Line IDs in all dialogue and monologue pool files renamed from the old location-scoped format (e.g. the-terminal_d_039) to the new NPC-scoped format (e.g. kael-davan_d_001) per the D-035 Sprint 15 amendment. Changes: - 20 dialogue pool files across 3 locations renamed - 14 monologue pool files (detective + smuggler) renamed - Schema descriptions updated in dialogue/monologue schema files - Authoring style guide and design docs updated with new examples - Multi-location NPCs (kael-davan, pc-detective, pc-smuggler) given globally unique cross-file sequences to satisfy XREF uniqueness check The location-scoped scheme already caused a collision (the-terminal_d_039 appearing in multiple NPC files) and would not scale to procedurally generated NPC populations (D-029). Zero content changes — pure ID substitution. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Content Infrastructure
Directories prefixed with _ are infrastructure, not game content. The server content loader skips directories starting with _ when scanning for content files.
_meta/— Infrastructure metadata (this directory)_schema/— JSON Schema validation files (draft 2020-12)
Directory Hierarchy
Content is organized hierarchically to match the game universe:
content/
content.yaml # Manifest: campaign list, glob discovery patterns
global/ # Cross-campaign shared content (factions, enums, knowledge)
campaigns/
{campaign}/ # e.g., "main"
campaign.yaml
systems/
{system}/ # e.g., "krenn"
system.yaml
stations/
{station}/ # e.g., "sova"
station.yaml
districts/
{district}/ # e.g., "transit"
district.yaml
npcs/
locations/
triangles/
dialogue/
monologue/
routines/
templates/
Canonical ID Derivation
Identity is derived from directory path at load time — no redundant ID fields in YAML.
- District:
{system}.{station}.{district}(e.g.,krenn.sova.transit) - NPC (within district):
npc:{slug}(e.g.,npc:kael-davan) - NPC (cross-district):
npc:{district}.{slug}(e.g.,npc:transit.kael-davan) - Location:
{system}.{station}.{district}.location.{slug}
Content Discovery
The loader reads content.yaml for enabled campaigns and their glob patterns.
District discovery uses systems/**/districts/*/district.yaml — no per-district
manifest entry needed. Adding a district = creating a directory with district.yaml.