Wall at (16,14) and NPC at (16,13) for Sprint 2 fog-of-perception proof. Player starts at (16,16) — NPC hidden behind wall until player moves around it. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
76 lines
2.6 KiB
Rust
76 lines
2.6 KiB
Rust
// The Settled Reach - Simulation Server
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// Entry point for standalone simulation binary
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use bevy_app::prelude::*;
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use tracing_subscriber::{layer::SubscriberExt, util::SubscriberInitExt};
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use settled_reach_server::bridge::tcp::TcpBridge;
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use settled_reach_server::bridge::{BridgePlugin, BridgeResource, ServerRunning};
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use settled_reach_server::knowledge::{KnowledgeGraph, KnowledgePlugin};
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use settled_reach_server::npc::Npc;
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use settled_reach_server::perception::vision_cone::Facing;
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use settled_reach_server::simulation::movement::{PlayerCharacter, TilePosition, WalkabilityMap};
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use settled_reach_server::simulation::SimulationPlugin;
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fn main() {
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// Initialize tracing subscriber for logging
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tracing_subscriber::registry()
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.with(
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tracing_subscriber::EnvFilter::try_from_default_env()
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.unwrap_or_else(|_| "settled_reach_server=debug".into()),
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)
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.with(tracing_subscriber::fmt::layer())
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.init();
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let addr = std::env::args()
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.nth(1)
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.or_else(|| std::env::var("SR_ADDR").ok())
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.unwrap_or_else(|| "127.0.0.1:9876".to_string());
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tracing::info!("The Settled Reach - Simulation Server starting");
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tracing::info!("Waiting for client connection on {}", addr);
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let bridge = TcpBridge::accept(&addr).unwrap_or_else(|e| {
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tracing::error!("Failed to accept client connection on {}: {}", addr, e);
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std::process::exit(1);
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});
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tracing::info!("Client connected, initializing simulation");
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// Create the bevy App and add plugins
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let mut app = App::new();
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app.add_plugins(SimulationPlugin);
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app.add_plugins(BridgePlugin);
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app.add_plugins(KnowledgePlugin);
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app.insert_resource(BridgeResource::new(bridge));
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app.insert_resource(WalkabilityMap::new(32, 32, 1));
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// Proof room: wall at (16,14) between player and NPC
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// NPC at (16,13) hidden behind wall until player moves around it
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{
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let mut wm = app.world_mut().resource_mut::<WalkabilityMap>();
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wm.set_walkable(&TilePosition::new(16, 14, 0), false);
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}
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app.world_mut().spawn((
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PlayerCharacter,
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TilePosition::new(16, 16, 0),
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Facing::default(),
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KnowledgeGraph::new(),
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));
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app.world_mut()
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.spawn((Npc, TilePosition::new(16, 13, 0)));
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tracing::info!("Simulation initialized, entering game loop");
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// Game loop: run until client disconnects
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loop {
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app.update();
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// Check ServerRunning resource
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if !app.world().resource::<ServerRunning>().0 {
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break;
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}
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}
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tracing::info!("Simulation server shutting down");
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}
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