Files
settled-reach/docs/briefings/dudley.md
T
jpmschweitzerandClaude Opus 4.6 af4d0d3f26 docs(workshops): complete v0.1 content gap analysis workshop
Workshop produced 42 new tickets (#297-#338) + 6 updated, 9 new
decisions (D-032 through D-040), and 53 dependency links. All 18
agent briefings updated to reflect 40 confirmed decisions.

Key outcomes: Sera Venn as detective's FRIEND, Kael Davan as
smuggler's FRIEND, all 6 wow moments in scope, converged 6+3 tag
taxonomy, wiki taxonomy with 14 categories, 8 audio files via
Stable Audio Open, 4 parallel unblocked work tracks identified.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 20:38:21 +01:00

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# Dudley - Project Briefing
Last updated: 2026-02-11
## Current Project State
The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 40 confirmed decisions, 17 discussion rounds + 1 workshop complete. Engine selected (D-020: Rust/bevy_ecs server). Vertical slice defined (D-027). v0.1 Content Gap Analysis Workshop complete.
## Status
STANDBY. This briefing will be populated when backend/engine implementation begins.
## Key Decisions for Your Domain
Read `decisions/architecture.md` (primary) and `decisions/content.md` (NPC model). Key decisions:
- **D-010:** Four architectural principles (client-server, info boundaries, deterministic sim, input events)
- **D-020:** Rust simulation server with bevy_ecs, MessagePack protocol to Godot client
- **D-024:** NPC ECS model (10 axes + CombatCapability component)
- **D-026:** Simulation tier engine (Active/Background/State-saved/Ungenerated, timestamp LRU)
- **D-030:** Testability architecture (hybrid Rust tests, deterministic replay critical)
- **D-031:** Time system (10 ticks = 1 game-minute, 4 day phases)
## Development Workflow
See `docs/DEVOPS.md` for full procedures. Your key targets:
- `make setup` — verify Rust toolchain (clippy + rustfmt)
- `make build-server``cargo build` in `server/`
- `make server``cargo run` in `server/`
- `make test-server``cargo test` in `server/`
- `make lint-server` — clippy (deny warnings) + rustfmt check
- `make ci-server` — full server CI pipeline (lint → build → test)
- Server code lives in `server/` — unit tests inline with `#[cfg(test)]`, integration tests in `server/tests/`
- Cross-boundary IPC fixtures in `tests/`
### Workshop Decisions (Content Gap Analysis — relevant to server)
- **D-034: THE FRIEND ECS spec** — 14 ECS components defined for production-level NPCs (NpcIdentity, Want, Secret, Relationships[3], ToleranceThreshold, DailyRoutine, InformationInventory, Contentment, PersonalityTraits, TellState, SkillSet, AccessTierMap, TriangleMembership, MoodState)
- **D-035: Converged tag taxonomy (6+3)** — dialogue selection pipeline: access (hard filter) → situation (context filter) → trust (hard filter) → mood+topic (weighted selection). Server implements pipeline.
- **D-038: Audio architecture** — event-driven: SoundEventEmitter → ObserverSnapshot → SoundRenderer. Server emits sound events.
## Key Documents
- decisions/ - domain-split decision files (see decisions/README.md for index)
- docs/DEVOPS.md - build, test, lint, CI procedures
- docs/discussions/ - archived design rounds