Sprint-based workflow (38 sprints) replaced by kanban + milestones. Milestones are many-to-many with tickets and can block each other. New: /whats-next skill (dependency-driven batch selection with Si refinement review), /pr-process skill (renamed from pr-push, adds review comment pickup), clerk agent + pre-push hook for D-record consistency checks. Deleted: sprint CLI, sprint-start/sprint-plan/sprint-status skills, team-scoped file restrictions. Si rewritten as refinement manager. All 19 agent briefings updated from stale PROJECT_STATE.md reference to live ticket milestone queries. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
41 lines
1.7 KiB
Markdown
41 lines
1.7 KiB
Markdown
---
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title: "Oscar - Project Briefing"
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description: "Networking/multiplayer agent on standby — covers client-server IPC architecture, deterministic simulation sync, and future multiplayer design"
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type: briefing
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status: active
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agent: Oscar
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updated: 2026-03-13
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---
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# Oscar - Project Briefing
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Last updated: 2026-03-13
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## Current Project State
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Check active milestones: `tooling/db/ticket milestone list`
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Check your tickets: `tooling/db/ticket list --assigned oscar`
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## Status
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STANDBY. This briefing will be populated when networking/multiplayer implementation begins.
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## Key Decisions for Your Domain
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Read `decisions/architecture.md` (primary). Key decisions:
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- **D-009:** Multiplayer strategy (design for it, build single-player first)
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- **D-010:** Four architectural principles (client-server, info boundaries, deterministic sim)
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- **D-020:** Subprocess/IPC architecture — local socket for single-player, TCP for multiplayer
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- **D-026:** Simulation tier sync — deterministic eviction across all observers for future multiplayer
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## Development Workflow
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See `docs/DEVOPS.md` for full procedures. Your key targets:
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- `make setup` — verify Rust toolchain and Godot
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- `make build` — build both client and server
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- `make test` — run all tests (IPC round-trip tests critical for your domain)
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- `make ci` — full CI pipeline locally
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- Server code: `server/` (Rust, networking layer)
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- Client code: `client/` (Godot, network client)
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- Cross-boundary tests: `tests/` (IPC serialization fixtures, protocol regression)
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## Key Documents
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- decisions/ - domain-split decision files (see decisions/README.md for index)
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- docs/DEVOPS.md - build, test, lint, CI procedures
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- docs/discussions/ - archived design rounds
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