold (the old behavior).
func test_soft_pan_drift_schedules_the_settle_instead_of_refloating_now() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.size = Vector2(800.0, 600.0)
v.enter({"body_id": "GJ380c", "body_radius_km": 6238.4}, {})
v._scroll_rung(1, Vector2(400.0, 300.0)) # District
v._terrain_layer.rebuild_from_canvas(_synthetic_canvas(512, 384), v.get_held_rung(), "")
v._view_offset = v._centered_view_offset()
# Drift to just past SOFT but well short of HARD.
var half: Vector2 = v._terrain_layer.get_footprint_px() * 0.5
var target: float = (
StepCanvasViewer.PAN_REFLOAT_SOFT_FRACTION + StepCanvasViewer.PAN_REFLOAT_HARD_FRACTION
) * 0.5
var screen_center: Vector2 = v.get_rect().size * 0.5
v._view_offset = screen_center - half + Vector2(half.x * target, 0.0)
var fraction: float = v._pan_drift_fraction()
assert_float(fraction).override_failure_message(
"test setup: drift must land between the soft and hard thresholds"
).is_between(StepCanvasViewer.PAN_REFLOAT_SOFT_FRACTION, StepCanvasViewer.PAN_REFLOAT_HARD_FRACTION)
var center_before: Vector2 = v._world_center
var offset_before: Vector2 = v._view_offset
v._maybe_refloat()
assert_that(v._world_center).override_failure_message(
"a soft-threshold pan must NOT re-float immediately"
).is_equal(center_before)
assert_that(v._view_offset).override_failure_message(
"a soft-threshold pan must not snap the view — the held canvas keeps panning"
).is_equal(offset_before)
assert_bool(v._refetch_settle_timer.is_stopped()).override_failure_message(
"a soft-threshold pan must schedule the shared settle timer"
).is_false()
## The inverse: panning back inside the soft threshold cancels the pending
## settle — the view no longer wants a different canvas, so the request that
## was about to go out must not.
func test_panning_back_inside_the_soft_threshold_cancels_the_pending_settle() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.size = Vector2(800.0, 600.0)
v.enter({"body_id": "GJ380c", "body_radius_km": 6238.4}, {})
v._scroll_rung(1, Vector2(400.0, 300.0))
v._terrain_layer.rebuild_from_canvas(_synthetic_canvas(512, 384), v.get_held_rung(), "")
v._refetch_settle_timer.start() # pretend a soft crossing already scheduled one
v._view_offset = v._centered_view_offset() # centred == zero drift
v._maybe_refloat()
assert_bool(v._refetch_settle_timer.is_stopped()).override_failure_message(
"drifting back inside the soft threshold must cancel the pending refetch"
).is_true()
## Global never re-floats on pan (D-255(a): its canvas is the whole body,
## no edge to cross) — even with a real texture held and a huge drift.
func test_maybe_refloat_is_a_no_op_at_global_rung() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.enter({"body_id": "GJ380c", "body_radius_km": 6238.4}, {})
v._terrain_layer.rebuild_from_canvas(_synthetic_canvas(200, 100), v.get_held_rung(), "")
var world_center_before: Vector2 = v._world_center
v._view_offset = Vector2(9_999.0, 9_999.0)
v._maybe_refloat()
assert_that(v._world_center).is_equal(world_center_before)
# =============================================================================
# Edge-scroll: suppression conditions + direction.
# =============================================================================
func test_edge_scroll_suppressed_without_application_focus() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.size = Vector2(800.0, 600.0)
v._app_has_focus = false
v._last_mouse_pos = Vector2(2.0, 300.0) # well inside the edge margin
assert_bool(v._is_cursor_edge_scrolling()).is_false()
func test_edge_scroll_suppressed_when_cursor_has_never_moved_over_the_control() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.size = Vector2(800.0, 600.0)
