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settled-reach/docs/assets/_templates/sprite.md
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jpmschweitzerandClaude Opus 4.6 34d0e7211c docs(assets): add asset pipeline documentation system
Category-based asset index for audio, visual, and video pipelines.
Audio pipeline fully populated: palette (sonic identity bible), ambient
loops, SFX, UI sounds with generation specs and mix parameters.
Visual and video are stubs pending their respective workshops.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-16 01:03:18 +01:00

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# Sprite Asset Template
## Table Row Format
```
| {ID} | `{filename}.png` | {status} | {layer} | {method} | {directions} | {notes} | {sprint/ticket} |
```
**Columns:**
- **ID:** Category prefix + sequential number (SPR-001, FUR-001, TILE-001, ICO-001, FX-001)
- **Filename:** Target filename in `client/assets/sprites/` (or tilesets/, etc.)
- **Status:** planned / in-progress / placeholder / final
- **Layer:** Entity / tile / effect / UI
- **Method:** render pipeline / hand-drawn / AI-assisted
- **Directions:** N/E/S/W (4-dir), S-only, or N/A
- **Notes:** Source model, special render settings, design description
- **Sprint/Ticket:** Sprint number and ticket ID
## Detailed Entry Format
```markdown
### {ID}: {filename}
- **Source model:** `{path to .glb/.blend}`
- **Render settings:** Camera angle, lighting, outline width
- **Color relationships:** D-033 mapping if entity
- **Resolutions:** 1024px (working) / 256px (game) / 64px (minimap)
- **Post-processing:** Outline pass, palette adjustment, special effects
- **Iteration history:**
| Date | Version | Notes |
|------|---------|-------|
```