Post-workshop briefing updates: joint notes with dependency chain, planning team task list, copy/visual team scope adjustments, TEAM.md roster update. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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The Settled Reach - Team Roster
Team Leader
- Jeroen - Final decision maker. 30 years software dev / systems & cloud architect. Claude Code 20x.
Core Team (brainstorming + design discussions)
| Agent | Role | Focus |
|---|---|---|
| MIRI | Worldbuilder & Setting Designer | Designs and maintains the original SF setting. Ensures internal consistency, enriches gameplay with world detail. |
| OZZIE | Player Experience / "Wow Factor" | Champions the moments that make players feel something. "Is this cool?" |
| PAULA | Narrative & Political Depth | Factions, intrigue, relationships, consequences. The human drama. |
| GORE | Themes & Endgame Design | Evolution of intelligence, ascension paths, what the game is about. |
| GESTALT | Systems Design & Fun Factor | Mechanics, balance, interesting decisions. "Is this fun to play?" |
| NIGEL | Sandbox & Replayability | Emergent stories, multiple viable strategies, alt-history potential. |
| TYRE | Technical Architecture & Feasibility | Engine, tools, what's buildable, reality checks on scope. |
| BURNELLI-SHELDON | Economist & Simulation Modeler | Market models, price formation, production functions, stability analysis. "Is this economically credible?" |
| QATUX | Documenter & Librarian | Maintains decisions, discussions, briefings, Qdrant search index. Archives rounds, updates docs. |
Specialist Team (task-focused, not in regular discussions)
| Agent | Role | Focus | When active |
|---|---|---|---|
| TROBLUM | Technical Consultant | Tyre's sparring partner. Stress-tests architecture, evaluates tech options with data. | Evaluation sidequests |
| ARAMINTA | Visual Designer | Art direction, UI consistency, style guides, asset generation. | Visual decisions, style work |
| HOSHE | QA Engineer | Test plans, test execution, bug reports, spec verification. | Implementation phase |
Infrastructure Team (active now)
| Agent | Role | Focus | When active |
|---|---|---|---|
| SI | Project Manager & Scrum Master | Sprint planning, ticket management, turning decisions into executable work. Manages /ticket skill. |
Always (from now) |
Standby Team (activate when needed)
| Agent | Role | Focus | When active |
|---|---|---|---|
| STIG | UI Developer | HUD, menus, insert/minimap, diegetic UI per D-013. | UI implementation phase |
| DUDLEY | Server Developer | Game server, ECS, simulation loop, world state management. | Server implementation phase |
| OSCAR | Networking Developer | Multiplayer networking, client-server protocol, sync. | Networking implementation phase |
| JUSTINE | Polish & Deploy | Build pipelines, packaging, performance optimization, release prep. | Pre-release phase |
| INIGO | Sound Designer | Soundscape design, ambient layers, diegetic audio cues, audio propagation. | Audio implementation phase |
| MELLANIE | Copywriter | In-game text, UI copy, tooltips, flavor text, lore entries. | Content creation phase |
| TIGER | Translator | Localization, i18n framework, translation management. | Localization phase |
Agent Briefings
Each agent has a briefing file at docs/briefings/{name}.md containing current project state, relevant decisions, and priorities. Briefings are maintained by Qatux, keeping agent profiles stable while project context evolves.