# _last_mouse_pos defaults to (-1, -1) — an impossible in-bounds position,
# so edge-scroll never fires before the mouse has moved over the control
# at least once (matches the retired viewer's own documented contract).
assert_bool(v._is_cursor_edge_scrolling()).is_false()
func test_edge_scroll_active_near_the_left_edge() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.size = Vector2(800.0, 600.0)
v._app_has_focus = true
v._last_mouse_pos = Vector2(2.0, 300.0)
assert_bool(v._is_cursor_edge_scrolling()).is_true()
var direction: Vector2 = v._edge_scroll_direction()
assert_float(direction.x).is_less(0.0)
assert_float(direction.y).is_equal(0.0)
func test_edge_scroll_active_near_the_right_edge() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.size = Vector2(800.0, 600.0)
v._app_has_focus = true
v._last_mouse_pos = Vector2(798.0, 300.0)
var direction: Vector2 = v._edge_scroll_direction()
assert_float(direction.x).is_greater(0.0)
func test_edge_scroll_inactive_well_inside_the_viewport() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.size = Vector2(800.0, 600.0)
v._app_has_focus = true
v._last_mouse_pos = Vector2(400.0, 300.0) # dead center — far from any edge
assert_bool(v._is_cursor_edge_scrolling()).is_false()
# =============================================================================
# T-1183: disk-cache sweep-trigger wiring
# =============================================================================
## enter() must invoke the disk cache's (2a) visit sweep for the entered
## body — a smoke test that the wiring exists and doesn't crash; the sweep
## LOGIC itself (what gets evicted and why) is covered exhaustively by
## test_step_canvas_disk_cache.gd. Uses a distinctive body_id with nothing
## ever cached under it, so the sweep is a true no-op read (no writes to the
## real user://atlas_cache/ directory this test could leak).
func test_enter_runs_the_disk_cache_visit_sweep_without_crashing() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.enter({"body_id": "T1183_sweep_smoke_test_body", "body_radius_km": 6238.4}, {})
# If the wiring is broken (e.g. calling a method that doesn't exist), the
# enter() call itself would already have failed above — reaching here
# with the expected held rung is the assertion.
assert_str(v.get_held_rung()).is_equal(StepCanvasTransport.RUNG_GLOBAL)
## The coarse background sweep timer exists, is not per-frame (a real
## Timer node, not a _process()-driven counter), autostarts, and is set to
## the documented coarse interval — never a sub-frame or per-frame value.
func test_disk_sweep_timer_is_coarse_and_autostarts() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
var timer: Timer = v.get_node("DiskSweepTimer")
assert_object(timer).is_not_null()
# Godot resets Timer.autostart to false once the timer has actually
# started after entering the tree (documented engine behavior — the flag
# is a one-shot "start me on _ready()" instruction, not a persistent
# state mirror). The real behavioral guarantee is "the timer is running,
# unpaused, without anyone having to call start() explicitly" —
# is_stopped() == false is the correct read of that.
assert_bool(timer.is_stopped()).override_failure_message(
"the disk sweep timer must autostart running, no explicit start() call needed"
).is_false()
assert_float(timer.wait_time).override_failure_message(
"the disk sweep timer must be coarse (minutes), never a per-frame interval"
).is_greater_equal(60.0)
## The timer's timeout must actually route to the disk cache's
## run_background_sweep() for the currently-entered body — verified by
## invoking the private handler directly (the same "call the handler, don't
## wait on a real Timer" pattern used elsewhere in this cluster for
## non-blocking test speed) against an injected-root request so this test
## touches no real cache files.
func test_disk_sweep_timeout_handler_runs_background_sweep_for_the_current_body() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.enter({"body_id": "T1183_sweep_smoke_test_body", "body_radius_km": 6238.4}, {})
# No live server, no cached entries for this body — the assertion is
# that calling the handler does not crash and leaves the (empty) cache
# consistent, mirroring the enter()-sweep smoke test above.
v._on_disk_sweep_timeout()
assert_int(v.get_request().get_disk_cache().entry_count("T1183_sweep_smoke_test_body")).is_equal(0)
# =============================================================================
# T-1189: extent cap wired end-to-end (viewer -> transport), plus the
# cache-key consistency the ticket calls out explicitly ("capping happens
# BEFORE the request is issued so keys stay consistent"). No live server —
# a Global canvas is landed via the SAME Tier-1 cache-hit path
# StepCanvasRequest's own tests use (get_cache().put() + request_now()'s
# synchronous cache-hit emit), so the full _on_canvas_ready wiring runs for
# real rather than being shortcut.
# =============================================================================
## Land a Global canvas of the given size into the viewer's OWN cache (Tier
## 1), then fire the request that the real cache-hit path serves
## synchronously — same mechanism test_step_canvas_request.gd's own
## cache-hit tests use, now driven through the viewer so _on_canvas_ready()
## and _global_body_extent actually populate through the real signal wiring.
static func _land_global_canvas(v: StepCanvasViewer, width: int, height: int) -> void:
var req: Variant = v.get_request()
