Files
settled-reach/docs/briefings/oscar.md
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jpmschweitzerandClaude Opus 4.6 e6a557e8e7 feat(meta): replace sprint workflow with kanban + milestones (D-221)
Sprint-based workflow (38 sprints) replaced by kanban + milestones.
Milestones are many-to-many with tickets and can block each other.

New: /whats-next skill (dependency-driven batch selection with Si
refinement review), /pr-process skill (renamed from pr-push, adds
review comment pickup), clerk agent + pre-push hook for D-record
consistency checks.

Deleted: sprint CLI, sprint-start/sprint-plan/sprint-status skills,
team-scoped file restrictions. Si rewritten as refinement manager.
All 19 agent briefings updated from stale PROJECT_STATE.md reference
to live ticket milestone queries.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-05-03 20:11:00 +02:00

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---
title: "Oscar - Project Briefing"
description: "Networking/multiplayer agent on standby — covers client-server IPC architecture, deterministic simulation sync, and future multiplayer design"
type: briefing
status: active
agent: Oscar
updated: 2026-03-13
---
# Oscar - Project Briefing
Last updated: 2026-03-13
## Current Project State
Check active milestones: `tooling/db/ticket milestone list`
Check your tickets: `tooling/db/ticket list --assigned oscar`
## Status
STANDBY. This briefing will be populated when networking/multiplayer implementation begins.
## Key Decisions for Your Domain
Read `decisions/architecture.md` (primary). Key decisions:
- **D-009:** Multiplayer strategy (design for it, build single-player first)
- **D-010:** Four architectural principles (client-server, info boundaries, deterministic sim)
- **D-020:** Subprocess/IPC architecture — local socket for single-player, TCP for multiplayer
- **D-026:** Simulation tier sync — deterministic eviction across all observers for future multiplayer
## Development Workflow
See `docs/DEVOPS.md` for full procedures. Your key targets:
- `make setup` — verify Rust toolchain and Godot
- `make build` — build both client and server
- `make test` — run all tests (IPC round-trip tests critical for your domain)
- `make ci` — full CI pipeline locally
- Server code: `server/` (Rust, networking layer)
- Client code: `client/` (Godot, network client)
- Cross-boundary tests: `tests/` (IPC serialization fixtures, protocol regression)
## Key Documents
- decisions/ - domain-split decision files (see decisions/README.md for index)
- docs/DEVOPS.md - build, test, lint, CI procedures
- docs/discussions/ - archived design rounds