Category-based asset index for audio, visual, and video pipelines. Audio pipeline fully populated: palette (sonic identity bible), ambient loops, SFX, UI sounds with generation specs and mix parameters. Visual and video are stubs pending their respective workshops. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
32 lines
1.1 KiB
Markdown
32 lines
1.1 KiB
Markdown
# Sprite Asset Template
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## Table Row Format
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```
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| {ID} | `{filename}.png` | {status} | {layer} | {method} | {directions} | {notes} | {sprint/ticket} |
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```
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**Columns:**
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- **ID:** Category prefix + sequential number (SPR-001, FUR-001, TILE-001, ICO-001, FX-001)
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- **Filename:** Target filename in `client/assets/sprites/` (or tilesets/, etc.)
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- **Status:** planned / in-progress / placeholder / final
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- **Layer:** Entity / tile / effect / UI
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- **Method:** render pipeline / hand-drawn / AI-assisted
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- **Directions:** N/E/S/W (4-dir), S-only, or N/A
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- **Notes:** Source model, special render settings, design description
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- **Sprint/Ticket:** Sprint number and ticket ID
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## Detailed Entry Format
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```markdown
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### {ID}: {filename}
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- **Source model:** `{path to .glb/.blend}`
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- **Render settings:** Camera angle, lighting, outline width
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- **Color relationships:** D-033 mapping if entity
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- **Resolutions:** 1024px (working) / 256px (game) / 64px (minimap)
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- **Post-processing:** Outline pass, palette adjustment, special effects
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- **Iteration history:**
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| Date | Version | Notes |
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|------|---------|-------|
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```
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