# Cache under the extent the viewer will actually REQUEST. This used to pass
# Vector2i.ZERO because Global's cache key collapsed the extent to a
# sentinel — correct while Global had exactly one possible size per body,
# wrong since the D-255 extent inversion made it viewport-sized (a stale
# sentinel entry answered every request forever, so a resize could never
# take effect). The centre stays ZERO: Global's canvas really is whole-body
# and origin-anchored, so the server genuinely ignores it.
req.get_cache().put(
v.get_body_id(),
"Global",
Vector2i.ZERO,
v._request_extent(),
TestStepCanvasViewer._synthetic_canvas(width, height)
)
v._fire_request() # Global's own request — served from the cache hit just landed
func test_global_canvas_arrival_populates_the_body_extent_cap_source() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.enter({"body_id": "T1189_extent_letterbox_test_body", "body_radius_km": 6371.0}, {})
TestStepCanvasViewer._land_global_canvas(v, GJ1C_GLOBAL_EXTENT.x, GJ1C_GLOBAL_EXTENT.y)
assert_that(v._global_body_extent).is_equal(GJ1C_GLOBAL_EXTENT)
## The T-1183 eyeball regression, restated for the post-inversion ladder
## (D-255 amendment, pair session 2026-07-26). It used to be fixed by CAPPING
## Region's extent to the body's region grid; the inversion removes the defect
## at its source instead. Region's cell count is now plain viewport-fit, and
## what bounds it to the body is its GROUND extent: the shorter viewport axis
## spans exactly one region, so the canvas cannot wrap the body however large
## the window is. Asserting the ground extent is the honest version of what
## the old cap was reaching for.
func test_region_request_covers_exactly_one_region_on_the_short_axis() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.size = Vector2(1920.0, 1080.0) # the T-1183 eyeball's own viewport
v.enter({"body_id": "T1189_extent_letterbox_test_body", "body_radius_km": 6371.0}, {})
TestStepCanvasViewer._land_global_canvas(v, GJ1C_GLOBAL_EXTENT.x, GJ1C_GLOBAL_EXTENT.y)
v._scroll_rung(1, Vector2(960.0, 540.0)) # descend to Region
var extent: Vector2i = v._request_extent()
# No longer capped to the body grid — the cell count is the window.
assert_that(extent).is_equal(StepCanvasTransport.viewport_fit_extent(v.size, "Region"))
# ...and the ground it covers is one region across the short axis, which
# is what actually prevents the sideways-repeat / pole-smear defect.
var spacing: float = StepCanvasTransport.spacing_for_rung(
"Region", extent, v.get_body_radius_km()
)
var short_axis_m: float = spacing * float(mini(extent.x, extent.y))
assert_float(short_axis_m).override_failure_message(
"Region must span exactly one region cell on the short axis, got %f m" % short_axis_m
).is_equal_approx(StepCanvasTransport.RUNG_EXTENT_M["Region"], 0.01)
# The whole body is 40,030 km around; this canvas must be a small fraction
# of it, not a wrap-around.
var circumference_m: float = TAU * 6371.0 * 1000.0
assert_bool(spacing * float(extent.x) < circumference_m).override_failure_message(
"a Region canvas must never span more ground than the body has"
).is_true()
## Cold-start fallback (documented on StepCanvasViewer._request_extent()):
## before ANY Global response has landed, `_global_body_extent` is still
## ZERO — the Region request must go out UNCAPPED (server clamps
## independently) rather than silently collapsing to a zero-cell request.
func test_region_request_extent_is_uncapped_before_the_global_echo_lands() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.size = Vector2(1920.0, 1080.0)
v.enter({"body_id": "T1189_extent_letterbox_test_body", "body_radius_km": 6371.0}, {})
# No _land_global_canvas() call — simulates scrolling in before the
# FIRST (Global) request's response has arrived.
v._scroll_rung(1, Vector2(960.0, 540.0))
var extent: Vector2i = v._request_extent()
var uncapped: Vector2i = StepCanvasTransport.viewport_fit_extent(v.size, "Region")
assert_that(extent).override_failure_message(
"before the Global echo lands, the Region request must be the ordinary"
+ " uncapped viewport-fit extent, not silently zeroed"
).is_equal(uncapped)
## Cache-key discipline (T-1182/T-1183, ticket's own explicit call-out),
## outliving the cap it was written for: the extent that becomes part of the
## cache key must be the SAME value the request actually carries — a request
## for "the same spot" must always resolve to the same key, never a key built
## from one extent and served under another. The inversion makes this MORE
## load-bearing, not less: the extent now also determines gridunit spacing, so
## a key/request divergence would mean a canvas served at the wrong scale
## rather than merely the wrong size.
func test_request_extent_matches_what_the_request_actually_sends() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.size = Vector2(1920.0, 1080.0)
v.enter({"body_id": "T1189_extent_letterbox_test_body", "body_radius_km": 6371.0}, {})
TestStepCanvasViewer._land_global_canvas(v, GJ1C_GLOBAL_EXTENT.x, GJ1C_GLOBAL_EXTENT.y)
v._scroll_rung(1, Vector2(960.0, 540.0)) # Region — fires _fire_request() internally
