Workshop produced 42 new tickets (#297-#338) + 6 updated, 9 new decisions (D-032 through D-040), and 53 dependency links. All 18 agent briefings updated to reflect 40 confirmed decisions. Key outcomes: Sera Venn as detective's FRIEND, Kael Davan as smuggler's FRIEND, all 6 wow moments in scope, converged 6+3 tag taxonomy, wiki taxonomy with 14 categories, 8 audio files via Stable Audio Open, 4 parallel unblocked work tracks identified. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2.6 KiB
Dudley - Project Briefing
Last updated: 2026-02-11
Current Project State
The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 40 confirmed decisions, 17 discussion rounds + 1 workshop complete. Engine selected (D-020: Rust/bevy_ecs server). Vertical slice defined (D-027). v0.1 Content Gap Analysis Workshop complete.
Status
STANDBY. This briefing will be populated when backend/engine implementation begins.
Key Decisions for Your Domain
Read decisions/architecture.md (primary) and decisions/content.md (NPC model). Key decisions:
- D-010: Four architectural principles (client-server, info boundaries, deterministic sim, input events)
- D-020: Rust simulation server with bevy_ecs, MessagePack protocol to Godot client
- D-024: NPC ECS model (10 axes + CombatCapability component)
- D-026: Simulation tier engine (Active/Background/State-saved/Ungenerated, timestamp LRU)
- D-030: Testability architecture (hybrid Rust tests, deterministic replay critical)
- D-031: Time system (10 ticks = 1 game-minute, 4 day phases)
Development Workflow
See docs/DEVOPS.md for full procedures. Your key targets:
make setup— verify Rust toolchain (clippy + rustfmt)make build-server—cargo buildinserver/make server—cargo runinserver/make test-server—cargo testinserver/make lint-server— clippy (deny warnings) + rustfmt checkmake ci-server— full server CI pipeline (lint → build → test)- Server code lives in
server/— unit tests inline with#[cfg(test)], integration tests inserver/tests/ - Cross-boundary IPC fixtures in
tests/
Workshop Decisions (Content Gap Analysis — relevant to server)
- D-034: THE FRIEND ECS spec — 14 ECS components defined for production-level NPCs (NpcIdentity, Want, Secret, Relationships[3], ToleranceThreshold, DailyRoutine, InformationInventory, Contentment, PersonalityTraits, TellState, SkillSet, AccessTierMap, TriangleMembership, MoodState)
- D-035: Converged tag taxonomy (6+3) — dialogue selection pipeline: access (hard filter) → situation (context filter) → trust (hard filter) → mood+topic (weighted selection). Server implements pipeline.
- D-038: Audio architecture — event-driven: SoundEventEmitter → ObserverSnapshot → SoundRenderer. Server emits sound events.
Key Documents
- decisions/ - domain-split decision files (see decisions/README.md for index)
- docs/DEVOPS.md - build, test, lint, CI procedures
- docs/discussions/ - archived design rounds