Files
settled-reach/docs/assets/audio/README.md
T
jpmschweitzerandClaude Opus 4.6 e56061ecbc docs(docs): add frontmatter to asset pipeline docs
Standardized YAML frontmatter on all 13 docs/assets/ files covering
audio, visual, and video pipeline docs, palettes, and templates.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 00:15:51 +01:00

2.0 KiB

title, description, type, status
title description type status
Audio Asset Pipeline Audio pipeline index with category status, generation tools, bus architecture, and sprint scope design active

Audio Asset Pipeline

Status: Active — Sprint 7 (first audio sprint)

Summary

Category File Total Planned In-Progress Placeholder Final
Ambient ambient.md 4 4 0 0 0
SFX sfx.md 2 2 0 0 0
UI ui.md 6 4 0 0 0
Total 12 10 0 0 0

Update counts when asset status changes.

Palette

See palette.md for the sonic identity: two sonic families (insert-tech / organic), station palette (functional warmth), generation approach, bus architecture.

Generation Tools

  • Stable Audio Open: Self-hosted, >200ms organic sounds. ~47s ceiling per generation.
  • Manual synthesis: <200ms insert-tech sounds. Audacity / Python oscillator.
  • Post-processing: LUFS normalization, EQ carving, crossfade loops (3-5s overlap).

Bus Architecture

5 player-facing buses (see palette.md for full spec):

Bus Content
Music Future — empty
Ambient Station hum, zone overlays
World SFX NPC footsteps, doors, conversation murmur
Player Actions Player footsteps, combat
UI Sounds Cursor, implant, chimes, recognition

Sprint Scope

Sprint 7 (#440 — 8 assets)

  • 4 UI sounds: cursor hover, fog recognition, implant open, weapon aim (sketch)
  • 2 UI sounds: monologue chime normal + urgent (PLACEHOLDER — Sprint 8 redo)
  • 2 mix specs: dialogue dip, confrontation dip (documentation, not audio files)

Sprint 8+ (D-038 — 6 remaining assets)

  • 4 ambient loops: station base, workplace layer, bar layer, corridor layer
  • 2 SFX: footstep metal walk, footstep metal run
  • Monologue chime redo (priority #1)

Decision References

  • D-038: Audio in v0.1 scope
  • D-018: Three-range sound model
  • D-045: Environmental neutrality