# _request_extent() is the SAME function _fire_request() calls to build
# the outbound request/cache key — calling it again here must be
# idempotent and match what was actually requested (no separate,
# divergent cap path).
var extent_now: Vector2i = v._request_extent()
assert_that(extent_now).is_equal(StepCanvasTransport.viewport_fit_extent(v.size, "Region"))
# The Tier-1 cache key StepCanvasCache builds from this SAME extent must
# be a real, findable key once a response for it lands — proving the
# extent that keys the cache is the one the request carries.
var req: Variant = v.get_request()
var center: Vector2i = StepCanvasTransport.snap_to_gridunit(
v._world_center, "Region", extent_now, v.get_body_radius_km()
)
var canvas := TestStepCanvasViewer._synthetic_canvas(extent_now.x, extent_now.y)
req.get_cache().put("T1189_extent_letterbox_test_body", "Region", center, extent_now, canvas)
assert_bool(
req.get_cache().has("T1189_extent_letterbox_test_body", "Region", center, extent_now, 0)
).override_failure_message(
"a cache entry stored under the REQUESTED extent must be reachable"
+ " under that same extent — key consistency"
).is_true()
## Shape-generic guard: District's spacing differs from Global's, so its
## request extent must be completely unaffected by a landed Global canvas —
## proving the cap is spacing-keyed, not applied indiscriminately to every
## rung once a Global extent is known.
func test_district_request_extent_is_never_capped_by_the_global_extent() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.size = Vector2(1920.0, 1080.0)
v.enter({"body_id": "T1189_extent_letterbox_test_body", "body_radius_km": 6371.0}, {})
TestStepCanvasViewer._land_global_canvas(v, GJ1C_GLOBAL_EXTENT.x, GJ1C_GLOBAL_EXTENT.y)
v._scroll_rung(1, Vector2(960.0, 540.0)) # Region
v._scroll_rung(1, Vector2(960.0, 540.0)) # District
var extent: Vector2i = v._request_extent()
var uncapped: Vector2i = StepCanvasTransport.viewport_fit_extent(v.size, "District")
assert_that(extent).is_equal(uncapped)
## Hoshe (review round 2): _global_body_extent must NOT leak across a body
## switch — land a Global extent for body A, enter() body B, and prove BOTH
## that the cap source itself reads back ZERO for the new body AND that a
## Region request for body B before ITS OWN Global echo lands goes out
## UNCAPPED (never silently capped by body A's leftover grid). The reset
## already exists at StepCanvasViewer.enter() ("a new body has its own
## region grid") — this proves it, through the real enter()/land/enter()
## sequence rather than asserting the field directly only.
func test_global_body_extent_resets_on_a_different_body_and_does_not_leak() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.size = Vector2(1920.0, 1080.0)
v.enter({"body_id": "T1189_extent_letterbox_test_body", "body_radius_km": 6371.0}, {})
TestStepCanvasViewer._land_global_canvas(v, GJ1C_GLOBAL_EXTENT.x, GJ1C_GLOBAL_EXTENT.y)
assert_that(v._global_body_extent).override_failure_message(
"test setup: body A must actually have a landed cap source"
).is_equal(GJ1C_GLOBAL_EXTENT)
v.enter({"body_id": "T1189_extent_cap_body_b", "body_radius_km": 3000.0}, {})
assert_that(v._global_body_extent).override_failure_message(
"entering a DIFFERENT body must reset the cap source to ZERO — body"
+ " A's region grid must never leak into body B's requests"
).is_equal(Vector2i.ZERO)
v._scroll_rung(1, Vector2(960.0, 540.0)) # Region, for body B — no Global echo yet
var extent: Vector2i = v._request_extent()
var uncapped: Vector2i = StepCanvasTransport.viewport_fit_extent(v.size, "Region")
assert_that(extent).override_failure_message(
"body B's Region request, before body B's own Global echo has"
+ " landed, must go out UNCAPPED — never capped by body A's stale"
+ " leftover region-grid extent"
).is_equal(uncapped)
