Files
settled-reach/Makefile
T
jpmschweitzerandClaude Opus 4.6 cd10834aca Merge pull request #2: feat(simulation): add Rust/bevy_ecs server boilerplate
Merge origin/server into main. Resolve CHANGELOG.md conflict by keeping
both sets of entries (main's review-pr skill + server's boilerplate entries).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 18:20:59 +01:00

122 lines
3.6 KiB
Makefile

.PHONY: help setup build client server test lint ci ci-client ci-server clean \
decisions-sync decisions-coverage decisions-active decisions-orphan
# --- Configuration ---
GODOT_VERSION ?= 4.6
# Default
help:
@echo "The Settled Reach — Development Commands"
@echo ""
@echo " make setup Install dev dependencies (Rust, Godot, tooling)"
@echo " make build Build client and server"
@echo " make client Run the Godot client"
@echo " make server Run the Rust simulation server"
@echo " make test Run all tests"
@echo " make lint Run all linters"
@echo " make ci Run full CI pipeline locally"
@echo " make ci-client Run client CI checks"
@echo " make ci-server Run server CI checks"
@echo " make clean Remove build artifacts and caches"
@echo ""
@echo " make decisions-sync Sync decisions/*.md into SQLite"
@echo " make decisions-coverage Decision-to-ticket coverage by domain"
@echo " make decisions-active List active decisions"
@echo " make decisions-orphan Decisions without implementing tickets"
@echo ""
@echo " GODOT_VERSION=4.6 make setup Override Godot version"
# --- Setup ---
setup: setup-rust setup-godot setup-tooling decisions-sync
@echo "Dev environment ready."
setup-rust:
@tooling/install-rust
setup-godot:
@GODOT_VERSION=$(GODOT_VERSION) tooling/install-godot
setup-tooling:
@echo "Checking tooling dependencies..."
@command -v python3 >/dev/null 2>&1 || { echo "Install Python 3"; exit 1; }
@command -v curl >/dev/null 2>&1 || { echo "Install curl (required for Godot download)"; exit 1; }
@command -v unzip >/dev/null 2>&1 || { echo "Install unzip (required for Godot download)"; exit 1; }
# --- Build ---
build: build-server build-client
build-server:
cd server && cargo build
build-client:
@echo "Client build: Godot exports are configured via the editor."
@echo "Use 'make client' to run the client directly."
# --- Run ---
server:
cd server && cargo run
client:
@if command -v godot4 >/dev/null 2>&1; then \
godot4 --path client; \
elif command -v godot >/dev/null 2>&1; then \
godot --path client; \
else \
echo "Godot not found. Run 'make setup' first."; exit 1; \
fi
# --- Test ---
test: test-server test-client
test-server:
cd server && cargo nextest run
test-client:
@echo "Client tests run via gdUnit4 inside Godot."
@echo "TODO: headless test runner integration"
# --- Lint ---
lint: lint-server lint-client
lint-server:
cd server && cargo clippy -- -D warnings
cd server && cargo fmt --check
lint-client:
@echo "Client lint: TODO — gdlint / gdformat integration"
# --- CI (run locally) ---
ci: ci-server ci-client
ci-server: lint-server build-server test-server
ci-client: lint-client build-client test-client
# --- Decisions ---
decisions-sync:
@db/connectors/decisions-sync
decisions-coverage:
@db/connectors/sqlite-query "SELECT d.domain, COUNT(DISTINCT d.id) as decisions, COUNT(DISTINCT t.decision_ref) as with_tickets FROM decisions d LEFT JOIN tickets t ON d.id = t.decision_ref WHERE d.status='active' AND d.type='confirmed' GROUP BY d.domain"
decisions-active:
@db/connectors/sqlite-query "SELECT id, domain, title FROM decisions WHERE status='active' AND type='confirmed' ORDER BY domain, id"
decisions-orphan:
@db/connectors/sqlite-query "SELECT id, title FROM decisions WHERE type='confirmed' AND status='active' AND id NOT IN (SELECT DISTINCT decision_ref FROM tickets WHERE decision_ref IS NOT NULL)"
# --- Clean ---
clean:
cd server && cargo clean || true
rm -rf .cache/*
@echo "Clean complete."