Sprint-based workflow (38 sprints) replaced by kanban + milestones. Milestones are many-to-many with tickets and can block each other. New: /whats-next skill (dependency-driven batch selection with Si refinement review), /pr-process skill (renamed from pr-push, adds review comment pickup), clerk agent + pre-push hook for D-record consistency checks. Deleted: sprint CLI, sprint-start/sprint-plan/sprint-status skills, team-scoped file restrictions. Si rewritten as refinement manager. All 19 agent briefings updated from stale PROJECT_STATE.md reference to live ticket milestone queries. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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title, description, type, status, agent, updated
| title | description | type | status | agent | updated |
|---|---|---|---|---|---|
| Oscar - Project Briefing | Networking/multiplayer agent on standby — covers client-server IPC architecture, deterministic simulation sync, and future multiplayer design | briefing | active | Oscar | 2026-03-13 |
Oscar - Project Briefing
Last updated: 2026-03-13
Current Project State
Check active milestones: tooling/db/ticket milestone list
Check your tickets: tooling/db/ticket list --assigned oscar
Status
STANDBY. This briefing will be populated when networking/multiplayer implementation begins.
Key Decisions for Your Domain
Read decisions/architecture.md (primary). Key decisions:
- D-009: Multiplayer strategy (design for it, build single-player first)
- D-010: Four architectural principles (client-server, info boundaries, deterministic sim)
- D-020: Subprocess/IPC architecture — local socket for single-player, TCP for multiplayer
- D-026: Simulation tier sync — deterministic eviction across all observers for future multiplayer
Development Workflow
See docs/DEVOPS.md for full procedures. Your key targets:
make setup— verify Rust toolchain and Godotmake build— build both client and servermake test— run all tests (IPC round-trip tests critical for your domain)make ci— full CI pipeline locally- Server code:
server/(Rust, networking layer) - Client code:
client/(Godot, network client) - Cross-boundary tests:
tests/(IPC serialization fixtures, protocol regression)
Key Documents
- decisions/ - domain-split decision files (see decisions/README.md for index)
- docs/DEVOPS.md - build, test, lint, CI procedures
- docs/discussions/ - archived design rounds