# =============================================================================
# T-1189/T-1192: shared letterbox mechanism — centering + Global fit scale.
# =============================================================================
## T-1192's own headline defect: the Global canvas must no longer draw
## top-left-anchored at Vector2.ZERO — once a canvas lands, the viewer must
## have computed a non-zero centering offset (unless the canvas happens to
## exactly fill the viewport, not the case here).
func test_global_canvas_arrival_centers_the_view_not_top_left() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.size = Vector2(1920.0, 1080.0)
v.enter({"body_id": "T1189_extent_letterbox_test_body", "body_radius_km": 6371.0}, {})
TestStepCanvasViewer._land_global_canvas(v, GJ1C_GLOBAL_EXTENT.x, GJ1C_GLOBAL_EXTENT.y)
assert_that(v._view_offset).override_failure_message(
"a landed Global canvas smaller than the viewport must be CENTERED,"
+ " never left at the raw top-left Vector2.ZERO anchor"
).is_not_equal(Vector2.ZERO)
## D-255 amendment 2026-07-25 texel-exactness: the `_canvas.scale` value
## itself is NOT required to be a whole number (9/5 = 1.8 is entirely
## legitimate) — what MUST be exact is the resulting on-screen
## pixels-per-gridunit ratio. Verified end-to-end through the real viewer
## wiring: `_canvas_scale * base_display_ratio` (the rung's own display
## ratio, 5.0 for Global) must land on an exact integer, for both the
## legend-reserved 1920x1080 case (R=9, scale=1.8) AND the 4K case (R=20,
## scale=4.0) — the SAME formula, no separate coverage-threshold branch.
func test_global_canvas_scale_yields_an_exact_integer_pixels_per_gridunit_ratio() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.size = Vector2(1920.0, 1080.0)
v.enter({"body_id": "T1189_extent_letterbox_test_body", "body_radius_km": 6371.0}, {})
TestStepCanvasViewer._land_global_canvas(v, GJ1C_GLOBAL_EXTENT.x, GJ1C_GLOBAL_EXTENT.y)
assert_that(v._canvas.scale).is_equal(Vector2(v._canvas_scale, v._canvas_scale))
var base_ratio: float = StepCanvasTransport.display_ratio_for_rung("Global")
var effective_px_per_gridunit: float = v._canvas_scale * base_ratio
assert_float(effective_px_per_gridunit).override_failure_message(
"the FINAL on-screen pixels-per-gridunit ratio must be an exact"
+ " integer even when the _canvas.scale multiplier itself is not"
).is_equal_approx(roundf(effective_px_per_gridunit), 0.001)
# The lead's own cited reference number for this exact scenario.
assert_float(effective_px_per_gridunit).is_equal_approx(9.0, 0.001)
## Same invariant at a large (4K-class) viewport, where the integer ratio
## (20) happens to make the _canvas.scale multiplier itself a whole number
## too (20/5 = 4.0) — confirms the 1080p case above isn't a coincidence of
## a small viewport, just the same formula at a different achievable ratio.
func test_global_canvas_scale_at_4k_also_yields_an_exact_integer_ratio() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.size = Vector2(3840.0, 2160.0)
v.enter({"body_id": "T1189_extent_letterbox_test_body", "body_radius_km": 6371.0}, {})
TestStepCanvasViewer._land_global_canvas(v, GJ1C_GLOBAL_EXTENT.x, GJ1C_GLOBAL_EXTENT.y)
var base_ratio: float = StepCanvasTransport.display_ratio_for_rung("Global")
var effective_px_per_gridunit: float = v._canvas_scale * base_ratio
assert_float(effective_px_per_gridunit).is_equal_approx(20.0, 0.001)
## Fixed rungs must NEVER receive the Global fit multiplier — `_canvas.scale`
## stays 1.0 once the player has descended past Global, even though a
## Global canvas was landed earlier in the same session.
func test_fixed_rung_canvas_scale_stays_one_after_descending_from_global() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.size = Vector2(1920.0, 1080.0)
v.enter({"body_id": "T1189_extent_letterbox_test_body", "body_radius_km": 6371.0}, {})
TestStepCanvasViewer._land_global_canvas(v, GJ1C_GLOBAL_EXTENT.x, GJ1C_GLOBAL_EXTENT.y)
v._scroll_rung(1, Vector2(960.0, 540.0)) # Region
v._terrain_layer.rebuild_from_canvas(
TestStepCanvasViewer._synthetic_canvas(200, 100), v.get_held_rung(), ""
)
v._recompute_canvas_transform()
assert_float(v._canvas_scale).is_equal_approx(1.0, 0.001)
assert_that(v._canvas.scale).is_equal(Vector2.ONE)
## Legend non-overlap (T-1192: "lay the legend out beside the canvas... never
## over it"): the legend panel sits at a fixed left-column position
## (PANEL_MARGIN, ...) with a known width — once a Global canvas is landed
## and centered, its drawn rect's LEFT edge must be at or past the legend's
## own right edge, never underneath it.
func test_global_canvas_left_edge_never_overlaps_the_legend_column() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.size = Vector2(1920.0, 1080.0)
v.enter({"body_id": "T1189_extent_letterbox_test_body", "body_radius_km": 6371.0}, {})
TestStepCanvasViewer._land_global_canvas(v, GJ1C_GLOBAL_EXTENT.x, GJ1C_GLOBAL_EXTENT.y)
var canvas_left_edge: float = v._view_offset.x
assert_float(canvas_left_edge).override_failure_message(
"the Global canvas's drawn left edge must be at or past the reserved"
+ " legend column — the legend must never be covered by the map"
).is_greater_equal(StepCanvasTransport.LEGEND_COLUMN_PX - 0.01)
## Resize must re-fit/re-center a HELD canvas, not just a freshly-arriving
## one — _notification(NOTIFICATION_RESIZED) wires _recompute_canvas_transform()
## for exactly this case.
func test_resize_recenters_an_already_held_global_canvas() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.size = Vector2(1920.0, 1080.0)
v.enter({"body_id": "T1189_extent_letterbox_test_body", "body_radius_km": 6371.0}, {})
TestStepCanvasViewer._land_global_canvas(v, GJ1C_GLOBAL_EXTENT.x, GJ1C_GLOBAL_EXTENT.y)
var offset_before: Vector2 = v._view_offset
v.size = Vector2(1280.0, 720.0)
v._notification(Control.NOTIFICATION_RESIZED)
assert_that(v._view_offset).override_failure_message(
"a resize must re-center the held canvas for the NEW viewport size"
).is_not_equal(offset_before)
## EYEBALL REGRESSION (pair session 2026-07-26, Lendel): the Atlas opened on a
## Global map that was literally two cells — one green, one blue — stretched
## across the window, reporting 19,598 km/gridunit, exactly half the body's
## circumference. Cause: enter() fires its first request BEFORE this Control is
## laid out, and the not-laid-out size is not always exactly ZERO, so a few
## stray pixels sailed past the `== Vector2.ZERO` guard and asked for a 2x2
## gridunit canvas. Harmless while Global ignored the requested extent and took
## its cell counts from the body's region grid; load-bearing the moment the
## D-255 extent inversion made the request the canvas size.
func test_request_extent_ignores_a_not_yet_laid_out_viewport() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.enter({"body_id": "GJ380c", "body_radius_km": 6238.4}, {})
for degenerate in [Vector2.ZERO, Vector2(4.0, 4.0), Vector2(1920.0, 2.0)]:
v.size = degenerate
var extent: Vector2i = v._request_extent()
# The fallback is sized to the DRAWABLE area, so Global's reserved
# legend column comes off the width first — the request must match what
# can actually be drawn, or the Global integer fit drops a whole step
# and the map renders at half size in a window with room to spare.
var drawable := Vector2(
StepCanvasViewer.FALLBACK_VIEWPORT_PX.x - StepCanvasTransport.LEGEND_COLUMN_PX,
StepCanvasViewer.FALLBACK_VIEWPORT_PX.y
)
var expected: Vector2i = StepCanvasTransport.viewport_fit_extent(
drawable, v.get_held_rung()
)
assert_that(extent).override_failure_message(
"a %s viewport must fall back, not be taken literally — got %s" % [degenerate, extent]
).is_equal(expected)
## ...and the second half of the same bug: Global was excluded from the refetch
## settle entirely, so a canvas born at the wrong size could never heal however
## the window was resized. Global must take the SIZE refit (it is viewport-sized
## like every rung now) but never the pan re-float (its canvas is whole-body and
## origin-anchored — the server ignores `center` for Global), which _refloat_now()
## would betray by zeroing _view_offset.
func test_global_takes_the_size_refit_but_never_the_pan_refloat() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.size = Vector2(1920.0, 1080.0)
v.enter({"body_id": "T1189_extent_letterbox_test_body", "body_radius_km": 6371.0}, {})
TestStepCanvasViewer._land_global_canvas(v, GJ1C_GLOBAL_EXTENT.x, GJ1C_GLOBAL_EXTENT.y)
# Drift the view far enough that a fixed rung would hard re-float.
v._view_offset = Vector2(-100_000.0, -100_000.0)
v._on_refetch_settle()
# _refloat_now() would re-centre the request on whatever world point sits
# under the viewport centre; Global's canvas is origin-anchored and the
# server ignores `center` for it, so the world centre must not move.
# (_view_offset is NOT the probe here — _recompute_canvas_transform()
# legitimately re-centres it on any canvas adoption.)
assert_that(v._world_center).override_failure_message(
"Global has no centre to re-float to — _world_center must stay at the origin"
).is_equal(Vector2.ZERO)
## Hoshe (review round 2): a narrow viewport where GJ1c's canvas exceeds
## the available width on the gridunit lattice itself (177 gridunits >
## available px after the legend column is reserved) used to make the OLD
## fractional-fit branch return a sub-1x scale (0.39x) — a real downscale
## below native resolution, violating "never below native". The integer
## px/gridunit ratio floors at 1 instead: `_canvas_scale` must never drop
## under 1.0, end-to-end through the real viewer wiring, not just the pure
## transport function this mirrors.
func test_global_canvas_scale_never_drops_below_native_on_a_narrow_viewport() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.size = Vector2(348.0 + StepCanvasTransport.LEGEND_COLUMN_PX, 1080.0)
v.enter({"body_id": "T1189_extent_letterbox_test_body", "body_radius_km": 6371.0}, {})
TestStepCanvasViewer._land_global_canvas(v, GJ1C_GLOBAL_EXTENT.x, GJ1C_GLOBAL_EXTENT.y)
var base_ratio: float = StepCanvasTransport.display_ratio_for_rung("Global")
assert_float(v._canvas_scale * base_ratio).override_failure_message(
"the effective pixels-per-gridunit ratio must floor at 1 (native),"
+ " never a sub-1x downscale, even on a viewport this narrow"
).is_equal_approx(1.0, 0.001)
# =============================================================================
# T-971 (AtlasAgentInterface): jump_to() — the fixed-center revisit seam —
# and get_current_canvas_summary().
# =============================================================================
## jump_to() must set the SAME held rung/world_center a cursor-anchored
## scroll to that same spot would land on — this is the "same cache key"
## guarantee AtlasAgentInterface's jump_to_center intent depends on
## (verified end-to-end, through act(), in test_atlas_agent_interface.gd;
## this is the narrower unit-level check directly against the viewer).
func test_jump_to_sets_held_rung_and_world_center() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.enter({"body_id": "GJ380c", "body_radius_km": 6238.4}, {})
v.jump_to(Vector2(500.0, -250.0), StepCanvasTransport.RUNG_QUARTER)
assert_str(v.get_held_rung()).is_equal(StepCanvasTransport.RUNG_QUARTER)
assert_that(v.get_world_center()).is_equal(Vector2(500.0, -250.0))
## Omitting `rung` keeps whatever rung is currently held — the "revisit
## within the same rung" common case shouldn't require repeating it.
func test_jump_to_keeps_current_rung_when_omitted() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.enter({"body_id": "GJ380c", "body_radius_km": 6238.4}, {})
v._scroll_rung(1, Vector2(400.0, 300.0)) # Region
v.jump_to(Vector2(10.0, 20.0))
assert_str(v.get_held_rung()).is_equal(StepCanvasTransport.RUNG_REGION)
## Jumping to Global always forces world_center to ZERO — Global has no
## panned-center concept (mirrors _scroll_rung()'s own Global-rung handling).
func test_jump_to_global_forces_world_center_to_zero() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.enter({"body_id": "GJ380c", "body_radius_km": 6238.4}, {})
v._scroll_rung(1, Vector2(400.0, 300.0)) # Region
v.jump_to(Vector2(777.0, 888.0), StepCanvasTransport.RUNG_GLOBAL)
assert_that(v.get_world_center()).is_equal(Vector2.ZERO)
func test_jump_to_unrecognized_rung_is_a_no_op() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.enter({"body_id": "GJ380c", "body_radius_km": 6238.4}, {})
var rung_before: String = v.get_held_rung()
var center_before: Vector2 = v.get_world_center()
v.jump_to(Vector2(1.0, 2.0), "NotARealRung")
assert_str(v.get_held_rung()).is_equal(rung_before)
assert_that(v.get_world_center()).is_equal(center_before)
func test_get_current_canvas_summary_before_any_canvas_arrives() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.enter({"body_id": "GJ380c", "body_radius_km": 6238.4}, {})
var summary: Dictionary = v.get_current_canvas_summary()
assert_bool(summary.get("has_canvas", true)).is_false()
assert_str(summary.get("rung", "")).is_equal(StepCanvasTransport.RUNG_GLOBAL)
## The T-1157-inventory-relevant correctness check: course/cliff/settlement
## counts must match a fixture canvas exactly, including the per-class
## course histogram and settlement id dedup (mirrors
## StepCanvasAnnotationLayer._draw_settlements()'s own dedup discipline —
## covering the same cell id twice must not double-count).
func test_get_current_canvas_summary_counts_match_a_fixture_canvas() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.enter({"body_id": "GJ380c", "body_radius_km": 6238.4}, {})
v._scroll_rung(1, Vector2(400.0, 300.0)) # Region
var canvas: Dictionary = _synthetic_canvas(4, 4)
canvas["courses"] = [
{"class": 0, "points": [[0.0, 0.0], [1.0, 1.0]]},
{"class": 0, "points": [[2.0, 2.0], [3.0, 3.0]]},
{"class": 2, "points": [[4.0, 4.0], [5.0, 5.0]]},
]
canvas["cliffs"] = [{"a": 1}, {"b": 2}]
# 4x4 grid; ids 5 and 5 (repeat, same settlement footprint) dedup to one,
# id 9 is a second distinct settlement, 0 is "no settlement" and ignored.
canvas["settlement_id"] = [
0, 5, 5, 0,
0, 0, 0, 0,
9, 0, 0, 0,
0, 0, 0, 0,
]
v._on_canvas_ready(canvas)
var summary: Dictionary = v.get_current_canvas_summary()
assert_bool(summary.get("has_canvas", false)).is_true()
assert_int(summary.get("canvas_width", 0)).is_equal(4)
assert_int(summary.get("canvas_height", 0)).is_equal(4)
assert_int(summary.get("course_count", 0)).is_equal(3)
assert_int(summary.get("cliff_count", 0)).is_equal(2)
assert_int(summary.get("settlement_count", 0)).is_equal(2)
var by_class: Dictionary = summary.get("course_count_by_class", {})
assert_int(int(by_class.get(0, 0))).is_equal(2)
assert_int(int(by_class.get(2, 0))).is_equal(1)
# =============================================================================
# T-1197 PR #217 review (Hoshe): header-panel-vs-legend-panel vertical
# non-overlap — the exact regression this review round caught. Mirrors the
# T-1192 precedent above (test_global_canvas_left_edge_never_overlaps_the_legend_column,
# line ~674): a geometric non-overlap invariant against the REAL viewer
# wiring, not a hand-computed expected pixel value that could silently drift
# out of sync with the production layout the same way the old hardcoded
# Vector2(PANEL_MARGIN, 60.0) drifted out of sync with the header's real
# grown footprint.
# =============================================================================
## The screen header panel and the legend panel must never vertically
## overlap: the legend's TOP edge (position.y) must be at or below the
## header's BOTTOM edge (position.y + size.y). Before the T-1197 PR #217 fix,
## step_canvas_legend.gd's reposition() hardcoded Y=60.0 — a constant tuned
## for the OLD bare-ImplantHeader footprint — so once the header grew its own
## ImplantPanel wrapper (border + content margins), the legend's fixed Y sat
## INSIDE the header panel's new, taller footprint: the two fused into one
## unbroken double-height box with zero terrain gap between them (pixel-
## proven independently by both PR #217 reviewers). This test pins the
## invariant directly against the real _screen_header_panel/_legend_panel
## Controls the production layout builds, not a copy of the geometry math.
func test_legend_panel_never_overlaps_the_header_panel_vertically() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.enter({"body_id": "GJ380c", "body_radius_km": 6238.4}, {})
# Both panels are manually positioned (implant_panel.gd's own doc: "not
# itself inside a parent Container, so nothing else forces a re-measure"),
# and reset_to_content_size()/reposition() are deferred — award one idle
# frame so the REAL settled sizes are in place before asserting, exactly
# like the deferred-resize idiom both panels already rely on in production
# (see _build_screen_header()'s own call to reset_to_content_size(), and
# _ready()'s own deferred reposition() call added alongside this test).
await get_tree().process_frame
await get_tree().process_frame
var header_top: float = v._screen_header_panel.position.y
var header_bottom: float = header_top + v._screen_header_panel.size.y
var legend_top: float = v._legend_panel.position.y
assert_float(legend_top).override_failure_message(
(
"the legend panel's top edge (y=%.1f) must be AT OR BELOW the header"
+ " panel's measured bottom edge (y=%.1f) — a smaller value means the"
+ " two panels overlap/fuse into one box, the exact PR #217 regression"
)
% [legend_top, header_bottom]
).is_greater_equal(header_bottom - 0.01)
## The gap must be a REAL, visible gap — not just "touching at exactly the
## same pixel" (which would still satisfy >= but reads as fused on screen).
## Pins the fixed HEADER_LEGEND_GAP_PX constant is actually being applied,
## not merely that overlap happens to be avoided by coincidence of content
## size on this particular test body.
func test_legend_panel_leaves_a_real_gap_below_the_header_panel() -> void:
var v: StepCanvasViewer = _make_viewer()
add_child(v)
v.enter({"body_id": "GJ380c", "body_radius_km": 6238.4}, {})
await get_tree().process_frame
await get_tree().process_frame
var header_bottom: float = v._screen_header_panel.position.y + v._screen_header_panel.size.y
var legend_top: float = v._legend_panel.position.y
var gap: float = legend_top - header_bottom
assert_float(gap).override_failure_message(
(
"expected a visible gap of at least %.1fpx between the header panel's"
+ " bottom (y=%.1f) and the legend panel's top (y=%.1f), got %.1fpx —"
+ " panels that merely touch still read as one fused box on screen"
)
% [v.get_header_legend_gap_px(), header_bottom, legend_top, gap]
).is_greater_equal(v.get_header_legend_gap_px() - 0.01)